by: Admiral Savage (based on the TV series, Firefly)
T20 Game SystemStatistics:
|400-ton Hull (Needle/Wedge) -
AC: 13 (14 vs. Meson Guns) AR: 1 (TL-13) SI: 145 Initiative: 2
Starship Size: Medium
Cost: 216.363 MCr (270.454 MCr without discount)
Model/4 Fib (PP: 49/13) Computer
Avionics: Less than 1,000-ton
Sensors: Long Range (4) Communications: Medium Range (Maser) (4)
Cargo: 58.88-tons (and 19dt in 2 launches)
Extra Ship's Stores(8 weeks (2-luxury passage,19middle passage), 2.3t, .1278MCr) :
16 person/weeks of Luxury Stores, 168 person/weeks of Standard Stores,
Annual Maintenance = 21.636 KCr (10.818 KCr if routinely maintained)
Routine Maintenance = 5.409 KCr/Month (54.091 KCr per year)
|Jump-3 (enough fuel for 1x Jump-3)
J1=42.8t, J3=128.4t fuel
Acceleration: 2-G Agility: 2
Power Plant: TL-13 Fusion (25 EP output, enough fuel for 4 weeks) 25t fuel
Fuel Scoops, Fuel Purification Plant (TL-13, 7hrs per 100 tons of fuel)
Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph
1 forward, 2 on wings, 1 aft
|2x 20-ton small craft (External
Dock - Streamlined) - T20 Traveller Handbook, Launch page 312
Launch facilities for 1 Craft per turn
|Accomodations & Fittings:|
|8x Double Occupancy Stateroom
1x Captain's 6t Stateroom (1-3 People)
1x Sickbay (2 Patients)
2x Engineer (2 standard - but can be managed by 1 expert)
|Variations of the Firefly class
have been around thousands of years. Over 40,000 were produced
prior to the end of the Terran Confederation and at leat that many have been active at any one time since. It is one of the oldest,
most reused designs in known space. It's a non-licensed design like the original 100dt scout, 200dt free trader and 400dt subsidized merchant.
Historically, it is believed that this was a pre-Terran Confederation era (or as it was sometimes called, The Alliance) design. Records of those days indicate that non-military vessels were usually unarmed by law. Firefly's were seen travelling from Earth to distances farther
than the terrifying Reaver's Deep.
The modern Fireflys are sturdy, flexible designs that commonly exceed the normal 40 year ship lifespan but do not have the
highest profitability margin. It is relatively easy to find a cheap, old Firefly. Some manufacturers have gone back to basics
producing a J1 or J2system in an effort to improve profit margin by modifying the distance. These vessels are classified as Long
Traders instead of Frontier Traders. These lower-tech Fireflys are closer to the original Firefly designs.
Ships weapons and vehicles are sold optionally but the ships usually has basic armor, 2 launches, and a 6 displacement ton
captains' suite. Energy weapons will impact ship's agility (-1) when powered. It is common to find "secret cargo" storage
compartments inside the dead spaces of a Firefly. There are so many variations that they have been known to be found during
major refits, years after having been forgotten.
A Firefly is highly prized, by some captains, for their 3 parsec jump capability, no frills, and low resale value.
The ship usually has a crew 5 but many captains will hire an extra pilot, muscle or gunners when travelling the frontiers. A ships'
doctor (instead of medic/steward) or other professional can sell his or her talents along the way adding a certain respectability.
2x 21.4dt (1 Jump = 42.8dt) mounted one on each wing 31400Cr each
2x 42.8dt (2 Jump = 85.6dt) mounted one on each wing 51400Cr each
Alliance Commander: "Seems odd you'd name your ship after a battle you were on the wrong side of."
Mal: "May have been the losing side. Still not convinced it was the wrong one."