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reviews>>gamecube>>super monkey ball | ||
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Super Monkey Ball's heritage is in the
arcades. Sega released Monkey Ball complete with intuitive
trackball controls to arcade goers some time ago. The game starred
monkeys -- yes, inside of clear, transparent balls, which manipulated
bumpy, twisty, complex 3D courses. It sounds easier than it actually
was. You see, the courses were set high above land in the skies, and if
the monkeys weren't careful, they could easily find themselves falling
to their doom. The arcade title featured dozens upon dozens of courses
and was generally beloved by all -- particularly Sega fans who couldn't
wait for a Dreamcast version to be born. But instead, it came to
Nintendo's next-generation console with a host of respectable
improvements and the end result is truly something special.
The backbone of Super Monkey Ball is simplicity. The game, undoubtedly inspired by the classic Marble Madness before it, challenges players to roll a transparent ball across a 3D maze – and that's the basics of it. The catch is that gamers don't control the ball, but the tilt of the board, and meanwhile the levels are in actuality suspended, unpredictable 3D tracks complete with twists, turns, spirals, bumps, holes and obstacles. Oh – and inside the ball is one of four selectable monkeys – Aiai, Meemee, Baby or Gongon. Don't ask because we don't know. Overall: 8/10 "A good game which will start the GC's poularity |
Game: s- monkey ball Publisher: Sega Developer: Sega AM2 Format: Gamecube
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(c) Sega Source 2001. All graphics which were created by us are not to be used by anyone else. Sega Source is no way affiliated with Sega in any way, hence the name Sega Source.
The Dead or alive series is (c) Tecmo/Team Ninja 2001. Sega Source is no way affiliated with Tecmo in any way. |
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