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- Webmaster: Artemis
- GM: Ed3
Copyright © 2002
Matthew J. Daye
Okay, so you want in the game? Follow the instructions below. They're in eds own words(which is rather obvious). A couple of things though. Ed is a very allowing GM, trust me. If you want something it shouldn't be too hard to get it in. I myself have learned it's more about story then it is about power. This game is very role playing heavy. I've been in the game for two years and i think there's been like 10 fights. All you really need are percentile for skills and a d20 for perception, and they should usually get you by. As for the glitterboy comment i think it takes a little explaining. One was such a gross continuity error that i kept trying to talk into making a working version that the person got ticked and left. Another one was this pathetic guy who came in with an asshole attitude and try to take control of everything right off the bat. His glitter boy had an ai, two "enhanced" boom guns, didn't need to drill in, could self destruct and blow up the earth and was powered by a csomic forge crystal. Can you blame us for getting rid of him? Anyway, I've ranted enough here, on with the requirements.
-Artemis
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1. remember that i am the GM. i wish i didn't have to put this in but
players keep argueing with me about my campaign, about the rules, about their
characters, about physics, and try to sneek things in that i told them not
to have in their characters. if you are the kind of person who is going to
do that (and i'm not saying you are, but i've had players curse me out over
stupid little things) then don't waste my time or yours.
2: we are the good guys, well more or less, but we try to be
3: we are a magicaly and psychicly strong party, this dose not mean I am telling
you not to be a mage or psychic, I'm just suggesting that you keep this in
mind, there are several likely weakness in a party that becomes over specialized,
as i find them i will exploit them.
4: the campaign spans the entire megaverse but tends to spend most of its
time near Silvereno in Colorado (go figure
)
5: the year, actually I cant remember what year it is, time isnt
terribly important in this campaign
6: almost any character from almost any game is acceptable, however remember
that this is rifts and some characters can get stomped to death accidently
in even light combat. Starting levels are 1-5 higher levels may be negotiated
for.
7. NO GLITTER BOYS, I personally dont have anything against them but
so far we have had 4 GB PCs in the campaign and none have lived longer than
2 sessions, the other players always gang up on them and either drive them
off or pick a fight with them and kill them, so no GBs.
8. ABSOLUTELY NO ultra tech/super magic/ mega power or whatever other super
items you may want your character to possess. If it isnt in a book or
of comparable power to something in a book that the character can have starting
off then dont even bother asking you cant have it. Rune weapons
and similar items can be negotiated for, and anything can be purchased later
9. I want a COMPLETE character sheet including ALL of the characters
attributes, bonuses, and abilities. I want a COMPLETE list of all spells and
psionic powers and everything else. I want to know ALL of the equipment the
character has including stats for any vehicles they possess, and any modifications
made to them.
10. DO NOT try to sneak things past me. If you dont tell me about it
or include it in your character sheet your character cannot do it. I hate
people trying to sneak things into a campaign, Im usually more than
willing to let you have it (or let you acquire it) if you ask, but I wont
let you have it if you try to slip it past me.
11. yes you can use home brewed characters, weapons and equipment, however
we will need to discuss any home brew items or characters before I let them
in.
12. I would like to have a history of your character so that I can arrange
for it to agree with the lay of the land in the campaign, this is my campaign
it is not whatever campaign your character originally came from so histories,
governments and powerful beings may differ greatly.
Ed3
"Imagination is more important than knowledge" -Albert Einstein