Serenity - Firefly class Long
Trader
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Designed
by: Admiral Savage (based on the TV series Firefly) |
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T20 Game system Statistics: |
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400-ton Hull (Needle/Wedge) -
Streamlined, TL13 AC: 13 (14 vs. Meson Guns) AR: 1 (TL-13) SI: 145 Initiative: 2 Starship Size: Medium Cost: 188.971 MCr (236.214 MCr without discount) Model/4 Fib (PP: 49/13) Computer Avionics: Less than 1,000-ton Sensors: Long Range (4) Communications: Medium Range (Maser) (4) Cargo: 110.24-tons Extra Ship's Stores(8 weeks (2-luxury passage,19middle passage), 2.3t, .1278MCr) : 16 person/weeks of Luxury Stores, 168 person/weeks of Standard Stores, Annual Maintenance = 18.897 KCr (9.449 KCr if routinely maintained) Routine Maintenance = 4.724 KCr/Month (47.243 KCr per year) |
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Performance: | ||||||||||
Jump-1 (enough fuel for 2x Jump-1)
J1=42.8t, total 85.6dt Acceleration: 2-G Agility: 2 Power Plant: TL-13 Fusion (25 EP output, enough fuel for 4 weeks) 25t Fuel Scoops, Fuel Purification Plant (TL-13, 7hrs per 100 tons of fuel) Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph |
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Active Defenses: | ||||||||||
None | ||||||||||
Weapons: | ||||||||||
Hardpoints: 4 1 forward, 2 on wings, 1 aft |
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Ship's Vehicles: | ||||||||||
2x 20-ton small craft (External
Dock - Streamlined) - T20 Traveller Handbook, Launch page 312 Launch facilities for 1 Craft per turn |
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Accomodations & Fittings: | ||||||||||
8x Double Occupancy Stateroom
(16 People) 1x Captain's 6t Stateroom (1-3 People) 1x Sickbay (2 Patients) 2x Airlocks |
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Crew Details: | ||||||||||
1x Pilot 1x Astrogator 2x Engineer (2 standard - but can be managed by 1 expert) 1x Medic/Steward |
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Description: | ||||||||||
Firefly class merchant ships
have been around for thousands of years. It's presently a non-licensed
design like the original 200dt free trader and 400dt subsidized merchant. The common Fireflys are sturdy, flexible designs that commonly exceed the normal 40 year ship lifespan but do not have the highest profitability margin. It is relatively easy to find a cheap, old firefly. Some manufacturers have changed the jump drives into a J1 system. This improves profit margin but modifies distance. These vessels are re-classified as Long Traders instead of Frontier Traders but are based on the original Firefly design. a modern J3 version is also available. Ships weapons and vehicles are sold optionally but the ships usually has basic armor, 2 launches, and a 6 displacement ton captains' suite. Energy weapons will impact ship's agility when powered. They are highly prized, by some captains, for their capabilities and low resale value. The ship usually has a crew 5 but many captains will hire an extra pilot, muscle or gunners when travelling the frontiers. A ships' doctor (instead of medic/steward) can sell his talents . |
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Capabilities
2x 21.4dt (1 Jump = 42.8dt) hydrogen tanks mounted one on each wing 31400Cr each |
Alliance Commander: "Seems odd you'd name your ship after a battle you were on the wrong side of."
Mal: "May have been the losing side. Still not convinced it was the wrong one."