
Spike
F) Rm30
A) Rm30
S) Ex20
E) Ex20
R) Ex20
I) Rm30
P) Rm30
Health: 100 Karma: 80
Resources: Am Pop: 10
Known Powers:
Cybertronian Physique: Like the rest of the Autobots, Spike is a robotic entity of Cybertronian design and origin. As such, this cryptic warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Cerebros these super human powers:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 protection vs. organic pathogens, Un protection vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Radio Transceiver: Ex communication, 100 mile range
-Flight: Rm airspeed
Head Mode: is able to transform and form the head of Brainstorm. In Head Mode, Arcana has the following abilities:
-Gestalt: unlike most Cybertronians, Spike has few special weapons or attack powers; on the other hand, he does have the ability to form Maximus. He can combine with the 'master brain' unit of Fortress Maximus to gain the benefits of extreme size; he can do this with Am ability.
-Computer Link: In addition to his ability to merge his body with Cerebros (and thus, form Fortress Maximus), Spike has the ability to control those larger bodies from afar. He can direct the unit's 'master brain' to disengage from the fortress/city, and control the fortress' weapon systems, with Un ability.
Equipment:
None
Talents: Advanced Guns
Contacts: Autobots, Cerebros