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PlayStation Reviews





There have been so many PS1 games I've played, that it just would be too much to fit on one page. For the reviews for N-Z titles, click the link below. There are a couple less categories, but really aren't the core part of the review. Also, the writings will vary in size, depending on how I felt what needed to be said.

PS1 Reviews N-Z


  1. 007 Racing (00, EA Games)- Does the Bond license really deserve this treatment? 007 Racing can now be best described as a precursor of sorts to the updated SpyHunter, except the graphics are horribly outdated (even by PSX standards) and the challenge is sometimes offputting. 007 Racing does have some charm, as it is a good driving-action game, but if you expect racing, look elsewhere. Very challenging, very outdated.

    VISUALS: C- ... AUDIO: C ... GAMEPLAY: B- ... REPLAY VALUE: C

    OVERALL: C

  2. Arcade's Greatest Hits: Atari 2 (98, Midway)- Roadblasters, Millipede, Crystal Castles, Paperboy, Gauntlet and Marble Madness on a fun but buggy and somewhat poorly emulated collection.

    VISUALS: C ... AUDIO: C ... GAMEPLAY: C ... REPLAY VALUE: C

    OVERALL: C

  3. AGH: Midway 2 (97, Midway) - Seven games in one package that includes SpyHunter, Joust 2, Blaster, Moon Patrol, Burgertime, Root Beer Tapper and Splat. Games are emulated nicely, but games are somewhat limited (like Moon Patrol).

    VISUALS: C ... AUDIO: C+ ... GAMEPLAY: B ... REPLAY VALUE: B-

    OVERALL: B-

  4. Arcade Party Pak (99, Midway) - There's a party in my PSX, but Rampage isn't invited! Excellent conversion of Smash TV, Klax, Super Sprint and Toobin, with a mediocre port of 720, and a horrible emulation of Rampage that is best forgotten. Get this collection for Smash TV and Klax, which are both powerfully addictive and look and play just as good.

    VISUALS: B- ... AUDIO: B- ... GAMEPLAY: B ... REPLAY VALUE: B

    OVERALL: B-

  5. Area 51 (96, Midway) - It supports the light gun accessory, looks like the arcade game, but lasts as long as an episode of Married With Children, which is actually more fun, because we all love Al in some way (but not in THAT way).

    VISUALS: C- ... AUDIO: C- ... GAMEPLAY: D ... REPLAY VALUE: F

    OVERALL: D-

  6. Caeasars Palace Millenium Gold Edition (00, Interplay) - "Gussy it up all you want Trebek, but does it really work?". Sorry, Mr. Connery, but the gameplay in CPMG does not work, the game is just too boring. Sure, it has a multitude of casino games, including an interesting array of card games and slots, but this game feels like a very unlively and lonely experience. Graphics are average and there's not that much to speak of in sound. When it's all said and done, I will take (and have) Nintendo's 1993 Vegas Stakes over this casino game anytime.

    VISUALS: C ... AUDIO: C- ... GAMEPLAY: C ... REPLAY VALUE: D

    OVERALL: C-

  7. Chrono Cross (00, Square-EA) - Like Mary Poppins (what an analogy), Chrono Cross is perfect in every way. Highly involving story, a great (and strategic) battle system, excellent graphics and sound, and has over 60 hours of gameplay. Even if you don't like RPG's, Chrono Cross will make you change your mind about how RPG's are made. Let's hope the series continues to get better and better in future consoles (and hopefully it will end up on a Nintendo system again!).

    VISUALS: A+ ... AUDIO: A+ ... GAMEPLAY: A+ ... REPLAY VALUE: A

    OVERALL: A+

  8. Covert Ops: Nuclear Dawn (00, Activision) - A runaway nuclear train with some world leader with family members trapped inside, what shall we do? Well, if the control and cameras didn't mimic Resident Evil's style, maybe I can save them, providing I don't hit every possible load time in the game. And if they wanted to go with the RE style, why not make the graphics pre-rendered? There's too many messy gameplay issues here, and truthfully, I only played it three times until I took it to Gamestop and traded it in. If you can tolerate lots of load times and backtracking, go nuts.

