
31. Shiva and Ifrit
It's safe to talk to Shiva, but don't talk to Ifrit (the red one). Go
into the room you can enter and save your game. Use a tent if you need to.
Dig in for a long battle and talk to Ifrit. Hit Ifrit with Ice spells as much
as possible. When he changes into Shive, immediately switch to Fire spells,
as Fire heals Ifrit and Ice heals Shiva. They switch back and forth a couple
times, Shive, Ifrit, Shiva, Ifrit, then finally Shiva AND Ifrit. Fight! Don't
lose! Soon they will turn themselves into Magicite for you. Save again and
get ready for a long ascension and a longer escape.
BOSS: Shiva/Ifrit
STRATEGIES: Cast Ice on Ifrit, Fire on Shiva. Stay cured!
NOTES: Easy battle, just don't let your HP get low or you may die. Keep curing!
32. Climb the Steps...
Go up. It's long and you will fight some battles. But keep going up.
Then, at the top, head to the big switch in the large panel. Flip it. Then
the Espers will give you their power. Cid will repent, and then you will have
to escape. Cid will take you down a lift. Save at the Save Point at the bottom
of the lift. Use Tent again if you need to. Then go talk to Cid. You'll be
pushed into the cart to save yourselves.
BOSS: Machine 024
STRATEGIES: Yes, there is a boss. I don't remember where, but he's easy. You
will need to attack with Weapons, Tools, and Blitzes. Magic will prove mostly
ineffective as his weakness is constantly changing. This battle is NOT hard.
NOTES: Stick to your non-magic attacks. This one should be a cinch!
33. Escape!
Now you will go through a long tunnel in your cart. You will fight many
Mag Roaders, both big and small. At the end is another boss.
BOSS: Machine 124
STRATEGIES: A simple boss. Use magic on all! Try to use Fire2 and Ice2 if you
have learned them yet. Use the TOOL Flash while all his parts are together.
Oh, his parts are LeftBlade, RightBlade, and Machine 124. The Blades never seem
to attack, but they will if you leave them too long. So target everything. Use
the BLITZ Fire Dance if you have it. Once the Blades are gone, concentrate your
attack on the body. If the Blades come back, leave them and continue on the
body. When the Machine dies, so will the Blades. You are now home-free. You
are gone!
34. Escape from Vector
Save at the new Save Point. Then follow the track out of Vector. You
will still fight a couple battles. Your friends will join you, and you will all
leave Vector.
35. Back to Zozo...!
Once onboard the airship, you head to Zozo. But then, the sky darkens
and shadows creep over the Airship...two giant cranes attack you on the bridge
of the Airship!
BOSS: Empire Cranes on left and right
STRATEGIES: This battle is dangerous, especially since it is always a Pincer
Attack. The bosses can absorb certain spells like Fire and Lit. You should
attack them with your best weapons instead. Setzer's Slot Machine can come in
very handy. See if you can get the triple Airship combo for a great Crane-
killing bomb attack. Aside from that, the cranes aren't hard. They aren't too
strong, I suggest using the Drill, Pummel, etc.
36. Terra
Once the Airship arrives at Zozo, you will automatically wake up Terra
with your new-found Magicite. Terra rejoins the party, but first...
37. The Esper World
Terra remembers all about her past. You will play as her father, the
Esper Maduin. Go through this little scenario without worry. No enemies, no
treasures, etc. Talk to everyone. You will see one of the cruelest things
ever shown on Final Fantasy when Emperor Geshtahl kills Terra's defenseless
and wounded mother.
38. The Airship is yours!
For the first time, you will now have control of the Airship! Use it to
travel anywhere in the world. Grab the secrets mentioned in the other files.
You should get Mog now, as well, and learn Magic in the Phantom Forest. For
this part of the walkthru, simply read the other files. When you have finished
exploring and gaining vast treasures and wealth, continue with the walkthru.
39. Cave to the Sealed Gate
This place is reasonably long. It has one or two save points. All the
enemies down here are resistant to or simply absorb Fire attacks. Ice, Water
and Wind type attacks will help you here. An excellent treasure is right near
the entrance, the Tempest blade for Cyan. It randomly casts Wind Slash, which
does serious damage to the enemies. I strongly recommend you bring Cyan to use
this mighty weapon. Anyways, head through the cave. Here are some pointers:
Bridge puzzle room:
A. Go on the main path of bridges. Wait until they disappear once or twice,
memorize positions of stable blocks, and stand on them. Grab the treasure chest
in the upper right hand corner and lower left hand corner. To get out, go to
the upper right hand corner area. Instead of crossing the bridge back the way
you came, go on the little bridge sticking down that isn't disappearing or
appearing. Hit the A button, then wait a moment. That section of the screen
will begin to do the same as the other sections. Walk on the stable blocks,
again, to get through here.
B. When you find the little island with a chest on it that you cannot
get to, here's what you do. Go to the right and find the bridge with a switch
above it. When you hit it, the bridge breaks. Now there is a walkway to that
treasure chest to your northwest. Go get it!
C. Don't make the huge mistake many people seem to blunder in this area.
Make sure you get to the save point where there are two switches side by side.
One opens the door to the save point, the other drops a Ninja. If you want to
get experience, go in the save point room, then out and hit the Ninja switch.
Keep repeating this. Make sure to save your game. The Ninja won't give you
any good stuff, so I would say save and move on. You are about 1/2 way through
the cave now.
D. The ground holds items. Whenever you see a suspicious looking spot
of ground or (hint) a chunk of ground that serves no purpose, try walking over
it. Some crusty items like Remedy can be found here. Not great, but you might
as well get them.
E. DO NOT LEAVE THIS CAVE WITHOUT THE ATMA WEAPON!!!! Many people, for
some odd reason, completely miss the Atma Weapon. It's not hard to find. After
you go through the little obscured-from-sight tunnel (It's not hidden, you can't
go through the cave without going into it), go down the steps on the far right
and then go left back near the little passage. There is a raised part of the
ground with a switch on it. For god's sake, it practically says "Step on me,
you idiots!!!" Step on it to reveal the room with the Atma Weapon.
F. Last part. When you reach the sealed gate, Kefka arrives. Just hit
him once to make the scene go on, like before at the Imperial Base when you
were going to the Phantom Forest. The Espers are unleashed. ///WARNING///: Do
not do the part with the sealed gate before you are ready to give up the Airship
for a long time!!! Once you board it, you're stuck in the empire again, so
make sure you've done everything you want to do. Next chance won't be for a
couple hours! Anyway, you do the Sealed Gate scene. Walk down from the Gate
cave entrance after you're done. A new dorr is open on the bottom. It leads
out. You may re-enter only until you get into the Airship, so get everything
you want from the cave first.
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