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Mobile Sentinels
Gamemaster: K L Wilson
The Global Guardians PBEM Universe
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Campaign Description: The Sentinels are a group of heroes brought together by a private foundation to aid the police in cases they are unequipped to handle and the occasional case the police are unaware of or think unimportant.

Importance of Characters: Important. While not the most powerful team in the world the Sentinels are the most powerful team in the state of Alabama and are central to the campaign. There may be an occasional crossover with NPC heroes and/or with characters from other campaigns.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is more advanced that the real world, and magic is real.  Aliens and creatures of legend roam the earth.

The Story So Far: When State Senator Bill Hawkins was assassinated during a speech in Mobile in 1995; it threw the state into chaos. Despite security measures someone had managed to slip through and kill the Senator and no one could figure out how. Speculation was rampant, some suspected it was an inside job, and others suspected the security measures had been shoddy and no one wanted to admit it.

Then word spread on the street the Senator had been killed by a metahuman assassin hired by a local crime syndicate. Panic ensued as the public no longer trusted the police to protect them. Metahumans were viewed with fear and distrust and even the few lone heroes who had been operating in the state became outcasts.

Nearly ten years later the Carver Foundation laid the groundwork to reestablish the publicís sense of security. It built a base in Mobile and set out to recruit the best of the stateís independent heroes hoping to reestablish the communityís trust in metahumans and to provide support for the police in dealing with metahuman criminals.

Local Relations: The Sentinels are viewed with a mixture of awe and distrust by the general population. The Senatorís assassination and the inability of his security forces to have even detected the threat are still in peopleís minds when they think of those possessing unusual abilities. The police are neutral, with some viewing the new team as a threat and others relieved to have the help.

Morality: For the most part the morality of the campaign will be black and white though at times characters will have to make decisions that cross boundaries. When faced with difficult decisions the characters should always try to be the good guys.

Realism: The Sentinels will be a fairly realistic campaign but with some opportunity for cinematic efforts. Characters will not die unless they prove themselves too stupid to live or are going out in a blaze of glory.

Outlook: Mostly positive, but with some dark moments. The good guys will usually win, but there are no guarantees.

Seriousness: The campaign will be fairly serious, though a creative player will find chances to inject some humor through the creative use of powers, and character interaction.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios, and continuity will be enforced. Adventures will move linearly through time, villains will remember who you are and what you did to them, and the press will print your exploits.

Building a Character for the Mobile Sentinels

The Mobile Sentinels are a superhero team recruited to handle situations the local police are unable or unwilling to handle. The only requirement the foundation places on potential members is they sincerely want to help people. They will be expected to refrain from behavior that could reflect badly on the foundation or metahumans in general.

Both background and character sheets should be submitted for consideration at the same time.

All Sentinels should follow these guidelines.

Starting Points: 200
Maximum Disadvantages: 150
Maximum Points From One Category of Disadvantages: 50
Maximum Active Points For Any One Power: 75
Special Restrictions:

  • Characters may take up to 75 points in Psychological Disadvantages instead of the normal limit of 50 points.
  • It is advised characters make use of all 150 points of Disadvantages
  • The 75 active point limit does not include reduced endurance.
  • All characters must take the Mobile Sentinels Package.
  • All characters should have some form of the Psychological Limitation Code vs. Killing. This can be any of the following;
    • Reluctant to Kill for 15 points
    • Will Not Kill for 20 points
    • Code vs. Killing for 20 points.
  • If the character is a conversion from a previous Guardians character the character may keep any experience points previously earned.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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