    VISUALS: B ... AUDIO: B ... GAMEPLAY: D ... REPLAY VALUE: C

    OVERALL: C

  9. CTR: Crash Team Racing (99, SCEA) - Honestly, this is the best kart racer to come out in ahwile. I was kind of disappointed by Diddy Kong Racing, so getting this was sort of a gamble. CTR took up a lot of my time, as I played it from start to finish, unlocking most of everything. The challenge modes are a great addition, and some will leave you scratching your head. The problem, though, is that I beat this in about a week, with everything unlocked. It's not exactly Gran Turismo depth. It's not a bad purchase, though, and is fun no matter how old you are.

    VISUALS: A- ... AUDIO: B+ ... GAMEPLAY: B+ ... REPLAY VALUE: C

    OVERALL: B+

  10. Crash Bandacoot 3 : Warped (98, SCEA) - As far as PS1 games go, this game looks really good. Sharp textures, good resolution and a great framerate. HOWEVER, the gameplay is far from original. I thought the Bandacoot series was in the lines of Mario 64, but is really nothing more than a gussied up platform game. Sure, there's multiple camera shifts, and different gameplay modes, but where's the exploration? What made Mario 64 so good was that it gave gamers the freedom to go wherever they want, as well as find secrets. Not here. Each stage is fairly linear. It is fun until it lasts, but after that, you long for more.

    VISUALS: A- ... AUDIO: B+ ... GAMEPLAY: C+ ... REPLAY VALUE: C

    OVERALL: B-

  11. Dave Mirra Freestyle BMX (00, Acclaim) - DMFBMX is basically Tony Hawk on a bicycle, but is still very playable and pretty good in design. This style of extreme sport blends skateboarding and motocross stunts, and allows for the player to do things differently (such as ride in the dirt and get bigger air). Do I make sense? The graphics leave a little to be desired. It has fairly decent textures, but from far distances, polygons are almost primative (like a cube), and morph into their shape when you approach it. The best example are the Woodward pipes, where the corners are deformed. Also, why do the players flop like dolls during a bail? It's a good game, but pick up the DC version if you have the console, or better yet, grab the GCN sequel.

    VISUALS: B- ... AUDIO: B+ ... GAMEPLAY: B ... REPLAY VALUE: B

    OVERALL: B

  12. Destruction Derby (95, Psygnosis)- While this may be an interesting way to vent your daily frustrations, the gameplay and design of DD is fairly limited. While the cars show damage, each selectable car body looks the same, other than the detailing. The courses are also rather uninspiring, and rather compact. What would have worked is if the arenas were similar to the size and design like Vigilante 8, but we have little to work with here.

    VISUALS: C ... AUDIO: C- ... GAMEPLAY: C ... REPLAY VALUE: D

    OVERALL: D+

  13. Dino Crisis (99, Capcom) - From the same people who brought Resident Evil, have also created Dino Crisis. While somewhat similar in design, DC breaks away from the pre-rendered backdrops that we saw in RE. The graphics are good, but there are a few camera issues. It's a great game with confusing puzzles.

    VISUALS: B+ ... AUDIO: B+ ... GAMEPLAY: B- ... REPLAY VALUE: C

    OVERALL: B

  14. Dino Crisis 2 (00, Capcom) - The sequel to the survival horror game with dinosaurs does patch the story up a bit, but really falls apart later on in the game where it seems the story is just not that important. Capcom also decided to go with pre-rendered backdrops, which does look prettier, but still gives the feeling of moving a 3d character on a 2d plane. DC2 also emphasizes more action than scares, and the result is a game that could be beaten in less time than most adventure games. DC2 is not a bad ride, but leaves out the thrills and suspense of the original. This is for the ones who have an itchy trigger finger.

