Site hosted by Angelfire.com: Build your free website today!


 
 


        Specs
        Textures   
        1T-SRAM  
        Motherboard              


 


Processor: Custon IBM PowerPC "Gekko"

Manufacuring Process: 0.18 Micron IBM Copper Wire Technology

Clocked Frequency: 485MHz

CPU Capacity: 1125 Dmips (Dhrystone 2.1)



Internal Data Percision: 32-bit Integer and 64-bit floating-point


        GameCube
        Playstation 2
        Xbox
        Dreamcast
        Glossary


External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162MHz clocked rate)

Internal Cache: L1: Instruction 32KB, data 32KB (8 way), L2: 256KB (2 way)

System LSI: Custom ATI/Nintendo "Flipper"

Embedded Frame Buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)



Embedded Texture Cache:
Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)

Texture Read Bandwidth: 10.4GB/second (Peak)

Main Memory Bandwidth: 2.6GB/second (Peak)

Pixel Depth: 24-bit colour, 24-bit Z Buffer

Hardware Effects: Fog, Subpixel anti-aliasing, 8 Hardware lights, Alpha blending, Virtual texture design, Multi-texturing, Bump mapping, Environment mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time hardware texture compression (S3TC), Real-time compression of display list, HW 3-line Deflickering Filter

Sound Processor: Custom Macronix 16-bit DSP

Instruction Memory: 8KB RAM + 8KB ROM

Data Memory: 8KB RAM + 4KB ROM

Clocked Frequency: 81MHz

Performance: 64 Simultaneous Channels, ADPCM encoding

Sampling Frequency: 41KHz

System Floating-Point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, Hardware Lighting Total)

Real-World Polygon Count: 6 to 12 million polygon per second (Peak)  (Assuming actual game conditions with complex models, fully textured, fully lit, etc)

System Memory: 40MB

Main Memory: 24MB 1T-SRAM, Approx. 10ns Sustainable Latency

A-Memory: 16MB (81MHz DRAM)

Disc Drive: CAV (Constant Angular Velocity) System

Average Access Time: 128ms

Data Transfer Speed: 16Mbps to 25Mbps

Media: 3 Inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity

Input/Output:
Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1

Power Supply: AC Adapter DC12V x3.25A

Main Unti Dimensions: 4.3" (H) x 5.9" (W) x 6.3" (D)