
Cerebros
F) Ex20
A) Am50
S) In40
E) In40
R) In40
I) Am50
P) Am50
Health: 150 Karma: 140
Resources: Am Pop: 10
Known Powers:
Cybertronian Physique: Like the rest of the Autobots, Cerebors is a robotic entity of Cybertronian design and origin. As such, this huge warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Cerebros these super human powers:
-Armor Skin: Ex resistance to injury
-Growth: Gd in Robot Mode
-Invulnerability to Disease and Toxins: CL1000 protection vs. organic pathogens, Un protection vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Computer Link: In addition to his ability to merge his body with Fortress Maximus, Cerebros has the ability to control that awesome, larger body from afar. He can control the fortress/city with Un ability, either to activate its weaponry or to cause it to transform into its various modes.
-Flight: Gd airspeed
-Gestalt: Unlike most Cybertronians, Cerebros has few special weapons or attack powers; on the other hand, he does have the ability to form Fortress Maximus. He can combine with that immense city/fortress/robot to gain the benefits of extreme size; he can do this with Un ability.
Computer/Head Mode: While most Cybertronians (regardless of their affiliation) have the power to transform into a useful, independent alternate mode, Cerebros' reconfiguration is a bit more limited. He can mainly change into the head of Fortress Maximus. The trick, though, is that when Spike isn't serving as his head, Cerebros usually just appears as a massive computer of some sort, functioning as the 'master brain' of the larger Fortress Maximus component, which itself is inactive without Spike's direction.
-Growth: When he becomes the head of Fortress Maximus, Cerebros grows with Mn ability
Equipment:
Blaster: Un Energy
Talents: Advanced Guns
Contacts: Autobots, Fortress Maximus