40. The Empire Again
The Ariship is out of control, thanks to the incompitant pilot! The
Airship crashes on the Empire, and once again you are stuck there. Buy any
items/weapons/armors/relics you want and then go to Vector. Go to the Imperial
Palace. Here's how you get to talk to all the soldiers!
A. Here's a "flight-plan" for your high-speed talk spree with every
soldier. First, talk to the two soldiers outside the throne room. Then go down
and talk the others. Then go right and into the door that leads to the long
stairwell. Ignore the first prison door, only Kefka is in there and he will
waste 30 or 40 seconds of time rattling on. Go up the first set of steps and in
the door. Talk to the people there, then go in the door on the bottom towards
the left. Talk to the soldier there. Leave that area, and climb the steps. Go
out the door. Talk to the soldier near you, go up the top of the Vector and
talk to the two MagiTek Armored soldiers. Go through the center door where
Kefka made the cranes attack the Airship. Talk to the soldier in there; he will
fight you, but you shouldn't lose too much time. Just kill him fast. Go back
out, down and to the left. Before entering the left stairwell, go up and talk
to the soldier if he didn't wander down near the door. Go in the door to the
stairwell. Talk to the soldier there, then go down the first and second
flights to the first door. Go in it. You should be in a room full of soldiers.
Talk to them all (it's tricky to keep an eye on the one's you've already
spoken to). Make sure not to miss the guy lying in bed (talk to him from the
side). Then go through the upper-left door. Another fighting soldier, again,
easy. Then leave that area. Go down the last flight and skip the door at the
bottom, there's nothing in it except chests. Leave the inside of the palace.
First take the steps left and talk to the man guarding the steps out of the
palace. Then talk to the MagiTek Armored soldier that is furthest right. Then
talk to the MagiTek Armored soldier on the left. This one fights and can take
a few minutes, that's why I leave him for last. Kill him. Then the banquet
begins. Unfortuanately, there's no save point.
B. All I can tell you to do at the banquet is answer stuff however you
want. I haven't pinned it down yet, but there is a perfect way to respond.
Anyway, all you get is some crappy relics. Don't be too insulting, and you
do better. Don't fight the soldiers if they offer. When dinner is over, Locke
and Terra team up to do the Crescent Island part of the game. Walk around
and grab the chests you missed, and make sure the guy that told you your reward
included "We hereby grant you permission to take any weapons you want from the
Imperial Base." See the other files fro why this is a treasure-trove not to be
missed. If you didn't get that message, you probably missed some soldiers.
41. The Journey to Crescent Island
When finished at Vector, go to the town southeast of there to board the
ship out. Celes and Shadow rejoin the party at this time. The ship has a
mildly funny skit and a cheesy-drama skit for Locke and Terra, respectively.
When you arrive on the Crescent Island, I recommend you fight some of the huge
magical beasts roaming this land. They have valuable stuff to steal, and bring
large numbers of experience and gold with victory! Head Northeast to get to
Strago and Relm's home town, Thamasa.
42. Thamasa
In Thamasa, you will meet Strago and Relm. De-equip Shadow, as he will
be leaving the party. Walk all around to see the various displays of magic.
Then confront Strago. Stay at the Inn, but first buy weapons and armor. Make
certain you have some icey spells to do battle with firey enemies. Water spells
work great, too. THEN stay at the Inn.
43. Burning Building
A house is on fire! Shadow stays in bed while you go off to kick butt.
Once inside, try (usually it's pointless) to avoid the flames. When you do
fight them, use ice spells along with water spells for big damage. The Blizzard
Sword works well here, along with Strago's Aqua Rake Lore, which requires 22 or
so MP to use. For the boss, keep up those ice spells!!!
BOSS: A really big flaming wheel (I can't rememeber it's name)
STRATEGIES: Ice spells and water spells, along with cold weapons. NO FIRE!!!
NOTES: Fire weapons/spells will heal him.
44. Shadow to the Rescue!
Shadow saves the party from an untimely demise. He will soon leave,
and you don't get to actually keep him in your party anymore in the World of
Balance. Once you are done with the stupid scene, and free to move again, go
to the Weapon and Armor shops. Buy stuff for Strago, then head out to the
mountain.
