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Super Monkey Ball Jr.

Taking your balls on the road.

Game Information
ESRB Rating: Everyone
Publisher: THQ/SEGA
Developer: Realism
Genre: Puzzle
Players: 1-2
Year: 2003
Memory: Battery
Game Link: Yes

Settling The Score
Presentation
90
Pretty much everything about the Gamecube version is mimicked/translated here.
Visuals
90
It's actually pretty damn close to the Gamecube version of the game, only a little more blockier. It's a pretty cool thing to see on the GBA.
Audio
85
Even the audio is similar to it's console couterpart.
Gameplay
85
It's tougher to play Monkey Ball on a D-Pad simply because it's not as smooth or precise as an analog stick. But after a few play throughs, you an pretty much get the hang of the controls.
Replay Value
86
There's over 60 stages to play through, plus there are a few mini-games to unlock. It's enough to keep you busy for awhile.
Reviewers Impression
90
It's pretty suprising to see what can be pulled off on a handheld that was never really meant to do 3-D in the first place.
Overall (not an avg.)
90
The technology alone is a pretty impresive feat, but then you see that the game is very faithful to the console version, and that's even more impresive than the 3-D design. It does have a couple of shortcomings, but nothing too serious to deem it unplayable or disappointing. This one game does a lot more than what you would expect from a GBA game.

Written By Shaun McCracken

At the launch of the GBA, many people were disappointed to find out that Nintendo's handheld system still lacked any 3-D capabillites, and that much of the titles would still be in 2-D. But over time, some very ambitious developers have pushed the GBA farther than anyone could imagine, and given gamers first-person shooters and 3-D racing games. While not all of them have been perfect, it's pretty amazing to see this done on a system that wasn't even supposed to DO 3-D. But thanks to some great programming, we can finally see a little more resemblance of console games on our handhelds.

Super Monkey Ball Jr. may be one of the most ambitious 3-D GBA games yet, as it not only has a capable 3-D engine, but really does look and feel a lot like the Gamecube Monkey Ball games. Sure, the framrate isn't as high, and the D-Pad is less precise in guiding your monkey through each stage, but it's pretty amazing to see the same game you play at home on a handheld.

Monkey Ball Jr. is basically a condensed version of the first Monkey Ball that appeared on the Gamecube. You're given the same four characters of the game, a good number of stages from the game (you won't see all 100 in here), and even some of the mini-games such as bowling, golf and monkey fight. Although it seems like you're getting less than you would on the console, there are some differences that have made the game more challenging, and at some points, makes you feel like you're playing the game again for the first time.

The first thing you'll notice (other than the fact that the game is in 3-D) is that the game controls a little differently. Mostly it's due to the fact that you have to use a D-pad rather than an analog stick. The physics are fine, and actually on-par with the Gamecube version, but when it comes to making precise movements, it's tough to do it with a D-pad. One interesting thing the developers did, though is create two different speeds in which the ball travels by pressing A or B. Pressing one will tilt the board steeper, which results in more speed. The other button will tilt the board just a little to keep your speed down. It's a nice inclusion, and does help out a little more.

If you've played the first Monkey Ball on the Gamecube, you'll probably find many familiar stages in this game. Some have translated pretty well, and others may have adjustments made to them, like shorter length or some missing elements that probably couldn't be pulled off on the engine. Also, the time for each stage is not very constant as the console version. Before, you had stages that gave you 30 or 60 seconds to complete. Here, it can go anywhere from 20-60 seconds.

The visuals of the game may seem rather simple, but it's actually pretty cool to see on the GBA. Not only that, it's the one thing that helps keep the game the same as it was on the console. I can't really imagine a game like this from a top-down perspective, so it's nice to see the developers take the extra step and actually make a capable 3-D engine for the game. And the 3-D is actually pretty sharp, too, with hardly any texture warping or weird polygonal abnormalities seen in other 3-D GBA games. The framerate is fairly solid and playable, but not nearly as smooth as the console version. At least the game isn't choppy. I was pretty amazed to see how smooth this game actually was, I was expecting a little choppiness when there was a lot to be displayed, but there was never any "slide-show" moments throughout the game. The audio is pretty good, with much of the music, voices and sound effects from the Gamecube version to be found here.

Final Thought

It's hard to find games that can make a decent transition from a console to a handheld, because the limitations of the hardware hold a lot of the things that mad the console versions great back. But Super Monkey Ball Jr., despite some it's limitations, really manages to capture the look and feel of the console version, and still remain playable and fun. For those who were addicted to the console version of Monkey Ball, or is just looking for a solid GBA game should really pick this one up.

1999-2003 SPM Creative Publishing