    VISUALS: B+ ... AUDIO: B+ ... GAMEPLAY: B- ... REPLAY VALUE: C-

    OVERALL: B-

  15. Driver (99, Infogrames) - I feel that this was one of the most OVERHYPED games on the system. I couldn't see what other people saw in this game. The graphics weren't extravagant (although the stages were pretty big), the physics didn't win me over, and I felt that the AI and challenges were a little cruel. I've played better games than this, and I may be one of few who thinks Driver is not the best game on the PSX, or the best game I've ever played. I actually thought that 007 Racing was more fun than this, so what does that tell you?

    VISUALS: B ... AUDIO: B+ ... GAMEPLAY: C ... REPLAY VALUE: B-

    OVERALL: B-

  16. Einhander (98, Square) - Many claim that this is one of the best side scrolling shooters ever made. Personally, I thought R-Type Delta was better. Einhander is still pretty good, and hard as hell even on easy. But only 5 levels? For a company who makes games that last a long time, this game sure is short. 3D effects are nice.

    VISUALS: B ... AUDIO: A- ... GAMEPLAY: B ... REPLAY VALUE: B-

    OVERALL: B

  17. F1 2000 (00, EA Sports) - I fall into this trap everytime I get an F-1 based racer. I think it will be fun, I think it will be in-depth and after a week, I get bored of it and just set it aside. It's happened every time. There's nothing in here I haven't really seen before, and really falls short when compared to Gran Turismo.

    VISUALS: B- ... AUDIO: C ... GAMEPLAY: C ... REPLAY VALUE: C-

    OVERALL: C+

  18. Fear Effect (00, Eidos) - Take lots of action (with gore), a good story, great voice acting, RE-style gameplay, add some borderline softcore porn, and you have Fear Effect. This is defintiley not for the little kids. While the mechanics is something I've seen many times before, the use of FMV as a pre- rendered backround is rather interesting. Load times are long, and the game spans across 4(!) discs, and it's only about 10 hours long. It's still very good, but a bit trying at times.

    VISUALS: A- ... AUDIO: A- ... GAMEPLAY: C ... REPLAY VALUE: C

    OVERALL: B+

  19. Forsaken (98, Acclaim) - If you own both a PSX and an N64, you'll be happy to know that both versions of Forsaken are different. The PSX version is pretty much a straight up port of the PC game, and is fairly linear (unlike the N64 version, where levels are chosen based off of what you do). Graphics are decent and the sound is good, but why did Acclaim go for passwords rather than a memory card save?

    VISUALS: B ... AUDIO: B+ ... GAMEPLAY: B ... REPLAY VALUE: C

    OVERALL: B

  20. Gran Turismo (98, SCEA) - The series that changed the racing genre forever. The graphics hold up pretty well, even though GT3 looks extrodinary, and runs at a smooth framerate. Sound is great and the gameplay can't be beat. Cool HI-RES mode.

    VISUALS: B+ ... AUDIO: B+ ... GAMEPLAY: A ... REPLAY VALUE:A

    OVERALL: A

  21. Gran Turismo 2 (99, SCEA) - It pretty much looks, sounds and plays the same as the first GT, with a less arcadey feel in the sim mode. I wish there was more music (GT2 only has 6 music tracks), and as much as I love Garbage, I can listen to "I Think I'm Paranoid" so many times. It is worth noting that GT2 has at least 600 licensed cars, more than any other game.

    VISUALS: B ... AUDIO: B+ ... GAMEPLAY: A+ ... REPLAY VALUE:A

    OVERALL: A

  22. Hi-Octane (95, Bullfrog) - The track fights back? How? With slowdown and pop-up? Badly timed sound effects? It's like these developers peeked at WipeOut's design and couldn't come up with anything good. It has about 5 minutes worth of gameplay, then you get sick of it.

    VISUALS: D- ... AUDIO: F ... GAMEPLAY: F ... REPLAY VALUE:F

    OVERALL: F

  23. Jet Moto (96, SCEA) - When I first saw (or heard) of this game back in the day, I thought it was a WaveRace rip-off. It's far from that. Jet Moto is actually a good concept for a racer that could benefit from weapons and better control. Graphics are ok, and the sound is good, but the control is pretty stiff, especially when you have to use the actual PS control pad.

