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Evaluation

It's important that students learn to view software as a tool and not a video game. A course like Computer Animation can easily devolve into a cartoon workshop without goal-oriented activities. At the same time, students should be able to exercise creativity and have some enjoyment as well. Consequently, the project and this evaluation are designed to lead students into a discovery of measurable problem solving skills in using the (relatively) new medium of computer software. It's been designed in conformance to the New York State Standards for the Performing and Visual Arts. This has been a project with two basic stages. The first step was to analyze an animation and determine what technical steps would be necessary to create a similar example. This can be called the Application stage: observation and inference. The second phase was the Design of a project. This stage had two aspects: The effectiveness of the solution (how well it "worked"); and the creativity exhibited in the design (how original it looked). Accordingly, the rubric below is designed to gauge the success in these three areas.


Beginning

1

Developing

2

Accomplished

3

Exemplary

4

Score

 

Application

Ability to discern which concepts and principles to apply

 

Student cannot determine a starting point for creating an animal from letterforms.
Student can recognize some Flash tools used at the site but cannot formulate a plan for creating one.
Student can analyze most of the steps taken to approximate the creatures in the Bembo's Zoo site.
Student able to analyze the fewest most efficient steps necessary to approximate the creatures in Bembo's Zoo.

 

Design

Solution effectiveness

How accurately does the solution portray the chosen animal?

 

 

The animal is not readily identifiable and the morphing parts break down.
Solution's portrayal is open to more than one reading and the morphing pieces create visual confusion.
Solution's portrayal of the animal's appearance is reasonable but the morphing pieces create some visual confusion.
Solution accurately portrays the animal's appearance with the most efficient morphing of parts.

 

Solution creativity

How original or unexpected are the letterform combinations that morph into the animal?

 

The animal is depicted with predictable letterforms that need little or no manipulation to create the image.
Solution is based on letterform combinations that are repetitious and predictable.
Solution's portrayal of the animal begins with some predictable letterforms but is enlivened with unexpected combinations.
The solution uses unexpected combinations of letterforms that don't immediately suggest the subject.

 

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Introduction

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Process

Evaluation

Resources

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Credits

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