Home Page |
|
Mailing
Lists |
|
Contact
the Staff |
|
Campaign Links |
|
|
Campaign
Description:
The heroes of Legacy are
sidekicks from the late 60’s early 70’s. Though never formally a team,
your mentors often worked together to solve larger crimes or stop more
powerful menaces to the city. Together, the sidekicks were less of a
superhero team and more of a club, or even a family. The player
characters are all grown up now, and all of you lead separate lives.
Some of you have kept in touch, others have drifted away. Some are still
active as heroes, some gave it up years ago, never thinking you’d
return.
The game will be set in Chicago, during 1985, with an occasional
flash back sequence to their ‘glory days’ of youth around approximately
1968.
Importance
of the Player Characters:
Very Important. With a single exception, all
of their former mentors are now retired and permanently out of the hero
game, or else are deceased. Very few heroes operate in Chicago these
days, and those that do are those Player Characters who remained active.
The player characters will eventually become the premiere protectors of
the city.
World
Description:
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more
advanced that the real world, and magic is real. Aliens
and creatures of legend roam the earth.
The Story So Far:
In the late 60's, a new wave of hero emerged; the sidekicks and
children of the previous wave of heroes that appeared in the
middle 50's. These new young heroes learned and followed
the heroic traditions of their mentors.
It didn’t take
long for new breed of heroes to seek each other out, and in
doing so formed their own team, the Sidekicks. At first
the Sidekicks were nothing more than a club, started by four of
the more prominent young teen superheroes of the time.
Eventually new members joined, other peers of age and power.
With the new members, this club soon became something greater, a
team for justice.
During the group's short existence, the bonds of friendship among the Sidekicks
grew closer, they became more like a family than a group of
friends. As the family grew up, most drifted away, forsaking
their costumes, flashy powers and catchy super hero names for
careers and relationships and families. Only a couple stayed in ‘The Game’,
attempting to forge new identities for themselves, independent
of their mentors of years gone by.
It is now 1985, and in the past year, someone has savagely attacked
Penumbra (formerly known as Kid Shadow, once considered the heart and
soul of the Sidekicks), leaving him comatose. Even worse, Teen Angel,
the founder of the original team, was found dead, her family murdered
along with her. Now the remaining members of the former Sidekicks must
gather together and find out if they are being targeted or if there is
something else going on…
Local Relations:
The player characters begin the game with no real relationship with law
enforcement as a "team", since they do not begin the game as a team.
Therefore, the nature of their relationship with law enforcement will be
up to them.
Morality: Legacy
is a stereotypical four-color campaign, and for the most part the
morality of the campaign will be four-color as well. However, there will
be some crossover between good and evil, and thing will not always be
black and white. Characters will find themselves making difficult
decisions, but should always try to be good guys and live up to their
heritage as heroes.
Realism: Strong,
but not overwhelming. This is still superheroes, even if it is more
realistic than some. Characters won't die unless they show themselves to
be too stupid to live or are going out in a blaze of glory. How you
role-play the character will do a great deal to determine the realism of
the game, so please put some soul into your characters.
Outlook: Generally
Positive, but with dark moments. In general things will work out
for the best in the end, even if there were a few bumps along the way.
Most of the time the characters efforts will be rewarded.
Seriousness: This
game is not a comedic look on superheroing. Serious harm can befall the
characters, although in the spirit of the comics, it will not usually be
permanently fatal. The world around them will be hurt by any serious
mistakes, but impact will be minimized in logical ways.
Continuity: The game will be
mostly serial. Player actions in one scenario will have effects on later
scenarios, and continuity will be enforced. Most adventures will move
linearly through time, however an occasional flashback session will
occur. Bad guys will remember who you are and what you did to them, and
there may be public record of activities. |
Building a Character for Legacy |
The intent of this
campaign is to portray the lives of a close-knit band of heroes, some of
whom were up to recently semi-active and retired and who have known each
other all their lives. There will be the occasional story that flashes
back to the character’s teen years. Because of this, we are asking each
player to provide two versions of the character’s sheet: a teen version,
where the character is between 13 and 15 years old, and an adult version
where the character is 30 to 32.
The player characters are no longer a part of an active team, and
will not be an active team at the start of the campaign. Thus, there is
no team package, team vehicle, or team headquarters for the characters
to spend points on.
Each of the player characters should have tie-ins to the other player
characters, as they were once the closest of childhood friends. It is
certainly possible that some of them still are close friends; its just
as likely that some of the player characters have found reasons to
dislike one another in the years since they were all kids together.
The players need not attempt to account for this character
interrelationship in their initial submission (trying to do so would be
difficult, since you would not know who your teammates are beforehand.
Rather, the players and the GMs will spend a little time after the
initial lineup is announced tweaking the character's background and in
all likelihood doing some modest rewriting to add elements to the
backgrounds that reflect the previously existing relationships between
the characters.
If you are unwilling to make needed changes to your characters,
please do not bother to submit.
At least one of the seven characters selected will be a full time,
currently active (as of 1985) superhero. Of the rest, up to four
can be active or semi-active heroes, while the other three should be
either semi-active or retired heroes. Characters who fall into one
of the classic Champions character archetypes will be preferred over
characters who are too "unique" to be easily placed within one of the
archetypes.
All characters submitted to this campaign should follow these
guidelines:
Base Points (Adult):
200
Base Points
(Teenager): 100
Maximum Disadvantages
(Adult): 150
Maximum Disadvantages
(Teenager): 75
Active Point Cap For
Any One Power (Adult):
60
Active Point Cap For
Any One Power (Teenager):
40
Special Restrictions:
- No sentient apes, sentient machines, or alien characters will be
accepted.
- No mystics will be accepted.
- It is suggested that all characters make maximum use of their
allowed disadvantage points.
- All player characters must have at least the 15 point
Psychological Limitation: Reluctant to Kill. Code vs. Killing
and Will Not Kill are preferred.
- All player characters may take up to 75 points of Psychological
Limitations.
- Players should create their character's mentor in some detail, and
include a short description/biography of the mentor in their
character's background.
A full background and character sheet for the mentor is not necessary at this time,
but could possibly be asked for at a later date.
- Players should submit backgrounds first. Once the team
lineup is decided, modifications to the backgrounds will be made, and
then the players will be asked to provide two character sheets for
their character. One will portray the character at the age of 13
to 15, while the other portrays the character at ages between 30 and
32.
|
The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
|
Player
Characters |
Empty |
Empty |
Empty |
Empty |
Empty |
Empty |
Empty |
|