Magic and Abilities Lists

Magic List

 

White Magic

 

Name MP Description
Cure 4 Restores a small amount of HP
Cura 10 Restores a average amount of HP
Curaga 20 Restores a massive amount of HP
Esuna 5 Heals Alley's of all status elements (ineffective with zombie, curse, doom, KO
Scan 1 Tells enemy's weakness, HP, , Attributes, and Immunities
Nulblaze 2 Grants immunity to entire party against 1 fire attack
Nulfrost 2 Grants immunity to entire party against 1 blizzard attack
Nulshock 2 Grants immunity to entire party against 1 lightning attack
Nultide 2 Grants immunity to entire party against 1 water attack
Life 18 Removes character from KO, and restores a small amount of HP
Full-Life 60 Removes character from KO, and restores characters HP fully
Haste 8 Quickens the ability for a character to attack
Hastega 30 Quickens the ability for all alleys to attack
Slow 12 Slows the rate of enemy attack
Slowga 20 Slows the rate of all enemy attack
Shell 10 Provides protection from magic damage (does NOT make you immune)
Protect 12 Provides protection from physical damage
Reflect 14 Bounces magical attack from a character to an enemy or vise versa dealing both healing and attacking magic
Dispel 12 Terminates any spell effects already cast on an enemy such as shell, protect, haste, reflect
Regen 40 Gradually recover HP
Holy 85 Deals holy damage to an enemy
Auto-Life 97 Automatically revives an alley the next time he/she is KO'd, and also restores a small amount of HP

Black Magic

Name MP Description
Fire 4 Deals a  small amount of fire damage
Fira 8 Deals an iressive amount of fire damage
Firaga 16 Deals a massive amount of fire damage
Thunder 8 Deals a small amount of lightning damage
Thundara 8 Deals an iressive amount of lightning damage
Thundaga 16 Deals a massive amount of lightning damage
Water 4 Deals a small amount of water damage
Watera 8 Deals an iressive amount of water damage
Waterga 16 Deals a massive amount of water damage
Blizzard 4 Deals a small amount of ice damage
Blizzara 8 Deals an iressive amount of ice damage
Blizzaga 16 Deals a massive amount of ice damage
Bio 10 Poisons the enemy, which drains HP from it after every turn it takes
Demi 32 Reduces the enemy's HP by 1/4
Death 20 Can instantly KO the enemy
Drain 12 Transfers enemy's HP to the caster
Osmose None Transfers enemy's the caster
Flare 54 Deals non-elemental damage to the enemy. Works well against enemies that absorb or resist certain elements
Ultima 90 Deals non-elemental damage to all enemies. Also useful against enemies that absorb or resist certain elements.

Blue Magic

Name Description Enemy You Get it From
Jump Damage single enemy Defualt
Seed Cannon Damage single enemy Ragora, Sandragora
Thrust Kick Damage single enemy Metal Soldier Type 11
Aqua Breath Damage by Water to all the enemies Chimera, Chimera Brain
White Wind Recovers half of the HP of all the allies Dark Flan
Mighty Guard Cast Barrier and shield to all allies Behemoth, Behemoth King
Fire Breath Damage by Fire to all the enemies Grendel, Dual Horn
Selfdestruct Forces suicide on enemies Bomb, Grenade
Stone Breath Cause the Petrified state to all enemies Basilisk, Andacondor
Doom The enemies die in 5 turns Ghost
Bad Breath Causes several altered states to all enemies Marlboro, Great Marlboro
Nova Damage to all the enemies Omega Weapon

Abilities Lists

Special Abilities
Name Mp Description
Use - Use powerful offensive, defensive, or healing items in stock
Flee - Aid the party's escape from battle
Pray - Restore a small amount of the whole party's HP
Cheer - Raises party's strength and defense
Aim - Raise's party's Accuracy
Focus - Raise's party's magic and magic defencse
Reflex - Raise's party's evasion
Luck - Raise's party's luck (raises accuracy, evasion, critical hit rate)
Jinx - Lowers enemys luck
Lancet - Drains enemys HP and MP and gives it to the caster, also Kimahri can use this to learn new Overdrive Skills
Guard - Intercept hits meant for other party members (cannot stop magic, or attacks that hit the entire party)
Sentinel - Same as Guard but the person is in defense mode
Spare Change - Attack by throwing gil, that's right sometimes being rich pays off (damage is 10% of what is thrown)
Steal - Steal items from fiends
Threaten 12 Stuns the enemy with fear
Provoke 4 Draws the enemys attack toward the user
Entrust 8 Give the person's Overdrive gauge to another character
Copycat 28 Mimics the last action done in battle even if the skill has not been learned (does not work with Summons or Overdrives)
Doublecast - Cast two black magic spells in a row
Bribe - Pay off enemies for a safe pass (more gil, better responce)

     

Skill Abilities
Name MP Description
Dark Attack 5 Inflicts darkness on the enemy for 3 turns
Dark Buster 10 Inflicts darkness on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Silence Attack 5 Inflicts silence on the enemy for 3 turns
Silence Buster 10 Inflicts silence on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Sleep Attack 5 Inflicts sleep on the enemy for 3 turns
Sleep Buster 10 Inflicts sleep on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Delay Attack 8 Delays the enemy's next turn
Delay Buster 18 Greatly delays the enemy's next turn
Zombie Attack 10 Inflicts the enemy with a zombie status
Triple Foul 24 Inflicts silence, darkness, and sleep for the next 3 turns
Power Break 8 Lowers the enemy's strength
Magic Break 8 Lowers the enemy's magic
Armor Break 12 Lowers the enemy's defense, also takes targets armor away allowing non-piercing weapons to attack at full strength 
Mental Break 12 Lowers the enemy's magic defense
Mug 10 Same as "steal" but also deals enemy damage during the process
Quick Hit 12 Quickly attacks the enemy and the users next turn come up sooner (like haste for 2 turns)

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Legendary Weapons

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