45. The Mystical Mountain
Legend says this is where the three Godesses were created. Walk through
this place all the way to the top. Save at the save point. Two holes contain
one treasure each. They are reasonably worthless treasures, too. Not really
worth the trouble of going up the whole mountain again (that's what you have to
do if you get one). Just reset the game if you fall down the wrong one. The
only incentive to get the two suits (I think they're like the Moogle Suit and
one other) is that they both raise your stats a little bit, making your Level
Ups more efficient. I would say leave 'em! Steal better ones from the enemies
later. Anyways, go all the way up the mountain.
BOSS: Ultros ("My god, not A G A I N?!?!?!" you say)
STRATEGIES: As always, pound him with fire weapons. In this case, a single
Sketch by Relm (when she arrives) will do the job VERY nicely.
NOTES: This is the last time (thank goodness) you have to fight the purple idiot
46. Betrayed
Back at Thamasa, the Espers shake with General Leo. He is a kind, good
man (yay). Then Kefka comes in and blows away all resistance. He grabs the
Espers and turns them into Magicite. As General Leo, you may fight this evil
man. Unfortunately, you can't win, and you can't de-equip Leo's Genji Glove and
Offering, or anything else for that matter. His skill, Shock, is incredibly
powerful. Too bad you can't use him throughout the game...he would be an
AWESOME character. So that's it for the World of Balance!
47. The Airship Returns
A little late and quite redundantly, the rest of the party arrives,
warning you of danger (idiots). Oh well, you already were beaten by Kefka, so
it doesn't help you. Now you have the Airship again. Your options when you
touch the wheel will now include "Find the Floating Continent", at least after
the little Esper scene. When you're ready, choose this option. First, get all
the stuff you want from the first world (you can go back, but you'll want the
stuff anyways because you probably won't want to travel through the whole
Floating Island again). Then choose that option.
BOSS: There are really 3 of them!
BOSS1: Ultros (He's not the main boss, but yes, I was wrong, you fight him one
more time). The usual applies, kick his butt.
BOSS2: Simultaneously with Ultros, face off with Chupon. Nail him with your
most powerful stuff. When he goes, he'll sneeze all of you off the Airship.
BOSS3: Air Force and his two little attachments
STARTEGIES: Nail Air Force's two attachments first to destroy their destructive
capabilities, which are particularly lethal. Steal from them, as well. Then
Steal from and kill Air Force with your strongest attacks. In this battle, you
want pure muscle & magic.
48. The Floating Continent
Oh boy, this is long. First, get Shadow and save. I cannot explain
this whole area, it would double this files' size. Here's a run-down on how to
beat this place:
þ Get all the metal-like blobs in the wall. They are treasures (some w/ bosses)
þ Kill all the bosses here.
þ Make use of the last save point (near a metal blob).
þ Explore EVERYWHERE and touch EVERYTHING.
þ To kill Atma (it's not as bad as it looks or sounds), use your strongest
attacks. Heal yourself alot. Steal for an Elixir. If you have the spell Shell
then use it on everyone.
þ Watch the nifty scenario with Kefka where he deposes the Emperor.
þ Run like (you know what).
þ At the end, to keep Shadow alive, read SECRT-R1.TXT
49. Celes
Alone in the World of Ruin, (well, Cid's there too actually) Celes
awakes on Solitary Island. Here, once again refer to SECRT-R1.TXT for tips.
When you leave, you'll float to the mainland. Go to the nearby town. From
there, go north and west to the town just above the desert (it used to be in
the Empire, even though it doesn't look it). Since you have no friends, fight
VERY carefully, and save often!
50. Regain Sabin
Sabin is in this town. Make sure you're wearing one (or two) Relics
that have the effect (or combined effect) of prtection from Petrification and
Poison. Then talk to Sabin and enter the house (if you didn't get Sraphim in
the World of Balance, get him now for 10 GP.). If you want, before you do that,
you can get free healing at the Inn while the house is on fire. Inside the
house, get all the chests (there's two with monsters). The first time you go
through, just memorize everything and don't bother trying to get out unless you
really have enough time. The second time, go through it efficiently. This is
actually a pretty difficult timed section. After you escape, Sabin will join
again. Re-equip him with armor, weapons, and Relics. Give hima good Esper and
head out of town.
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