It's important that students learn to view software as a tool and not a video game. A course like Computer Animation can easily devolve into a cartoon workshop without goal-oriented activities. At the same time, students should be able to exercise creativity and have some enjoyment as well. Consequently, the project and this evaluation are designed to lead students into a discovery of measurable problem solving skills in using the (relatively) new medium of computer software. It's been designed in conformance to the New York State Standards for the Performing and Visual Arts. This has been a project with two basic stages. The first step was to analyze an animation and determine what technical steps would be necessary to create a similar example. This can be called the Application stage: observation and inference. The second phase was the Design of a project. This stage had two aspects: The effectiveness of the solution (how well it "worked"); and the creativity exhibited in the design (how original it looked). Accordingly, the rubric below is designed to gauge the success in these three areas.
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