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Baltimore New Guard
Gamemaster: Bill Woodward
The Global Guardians PBEM Universe
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Campaign Description: The Baltimore New Guard is a standard four-color campaign. The player characters are heroes. They will fight to protect the public against villains and villainous agencies. The player characters must be good guys capable of working together as a team. However, the team is very new, and is still undergoing growing pains.

Importance of the Player Characters: Very important locally. There are other hero groups in the general geographic area, but they tend to focus on larger cities (New York, Philadelphia), or on more visible ones (Washington, D.C.) The Baltimore player characters are effectively central to everything in this campaign. There will occasionally be crossovers with NPC heroes, as well as characters from other campaigns.

World Description: The game is set in modern day Baltimore, Maryland. The technology level is generally what people have come to expect in the four-color comics. There is some high-tech, but it is generally very expensive, or one-of-a-kind. In addition, Baltimore tends to be more of a working-class city, so the high technology that does show up tends not to make out down to the guys working the docks.

The Story So Far: Over the years, there have been a number of teams based in Baltimore. They have come together, fought crime for a few years, and then disbanded. The last team, however, met a much grimmer fate.

The Freedom Fighters formed in December, 1999, just before the turn of the millennium. They decided that they needed to make their debut as impressive as possible, so they trained together for three months until they were good and cocky and ready to go. They went after the Blood Red King, calling him out and daring him to fight them, and much to their chagrin, he did. The team never knew what hit them. In the aftermath, the Blood Red King razed much of the downtown before disappearing into the aether again.

A week later, among the ashes and the rubble, Baltimore buried the Freedom Fighters and cursed their names. Slowly the scars healed, and since that time, no team of superheroes have come forth to take on the mantle of a team for the city. There are a number of solo heroes, or two-hero partnerships, but no Baltimore team.

Until now...

In January of 2003, Mayor O'Malley established a task force to investigate bringing a new team into the city, or recruiting local talent. Their recommendation was to recruit a local team from among the solo heroes who were operating in the city. Local heroes were contacted, recruited, and five were hired. The Baltimore New Guard were formed.

Local Relations: The Baltimore New Guard generally maintains good relations with the local authorities. Public opinion among residents of the city is mixed. Some are excited to have a new team, but others remember the failure of the previous team and feel that no good will come of another team.

Although the team is sponsored by the city, the political and social climate is such that they are not run by the mayor's office. The city provides the heroes with a salary and a base consisting of a renovated firehouse in Druid Heights in the West Baltimore neighborhood, not far from the city downtown.

Morality: There is some crossover between good and evil. Things will not always be black and white. Characters may find themselves making difficult decisions, but should always try to be good guys.

Realism: Depends on how much we need. Action sequences will be cinematic and descriptive. Characters won't die unless they show themselves to be too stupid to live or are going out in a blaze of glory. How you role-play the character will do a great deal to determine the realism of the game, so please put some soul into your characters.

Outlook: In general, things will work out for the best in the end, even if there were a few bumps along the way. Most of the time the character's efforts will be rewarded.

Seriousness: The game will focus on serious subjects and adventures. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios, and continuity will be enforced. Adventures will move linearly through time, bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.

Building a Character for the Baltimore New Guard

The New Guard will consist of local Baltimore and Maryland area heroes. This is a government sponsored team, and is being put in place as much for public relations reasons as it is for crime-fighting. That doesn't mean that the team will be spending all of its time doing public appearances, but it does mean that the team needs to be made up of heroes. Reformed criminal types would be acceptable if they had served their time and could be pointed to as a fine example of the effectiveness of the criminal justice system.

Character backgrounds should be submitted initially. Based on those, I will select a team lineup and will ask for character sheets. Character backgrounds should include a prior heroic career in or around Baltimore, so that the city officials would have reason to contact them; or to have them contact the City of Baltimore to apply.

Four-color genre conventions with regards to secret identities will be honored. Putting on a domino mask with your costume, or taking off your glasses and mussing your hair, are enough to make you unrecognizable.

  • Starting Points: 200
  • Maximum Disadvantages: 150
  • Maximum Points From One Category of Disadvantage: 50
  • Maximum Active Points for Any One Power: 65
  • Special Restrictions:
    • It is not required that the player make use of all 150 points of disadvantages.
    • The 65 active point limit does not include reduced endurance.
    • Each character must take the Baltimore New Guard package.
    • All player characters should be at least "Reluctant to Kill".
    • If the character submission is a conversion from the previous version of the Global Guardians, and the character has any accrued experience points, the character may retain those points.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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