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Fortress Maximus

Fortress Maximus

F) Un100
A) Un100
S) Sh-Z500
E) Un100
R) Mn75
I) Un100
P) Un100

Health: 800 Karma: 275
Resources: Am Pop: 10

Known Powers:
Cybertronian Physique: Like the other Autobots, Fortress Maximus is a robotic entity of Cybertronian design and origin. As such, this massive warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Fortress Maximus these super human powers:
-Armor Skin: Rm resistance to injury
-Growth: (permanent) CL3000
-Invulnerability to Disease and Toxins: CL1000 portection vs. organic pathogens, Un vs. chemically creative substances.
Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-'Cookie Cutter' System: Un, Fortress Maximus has the ability to scan a target and determine his true allegiance, regardless of how he may sound or appear. Helps him to target Decepticons even amongst a crowd of Autobots without hitting his allies at all.
-Gestalt: the non-sentient facility that is Fortress Maximus has the ability to combine with Cerebros, itself a gestalt of Spike and its master brain, and thus become truly intelligent (and self-motivated). Fortress Maximus can combine in this 'Headmaster' bond with Sh-Y ability.
-Ion Cannons: Un Energy
-Laser Blasters: Un Energy, +1 CS if both hand cannons are used simultaneously.
-Machine Guns: Un Shooting, +1 CS if used simultaneously.
-Mortars: Un Edge damage to all within 1 area, +1CS if the twinned mortars on both legs are used simultaneously.
-Radar System: Assisting him in fighting Decepticons of ordinary size, this automated tracking/threat detection unit helps Fortress Maximus to better back up his allies - mostly by allowing him to assault them with his ranged weaponry without any penalty due to his immense size.
City Mode: Fortress Maximus is one of several Cybertronians that can claim the honor of being a 'triple changer', in that he has three viable forms at his disposal. In addition to his humanoid mode, Maximus can assume both a battle station and a vast city mode:
-Super Flight: CL3000, while in his battle station mode, Fortress Maximus can fly at faster-than-light speeds. His exact upper limits are unknown, but he can move even faster when aided by an intergalactic space bridge network that seems to exist between several worlds important to those living on Cybertron.
-Tunneling: despite his impossible bulk, Fortress Maximus seems to have the ability to move through the earth with impressive speeds. Possessing this power at Gd rank, he can pass through solid ground at up to 60 miles per hour, but cannot make a permanent tunnel for others to follow him.
-Detention Cells: Sh-Z, Fortress Maximus is equipped with a veritable prison within his form, one that can be used to contain even the most powerful of detainees.
-Flight: Un airspeed, Sh-Y in space
-Repair Bays: originally built for peaceful construction purposes, Fortress Maximus has since reconfigured large portions of his bulk to serve as repair bays, where he (or other, qualified Autobots) can patch up their brethren. These are stocked with a bevy of spare parts and repair mechanisms.

Equipment:
None

Talents: Advanced Guns

Contacts: Autobots, Cerebros, Spike

Fortress Maximus' City Mode

Fortress Maximus' Battle Station Mode