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Empire 4.2.13
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.13)

The following parameters have been set for this game:
World size is 128 by 64.
There can be up to 99 countries.
By default, countries use their own coordinate system.

An Empire time unit is 720 seconds long.
Use the 'update' command to find out the time of the next update.
The current time is Mon Mar 15 19:54:49.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1200 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
No food is needed!!

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 192 time units.
Tech Buildup is limited to logarithmic growth (base 10.00) after 1.00.

                                Sectors Ships   Planes  Units
Maximum mobility                127     127     127     127
Max mob gain per update         60      75      60      60
Max eff gain per update         --      100     100     100

Ships on autonavigation may use 6 cargo holds per ship.
The tax you pay on selling things on the trading block is 10.0%
The tax you pay on buying commodities on the market is 10.0%

Fire ranges are scaled by 1.00

Options enabled in this game:
        ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, FALLOUT, GODNEWS, GO_RENEW,
        INTERDICT_ATT, LANDSPIES, LOANS, MARKET, NEUTRON, NEW_STARVE,
        NEW_WORK, NEWPOWER, NO_PLAGUE, NOFOOD, NOMOBCOST, NUKEFAILDETONATE,
        ORBIT, PINPOINTMISSILE, PLANENAMES, ROLLOVER_AVAIL, SAIL, SHIPNAMES,
        SHOWPLANE, TECH_POP, TREATIES, UPDATESCHED

Options disabled in this game:
        BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, EASY_BRIDGES, FUEL,
        GRAB_THINGS, HIDDEN, LOSE_CONTACT, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS,
        NO_LCMS, NO_OIL, NONUKES, RES_POP, SHIP_DECAY, SLOW_WAR,
        SNEAK_ATTACK, SUPER_BARS, TRADESHIPS,

"info Options" for a detailed list of options and descriptions

The person to annoy if something goes wrong is:
        Windows Empire Server
        (empire_bungholioNO@SPAMverizon.net).
You can get your own copy of the source using:
    ftp://ftp.wolfpackempire.com/pub/empire/server or
    http://www.wolfpackempire.com/
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Intro to the Petting Zoo
This page contains the info for Bungy's "Intro to the Petting Zoo" empire game.
EMPIREHOST: sheepfarm.game-host.org
EMPIREPORT: 6665

Update Schedule: 1 Update / 12 hours (at 8am/8pm EST)
Game Opens: Friday, March 19th, 2004
First Update: 8pm, Sunday March 21st, 2004.

Uniform Start Islands, each with plains "as protective beaches" surrounding the majority of the coastline and 6 coastal wilderness sectors for harbors.  Start Islands have approx 35 wilderness sectors with uniform resources.

Gold only in a few mountains, so banks will not be primary sources of runaway cash.

Market is enabled, but the time to sell is equal to one-update period to reduce "Market Abuses".  Trade, however, has about a one-half-update period to allow for Tech Toys to be traded.

Several expansion islands, some very close to each country's start islands, some equi-distant to neighbors.

No food.

Rolling Avail.

Slow Tech, log base 10, all bleed (50%), slower than usual tech decay.  Start tech is Tech 80 with standard 4.2.13 units/planes/ships.

Game Duration: 25 updates (see win conditions).
Game Info/Setup:
At the end of 25 updates, there will be one winner defined by being at the top of the power chart at the endpoint of the game and having a minimum of 5% power "score" lead over the next player, if not, then the game goes into sudden death overtime (for another update.)

Once the Win Condition is met, the following additional credits are to be given out at engame:

1) Highest Tech

2) Highest "Ships Score" (defined as each ship * ship eff * ship build cost $)

3) Highest "Planes Score" (defined as each plane * plane eff * plane build cost $)

4) Highest "Units Score" (defined as each land unit * unit eff * unit build cost $)

5) Most Bars in "home bank", so in order to get this prize, one needs to consolidate all bars in one's bank on one's start continent.
Win Conditions:
Additional In Game Bonuses:
Prior to, and throughout the game, there will be 3 small prizes to be won based on your abilities to create great lyrics to some lame midi tracks.  Judging will be done by Bungy.  The links to the tracks are below:
Pre-game
Update 5
Update 10
Prizes are as follows:

Best Lyrics: 10 bars
Runner up(s): 5 bars
Version Report:
NOTICE:  INFORMATION CONTAINED HERE IS SUBJECT TO CHANGE PRIOR TO THE START OF THE GAME.  IT IS THE PLAYER'S RESPONSIBILITY TO VERIFY THE ACTUAL GAME'S SETTINGS. DEITY IS MAKING A BEST EFFORT TO RELAY INTENDED GAME CONFIGURATION, AND DOES NOT PLAN ON MAKING ANY MAJOR DEVIATIONS TO THESE PUBLISHED PARAMETERS, BUT SOME MINOR CHANGES WILL LIKELY RESULT TO ADJUST FOR PLAYER BASE, ETC.
HOW TO PLAY:
Send Email to: empire_bungholioNO@SPAMverizon.net (remove NO & SPAM) with:
Subject: Empire PettingZoo
Country Name:
Password:
Email Address:
CLICK HERE
System Info:
Celeron 366
160MB RAM
10GB HDD
Win2K
DSL 1.5M/128k
15" SVGA Color Monitor!
Page Last Updated: 08May2005
EndGameReport:
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