Like all the games here,
Solo is the story of good versus evil, or at least boils down to
superpowered conflict over justice and the law. However, Solo is
different in that there’s only one hero, fighting alone in every sense
of the word. No backup, no team, no supercomputer, no communications
center. Just one man or woman, fighting solo against a city that the law
seems to have forgotten. As a result, this game will rely almost wholly
on the character, the interest of the story that the player weaves, and
the interactions and challenges that the character presents.
of the Player Characters:
Paramount. The player character in this campaign is the only hero in
Newport City, and as such, he has to be able bend and sway with such
heavy demands. The character will be pretty high in power, and as such,
so will his villains. Commensurate with that, the scope of the crimes,
of the stakes of those crimes, and the repercussions, will grow.
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more
advanced that the real world, and magic is real. Aliens
and creatures of legend roam the earth.
The Story So Far:
Once upon a time,
the law mattered. Once upon a time, people weren’t worried about
being killed in the streets, shot dead by the mafia or destroyed
by the destruction of local landmarks. Once upon a time, living
in Newport City didn’t mean you were living in a city horribly
rife with crime, with hatred, with death, and with the pains of
supercriminal acts. But that was once upon a time, not now.
Now, the tune is quite different. Founded decades ago,
Newport City has become a hovel of pain and destitution. It is a
place where the police seem to always turn their back, and where
the men and women who have power – be it literal or metaphysical
– refuse to use it. It is a place where people turn their backs
to the dark side of their city, and have done so for so long
that the city has no legal safety. No savior.
But things will change now. One hero has put on a costume, picked up
his equipment and turned his powers to clean up the city he was born and
raised in. Who he is doesn’t matter, any more than why he does what he
does. What does matter is that a city, formerly destitute and filled
with the crimes of generations and generations of lawless men, is about
to be cleaned up, one way or another.
None. In fact, if anything, they’re bad. A lot of very powerful men have
their fingers in Newport City’s proverbial pie, and when the appearance
of a costumed hero starts to threaten their way of life, the nature of
the things they do, they’re not very impressed. The police have been
bought, the media has it’s dark proponents, and as such, this campaign
is solo in every sense of the word. If the hero can’t do it alone, he
can expect that he can’t do it with help.
is paramount; without it, what’s to keep our hero from sinking to the
depths, to the dark pits of crime and lawlessness that have consumed his
city? The character must have a sense of right and wrong that dictates
what he does. This isn’t to say that he’s a man of absolute law and a
stubborn refusal to even cross the road beyond a designated crosswalk.
But it is to say that he’s going to do what he has to do for his sense
of right and wrong. And if that happens to coincide with the law, then
so be it.
of course right up until the point when the hero punches the villain
through a few blocks of solid concrete, or where the death ray gets
targeted on his home from orbital satellites. Realism is subjective, but
in this campaign, it’s maintained. Especially in those scenes that deal
with the character’s real life.
Positive, but with dark moments. Very dark moments, all things
considered. Cleaning up Newport City is going to be one of those jobs
that never really gets done. There’s always another gang, another mob,
another superpowered criminal making his bid and his bend for city wide
domination. The character will always press forward, press on, albeit
there will be times when it all seems so fruitless.
Very serious. This campaign should have a very realistic look on the
world and the way we approach our work. In particular, the campaign will
focus heavily on both sides of the hero’s life; when he’s got the
costume on, and when he’s trying to keep his identity, his hero life, a
secret. That aspect has to be considered.
Heavy. The game will espouse the idea of the city being cleaned up, but
with so many people vying to "keep it dirty", it’ll be hard for the hero
not to develop enemies or – hopefully – allies along the way.
Building a Character for Solo
"You’re on your own on
There’s no team here, so there’s no package deal. But what
I’m looking for in the lead – the only role – is a character to fill out
some relatively basic presumptions and stereotypes in comic books and
the way they’re written. In particular, there’s a few restrictions or
considerations that all player characters who are submitted should have,
both in concept and in application.
In particular, all submissions must have a secret identity. This is
to fill out the part of the story about their personal life, about their
efforts and attempts to keep their hero acts and their mundane acts
separate, despite the world’s uncanny way of trying to make those two
Also, all submissions must have some mode of transportation beyond
walking. Flight is the most common, but swinging, or even a car is fine.
As long as they can get from point A to point B would be great.
Teleportation, whatever …
As far as the player goes, and the way they approach this campaign,
this is actually the most important point. The player must be a
dedicated, driven, and introspective writer, who’s interested in
exploring the duality of a solo hero career. He or she should be
interested in telling the tale that will come of this, and through that,
of developing relationships and stories with NPCs. The player and the GM
(me) will develop these stories together, through what the player wants.
So the player should – nay, must! – be prepared to "come to the table"
with ideas about their character, and stories they’d like to see.
But of the submission in general, one of the biggest points is that
the submission should be pretty standard, four-color comic book fare. I
don’t want to see any aliens, robots, or super intelligent apes.
Instead, I’d like to see stereotypes of solo heroes whose comic books
have stood the test of time: Superman, Batman, and Spider Man are the
three that first come to mind, although there are countless others.
All Solo submissions should follow these guidelines:
Maximum Points From
One Category of Disadvantages:
Maximum Active Points
In Any One Power: 70
- The character must have some special mode of transportation.
- The character must have Social Limitation: Secret Identity
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.