    VISUALS: B- ... AUDIO: B ... GAMEPLAY: B- ... REPLAY VALUE: C

    OVERALL: B-

  24. Jet Moto 2 (97, SCEA) - It looks like the first Jet Moto, it sounds like the first Jet Moto, and even has the courses from the first Jet Moto. The problem is, there's no real improvements to this sequel, cheating people out of a new experience.

    VISUALS: B- ... AUDIO: B ... GAMEPLAY: C- ... REPLAY VALUE: C-

    OVERALL: C-

  25. Jet Moto 3 (99, 989 Studios) - There's some new things in JM3, as well as a new developer. The texture design has improved, only to be marred by it's lack of perspective correction (which prevents texture warping). There's going to be a point in time where this series is going to get good, but only if Sony does away with it's 989 division.

    VISUALS: B- ... AUDIO: B+ ... GAMEPLAY: B- ... REPLAY VALUE: C+

    OVERALL: B-

  26. King of Fighters 99 (00, Agetec) - It's a nice looking fighter that is a pleasant reminder of the SNES days. It's fighting system in paticular is kind of confusing.

    VISUALS: B ... AUDIO: B- ... GAMEPLAY: B- ... REPLAY VALUE: C

    OVERALL: B-

  27. Mega Man 8 (97, Capcom) - This is an abomination of the Mega Man franchise. I dare say it's even worse than MM2 on the Game Boy. The game is way too cartoonish and uses way too many pastel colors. What's worse, is in the FMV, Mega Man sounds like a frickin' girl! This is why old video game characters do not deserve a voice. Even if they had to use a voice, why couldn't he sound like he did in the cartoon that was around a few years back. Capcom really messed up here.

    VISUALS: B ... AUDIO: C- ... GAMEPLAY: C ... REPLAY VALUE: D

    OVERALL: C

  28. Mega Man X4 (97, Capcom) - Hey, this pretty much makes up for Mega Man 8! The art design is less cartoonish and more of a comic book type of design. I think that MMX4 could have actually used some flash special effects to liven it up, but perhaps it would mess up the design. It's a great transition from the SNES to the PSX, and best of all, X barely talks at all!

    VISUALS: B+ ... AUDIO: B ... GAMEPLAY: B ... REPLAY VALUE: C+

    OVERALL: B

  29. Mega Man X5 (00, Capcom) - Did Capcom one day realize that they still had a marketable franchise other than Resident Evil? Mega Man X5 is really not all that different from X4, except for the clock that shifts the ending later on. Much like Mega Man 5, the X series starting here is suffering from some rather poor boss designs and even worse names.

    VISUALS: B+ ... AUDIO: B ... GAMEPLAY: B ... REPLAY VALUE: C+

    OVERALL: B

  30. Mega Man Legends (98, Capcom) - I suppose it's natural for popular 2-D games to make that special transition to 3-D. It all started with Mario 64, and unfortunately no other game has been able to capture it's essence. MML is mostly an adventure game with RPG elements (barely), and is really not that interesting or involving. Textures are rather weak, but the voices are decent. The whole adventure is rather dull since ol' Dr. Wily is running a boat rental service.

    VISUALS: B- ... AUDIO: C ... GAMEPLAY: C ... REPLAY VALUE: C-

    OVERALL: C

  31. MTV Music Generator (99, Codemasters) - Is this really a game? It's more of something to do when you're bored or feeling creative. MTV Music Generator is a great diversion for those looking for something to do, and creating a song does eat up your time. But if you are actually in to creating music to distribute, look towards the PC version of the game. The songs you create in that version can be burned onto a CD. Here's a plus, the music you create is YOURS, since you paid for the CD samples. Just be careful when you use copyrighted works (as it states in the manual).

    VISUALS: C ... AUDIO: A ... GAMEPLAY: ? ... REPLAY VALUE: A

    OVERALL: B+


End of A-M section. Please go to the top for the N-Z link!

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