OBSEQUIUM PAUPERUM, TUITIO FIDEIService of
the Poor, Protection of the Faith
The Knights of Malta is a standard game, focused mainly on Rome
featuring the official super hero team of the Catholic Church. Its eight
members are charged with protecting the Vatican and Rome from harm, a
task they have fulfilled with great success for the past five decades.
Importance of the Player Characters:
Very Important, while there are other heroes in the world, the player
characters are effectively central to everything in this campaign. They
are the Catholic Churchís team, and are formed from some of the best and
brightest of the faithful. There will occasionally be crossovers
with NPC heroes, as well as possible crossover characters from other
The Global Guardians Universe is a four-color comic book world full of
larger than life characters. Technology is more advanced that the
real world, and magic is real. Aliens and creatures of legend roam
The Story So Far:
Following in the wake of World War II, with the use of highly powered
humans on either side, the Catholic Church decided to organize and train
its own super powered members. The Order of Malta was given this task,
and worked quickly and developed a basic training regime that saw any
super powered clergy of the Church were able to control their powers.
It was though after Vatican II, which saw several drastic changes in
Catholic doctrine including the recognition that other living beings had
souls as intelligent great apes seemed to prove, that the Order created
an organized team at the behest of Pope Paul VI. Grand Master Angelo de
Mojana di Cologna chose the founding members for both their abilities
and their faith, and the initial team consisted of Chevalier (Andrew
Bertie), Samson, Whirlwind, Leviathan, and Force (Ante Racan).
Over the years the teamís line up has expanded and changed as it
members grew older, died, and retired. Andrew Bertie, Chevalier, for
instance was named first as Grand Prior of England, and in 1988 was
elected as the current Grand Master of the Order. Force, one of the most
if not the most powerful telekinetics in the world, is currently working
to establish the Prior of Croatia having stepped down from active duty
in the late eighties. Samson was killed in a battle with the Blood Red
King in 1965 outside the Vatican. Whirlwind and Leviathan both retired
from active duty in 1967 to other duties including carrying on the
charitable work of Order.
The Knights have always had good coverage in the Roman press, and
even through the eighties and nineties have been seen as an effective
and respected force of the Church. It is though in the last years of the
Papacy of John Paul II that the Order and its Knights have started to
really gain international coverage.
The newest development for the team has been the completion of its
news base, the Torre di Angelo (Tower of Angels), a beautiful white
spire stretching over thirty stories into the air. The Torre not only
houses the Knights base at its very peak, over half of its space is
dedicated to a hospital thatís at the leading edge of treatment for
super humans. In addition kept separate from the hospital floors is a
school designed especially for super human children featuring equipment
that can stand up to all but the most powerful supers. A point of pride
for the Order is that any one, and they do mean any one can come claim
treatment from them.
Even today the Knights fulfils the goals set by its founder the
Blessed Gerard to perform obsequium pauperum (service of the
poor), and tuitio fidei (protection of the Faith).
Relations between the Knights and the Italian people, government and
police force has always been solid, very friendly and helpful. Romans
have taken the team for the own. Team members going out into Rome are
greeted warmly and with open arms, with hardened criminals being the
only ones to scorn these heroes.
Morality: There is
some cross over between good and evil. Things will not always be black
and white. Characters may find themselves making difficult decisions,
but should always try to be good guys.
on how much we need. Action sequences will be cinematic and descriptive.
Characters won't die unless they show themselves to be too stupid to
live or are going out in a blaze of glory. How you role-play the
character will do a great deal to determine the realism of the game, so
please put some soul into your characters.
general things will work out for the best in the end, even if there were
a few bumps along the way. Most of the time the characters efforts will
game will focus on serious subjects and adventures. This does not mean
that there is no room for humor. Witty repartee, creative use of powers,
and the way you play should provide plenty of humor in the midst of even
the most dire situation.
Adventures will be entirely serial, with the effects from one episode
will still be felt in all following episodes. Adventures will move
linearly through time. Bad guys will still remember who you are and what
you did to them last time. The press will print up your exploits for
everyone to see.
Building a Character for the
Knights of Malta
The most important
thing to consider when constructing a character for this campaign is
this: the heroes on this team are not only devout Catholics both lay and
religious, but are considered to be role models and standards bearers of
Catholic morality as the official team of the Church. Faithful from
around the world follow their exploits and other Catholic super heroes
are measured against them.
The intent of this campaign to explore the
role faith has with comic book super heroes in a city focused campaign
with classic comic book sensibilities. While some globe-spanning
adventures may take place, the action will be centred on Rome. Classic
comic book characters who met the faith requirements will be preferred
over edgier or unique concepts.
Character backgrounds should be submitted initially. Based on these,
I will select a team and ask for character sheets.
All Knights of Malta characters should follow these guidelines:
Maximum Disadvantage Points:
Maximum Points from One Category of Disadvantage:
Maximum Starting Active Points of Any One Power:
- All characters should have some increased movement ability, be
it Running, Flying, or Leaping.
- It is advised that the player make use of all 150 points of
- All player characters should have either the 20 point
Psychological Limitation "Code vs. Killing", or the 20 point
Psychological Limit "Will Not Kill". The 15 point
Psychological Limit "Reluctant to Kill" is only acceptable if you
can convince the GM that your character cannot possibly exist
- If the character submission is a conversion from the previous
version of the Global Guardians Universe, and the character has any
accrued experience points, the character may retain those points.
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.