Tabula Rasa is a superheroic
campaign featuring six lost souls. These individuals have an appearance,
a personality, but absolutely no clue as to who they are, or why they
cannot remember anything about themselves.
of the Player Characters:
Very Important. While there are other heroes in the world, the player
characters are effectively central to everything in this campaign. It’s
diffucult to be important when you can’t remember who you are, but as
players learn more about their characters, the characters role in the
world around them will become more important. There will occasionally be
crossovers with characters or NPC’s from other campaigns.
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more advanced
that the real world, and magic is real. Aliens and creatures of
legend roam the earth.
The Story So Far:
unknown to the players. There is a story – a story that will
shock and amaze both the players and the characters once they
discover the answers they seek.
The law is fairly clear as to the treatment of amnesiacs. You
institutionalize them in state care until they remember or you can find
somebody to claim them. But of course, that assumes somebody comes to
claim them, and without memory, how do you know this person’s motives?
Rasa is not a four-color campaign, and for the most part the morality of
the campaign will vary. There will be some crossover between good and
evil, some confusion as the characters sort themselves out, and things
will rarely be black and white. Characters will find themselves making
difficult decisions. Whether or not they choose to be good guys or bad
guys is ultimately up to them, and both paths will have rewards and
Strong, and the characters will be
expected to cope. In line with the game’s story, the players will have
to make efforts at decision making in a vacuum. Action sequences will be
cinematic and descriptive. Characters won't die unless they show
themselves to be too stupid to live or are going out in a blaze of
glory. How you role-play the character will do a great deal to determine
the realism of the game, so please put some soul into your characters.
but with lots of tension and some dark moments. The team can eventually
find out who they are and what happened to them, but it will take work
game is going to be as serious as a heart attack, and the seriousness of
the storylines will reflect this. At times it will seem that the entire
world is hunting them. This does not mean that there is no room for
humor. Witty repartee, creative use of powers, and the way you play
should provide plenty of humor in the midst of even the direst
The game will be entirely serial, and the occasional flashback
will occur when situations dictate. Player actions in one
scenario will have effects on later scenarios, and continuity
will be enforced. Adventures will move linearly through time,
NPC’s will remember who you are and what you did to them, and
the hopefully the press never finds out that you exist.
Building a Character for Tabula
WARNING NOTE: THIS WILL NOT BE YOUR TYPICAL
CAMPAIGN. PLAYERS WILL BE GIVEN POWERS AND SKILLS FROM THE GM.
PLAYERS WILL DISCOVER THEM ALONG THE ROAD IN THE CAMPAIGN. IF YOU
CANNOT HANDLE PLAYING A CHARACTER WHERE YOU HAVE NO CONTROL OVER
YOUR CHARACTER’S POWERS AND SKILLS, DO NOT SUBMIT FOR THIS GAME.
THE INTENTION IS TO PRESENT A SERIOUS ROLE-PLAYING CHALLENGE FOR
SERIOUS ROLE PLAYERS.
The most important
thing to remember when building a character for this campaign is
this: the characters have no idea who they are. This, of course,
will make writing a background impossible.
include the following: Nationality, hair color, eye color,
apparent age, height, weight, as detailed a physical description
as possible, and as detailed a personality as you can describe
without knowing anything about yourself. I know it’s a serious
writing challenge, but give it your best shot
All initial Tabula Rasa characters will have their sheets
created by the GM, and will follow the guidelines below.
Characters who join the campaign later on, if any, will also
follow these guidelines and will design their own character
- Starting Points: 200
- Maximum Disadvantages: 150
- Maximum Points From One Category of Disadvantage: 50
- Maximum Active Points for Any One Power: 75
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.