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This website was developed for the Galactic Embassy and those users of the Sith School of Alchemy within it. Any and all material, found within this Compendium, is legal within Gembassy, unless duly noted. The editor of the Compendium, Gabriel Lions, is NOT a Force GM, but a simple fan of the art of alchemy. He has done this voluntarily and without any assistance beyond taking much of the content from one or more sources upon the web.
 




Sith Alchemy Compendium
The Sith

The Amonites

Amulet Magic
Amulet Types
Amulet Rules
Amulet Construction
Amulet Safety
Amulet Power

Sith Talismans and Weapons
Sith Artifacts
Alchemy Apparatus Construction
Sith Sword Construction

Thaumaturgy
Soul Reaving

Rune Magic
Definition of Rune Magic

Types of Runes
Rune Construction Part 1
Rune Construction Part 2
Rune Construction Part 3
Overview of Rune Magic

Miscellaneous Information
Martial Arts
Sith Chants
Teräs Käsi

Sith Scrolls
Scroll of Chaos

Scroll of Incantation
Scroll of Destiny
Scroll of Magic
Scroll of Sith Masteries
Scroll of Emotion
Scroll of Warning




The Scroll of Naga Sadow



Sub-Scroll 1: The Words of Lord Sadow, Master Alchemist

As I flee the foolish Dark Lords, I record this for future need, or for those who oppose the Dark Lords of the Sith. This is what you must know. By focusing the Rele'kelnar rune, which will create the explosion to eradicate your enemies, with the Massass rune, one must only invoke the Sith Master rune to magnify this power to truly galactic heights. This is a method I have used myself, and with the Sith Master rune, which can be gently controlled (And gently, because it has the power to utterly eradicate you), that can enhance the power of a Rune geometrically, it can do anything from eliminating hostile ships to utterly destroy an entire star system. If one wishes to enhance this effect, adding the Velinar rune to create fire and burn, will only increase the effect, but as the viewer of this should know, the more complexity to a rune, the more difficult and dangerous it is. Heed my words, and enemies shall scream in throes of agony with the power of the Dark Side!

Sub-Scroll 2: Treatise on the matter of Artifacts of the Dark Side

There are many artifacts and/or methods of controlling, increasing, or expanding one’s mastery of the Dark Side. Foremost is the infamous Sith Amulet, used by Exar Kun to magnify his rage a thousand fold. This example of a magnifying artifact also has a danger: Kun himself says it, that with the great amounts of the Dark Force he was using, he was barely able to control it. One less powerful would have been overwhelmed and destroyed. Another example is the Sith Amulet given to Obsidian Temple members which guards them from Sith magic. Interestingly enough, it uses Sith magic to block Sith magic. While there are many others, most have been lost, or lie undisturbed in the tomb of the Sith Master who possessed them in his lifetime. Also, there have been holdings of these artifacts, usually by those ignorant of how powerful they could be, as in the time of Kun when Aleema and Satal stole powerful artifacts out of the museum on Coruscant. The construction of artifacts is said to be a long and arduous task, sometimes requiring sacrifices of apprentices, and only those truly skilled in the Dark Side can do so. The Dark Side has many objects of power that can aid the skillful Dark Jedi.

Sub-Scroll 3: Dream walking

The Sith Power The Dream worlds are a realm the Sith may enter. When a person sleeps, part of their natural life force goes into the Dream Realms. Sith can manipulate other’s dreams, unless those dreams are warded. The Dream walker's level of Sith ability has a great deal to do with the level of ability with which the Dream Realms may be manipulated and entered, as well as that special class of Sith spells, Dream spells, which focus on the Dream and warping it to the user’s demands. A powerful Sith can even kill or maim someone in the Dream Realm by ripping the life Force of the person, and in some cases transfer into a Sith artifact to power it or into the Sith himself, to gain power. Another possibility for the Sith Dream walker is to enter a person's un-warded dream, in which case, the person will most likely see the Sith, but will assume he/she is part of his dream and will usually not remember it upon waking up.

Sub-Scroll 4: Molecular manipulation by the Sith

The talents of a Sith may lie in many directions, but often a Sith has great Talents in one area. Few have the talent of molecular manipulation, and fewer still can hone it to the level necessary to use the most powerful and demanding abilities. Yet for one who can, the possibilities are amazing. Restructuring the molecules of a wall to make it weak enough to collapse with a tap, turning lead into gold, and other similarly amazing things can all be done by a Sith who is skilled and practiced at this. There are many powers, dealing with moving molecules, changing molecules, and sometimes destroying molecules. Many require years of practice to perfect, and an inadvertent move could cost the user his life. However, for those who with to attempt, the Dark Side is specially suited to such feats. By concentrating, the Sith can break molecular bonds for the desired effect. He can create bonds, and if he wishes to go to a higher level, and change a whole area, he may do that too. This field is relatively new and is still being explored by those with the courage and hunger for power.

Sub-Scroll 5: Hear the words of the reigning Dark Lord of the Sith, Jak Vilnessa, Jedi!

Chaos is the core of the Universe. It lies at the heart of the Force, and using the Force requires using Chaos, even if one does not know one is tapping into Chaos. This is rarely dangerous, as Chaos is present in miniscule amounts controllable even to fools with no power. However, for one who seeks true power, eventually one will reach a limit. To progress further, it is discovered, Chaos must be manipulated - not pushed, not shoved - gently, gently nudged, for one error could mean you never existed.

Such is the power of Chaos.

But to one who is skilled and daring, a Sith Magician of the first order, Chaos may be manipulated for amazing power and effects, far beyond that which could be achieved through mere use of the Force. Star systems themselves can be destroyed. Planets, eradicated. People, never lived.

Such is the power of Chaos.

Yet, Chaos is not like the Force, a massive sense that has an aura of sameness all around. Reaching the Dark Side of the Force here is the same as over there. Chaos is utterly different. Composed by threads of probability and what might be and what probably will not be, and infinite other levels of probability. The many levels is what gives Chaos its power, coupled with its randomness.

A Sith Magician is in space. He is being pursued by a bounty hunter in a fast, well equipped ship. What are the chances of the Bounty Hunter's ship having a critical core breach and exploding? Surely impossible. The Sith Magician reaches out and senses through the infinite possibilities, and there is one that fits the description. By now using the Force to nudge Chaos, he is able to make this a reality - the bounty hunter's ship core breaches and he is a victim of the power of the Sith!

Such is the power of Chaos.

This may sound simple to the uninitiated. But the sheer number of the probabilities that make this possible also make it difficult at best to locate the exact thread where this probability is. Beware, many have destroyed themselves using this, but if you dare to try...Those who master this, master one of the greatest powers a Sith can ever summon.

Such is the Power of CHAOS!


This website is in no way connected to Lucas Arts or its subsidiaries. All information has been posted for use in the Galactic Embassy and the players and Game Masters within. All questions can be sent to me at Gabriel_Lions@yahoo.com. Finally, I'd like to thank Matt for all of his help.