Phoenix Rising is a
small low powered campaign with skilled investigators thrust into deadly
situations. Although the team is based out of New York City, in the
Phoenix Corporation towers, they have been known to operate throughout
the United States and occasionally overseas. The team, known
throughout the Corporation simply as Rising, are paranormal
investigators. They are accompanied by a reporter and cameraman
who document their work for use in multiple media formats.
of the Player Characters:
The characters will be central to the campaign, though not necessarily
known outside of their organization. While definitely heroic, these
characters will not be considered heroes. Simply because of the nature
of the threat, they will be tasked with keeping their activities out of
the public eye as much as possible and will rarely receive public
recognition for their efforts.
While saving the world from evil, they will be doing it one soul at a
time. Within the Phoenix Corporation, the
Rising are considered to be the right-hand chosen few of the company
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more
advanced that the real world, and magic is real. Aliens
and creatures of legend roam the earth.
The Story So Far:
Corporation emerged in the corporate battleground of the 1980's.
Its records stayed mostly private, as it had not gone public.
Beginning with the small acquisitions of various media outlets
around the United States, the news media gradually became aware
of the encroaching arm of a Mr. Inti Benu. Assumed by most
to be of Near Eastern heritage, he is known for not agreeing to
interviews, a distinct lack of locatable public records, and the
oddly encouraging ability to lose anyone who tries to follow
At the same time, Mr. Benu and his company have become
beloved by the employees of the Corporation. Known as one
of the top places to work, the pay, benefits, and consideration
have caused a lower level of turnover than is seen in most
companies. Although the owner is acknowledged to be a bit
strange, this is generally ignored as a wealthy eccentricity.
Mr. Benu is known to avoid public exposure. It's
suspected that those of his Rising are the ones who most often
see him... Of course, even they see him at the most on the
occasion of monthly. Why the Rising were formed, no one
really knows. But once they were, they were given dossiers
every so often from the desk of Mr. Benu himself. And
those dossiers always contained information about the
supernatural. This information is always well documented
by the investigative reporter member of the team and their
camera-man and then redone into a format which would suit any of
the multiple media outlets owned by the Phoenix Corporation.
Police, fire departments and other governmental agencies are more than
willing to take the charactersí calls, but may not respond as expected.
The characters will be part of a private foundation with no police
powers and treated like any normal citizen. The Phoenix Corporation is
considered a well-respected company, highly thought of by its employees, helping various
charities and public good works. Its members are respected, if
considered slightly eccentric. Additionally, the team may find it
easier to call on the resources of local outlets of the company.
the campaign premise is black and white, the characters will be tasked
with recovering cursed objects and confronting spirits, many of which corrupt and slay, not only
the users, but innocents around them. The characters will have to make
hard choices and deal with the consequences of those decisions as they
affect their own lives and the lives around them.
Rising, while based on the supernatural, will be a fairly realistic
campaign but with some opportunity for cinematic efforts. Characters
will not die unless they prove themselves too stupid to live or are
going out in a blaze of glory. However, the going will not be easy.
campaign will be dark in tone, as the characters will be battling
cursed objects, spirits, the unknown, and people who have succumbed to evil influence.
campaign will be fairly serious, though a creative player will find
chances to inject some humor through character interactions.
the character development will be serial, the campaign scenarios will be
episodic in nature with some serial portions. The character's actions,
successes and failures while not readily apparent, can and will have
impact on future episodes.
Building a Character for
The intent of the
campaign is to have a small team of 4 investigators, plus the
camera-man. While they might occasionally leave the country, most of the
adventures will happen in the United States. All characters should
be residents of the New York City area, and employees of the Phoenix
Character submissions should follow the
Maximum Points From
One Category of Disadvantage:
Maximum Active Points
for Any One Power: 35
All characters may take up to 75 points of Psychological
Limitations, rather than the normal category limit of 50 points.
Although these characters are employees of the Corporation, they
should not begin as members of the Rising. No one knows what
happened to the last group of Rising. These characters should
all have some background in sync with the supernatural.
All characters are required to take Normal Characteristic Maxima.
It is not required that the players use all 100 points of
disadvantages, but it is strongly advised.
The 35 active point limit does not include Reduced Endurance.
It is recommended that characters have powers and/or skills
investigatory in nature.
Due to point level, any submissions that include a meta ability
should include abilities that aid in the search and recovery of
objects. Since this game will de-emphasize combat, in favor of story
driven scenarios and character development, preference will be given
to characters with psionic or mystical abilities over combat related
skills or powers. Players should focus on a single supernatural
ability, rather than multiple combat related talents.
All player characters should be at least "Reluctant to Kill".
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.