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http://junkmangames.vze.com




main page

games

screenshots

messageboard

other people stuff

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contact me

 


How to contact Junkman

If you got any questions to ask me about...

-The site
-My games
-Some other misc. things.
-Blablabla

Well just contact me! There is many ways to reach me, and here they are.

AIM : JunkmanGames
ICQ : I don't CQ :)

Email : junkman@videotron.ca


The FAQ (Frequently Asked Questions)

Welcome to my FAQ! In this section you'll see the questions that I keep answering all the damn time. This way, I'll be less bothered :)

- When's POC2 going to be out?

When it's done, period. I'll only announce the release date whenever I'll be close in finishing it. No, that ain't soon.

- Can I join your site?

There surely is a reason why I call that site Junkman Games. This is a solo site, plus my site's provider do not provide enough disk space to host someone's else content. Whenenver I'll need to upgrade and buy more space, maybe I'll get the members site idea in consideration.

- Can you link to my site? I'll link yours if you do!

Of course, as long your site's not filled with offensive/objectionnable material. Just email me.

- Why is your grammar so bad at times?

My English teachers at Quebec weren't good enough to point out my mistakes for 5 years. Blame them, not me. :)

- I LOVE YOU! YOUR GAMES ARE SO GREAT!! YOUR SITE IS SO GREAT! MARRY ME!!

Uh...are you all right?


Who/what the hell are you, weirdo?

That's a rather good question. Guess I should answer it, or not... oh well, here's some misc. info about me...

I am a 17-year old student currently studying a math class at St-Romuald's adult education center. I live in Canada, Québec since what seems to be forever (well, make that 17 years :p). I'll hopefully follow a informatics class next year when I'll enter college, which I'm long awaiting for. Studying at school is a lot more interesting when you're doing something you enjoy, trust me.

South Park Gaming has been a little part of my life since 2000, when I've discovered about SPGames.com, long known site of SPG game maker, Matt Crosta. I downloaded almost every game on his site and I liked most of them, so I looked on other sites if there was any other cool games of the sort. I stumbled on The Hell Hole, where I discovered more games, and these were more original games, unlike Matt's games which for the most part, were rip-offs of well-known games. I noticed the Klik and Play pop-up displaying at the end of each of these games, so I desperatly started my hunt for this program.

In the late days of 1999, I was finally feeling lucky. I managed to snatch my own copy of The Games Factory. I immediately started work on what was my first game ever, The Slayer. I spent many months working on it (work on it was very slow, due to my lack of knowledge of TGF) and the results were pretty pityful. I decided to release the game anyway, although unfinished, just for people to have a laugh at it (this wasn't the first game I've released of course, this came out after many other good releases!). One late night, inspired by all these South Park Games I was playing lately, I decided to start my own SP project: Kenny vs. Death. This is undoubtly the hardest game I've ever created, with so many fiendish obstacles and one single hit before dying. It was frustrating beyond belief. This game got tossed aside before of the unfulfilling gameplay and annoying glitches. It got finished and reworked on later whenever my TGF skills increased though. In early 2000, I started another game, but I didn't even settled in for a nickname yet. Don't ask me why the heck I choose the name "The Junkman", this was a finger-snapping decision, and somehow the name got stuck. :) This game was called Cartman Force, and was awfullly familiar to The Slayer, although that you got to bash enemies in this game, not red, blue or green balls. :) The game eventually got cancelled since I was running out of level ideas and the game was too damned hard.

In March 2000, I started two brand new South Park projects: Kenny Puzzler and Save South Park. With all the projects I've started and eventually scrapped, my knowledge of TGF increased quite a bit, and I was working on both games in a more serious fashion than before. At the end of April, I eventually finished Kenny Puzzler, but I had nowhere to upload it. I was looking for some site where I could put in my stuff, and the place ended up being a little SPG site called La Resistance, which was ran by a guy named Dave. Kenny Puzzler got rather good feedback from a few people, and encouraged by it's "success", I continued work on Save South Park, and released it weeks later. Save South Park is my favorite old game, since it was so fun to make, so fun that I was deceived that the run through was over. I wanted this game to continue forever...but hey, every good thing gotta end someday, doesn't it?

The game-making madness continues, as months later, South Park Taxi Driver (my most ignored game in SPG) and The Lost Kids demo come out. Just for kicks, I also made a sequel of my first ever non-SP game, The Slayer 2: Rage of the Machine. Cartman Force also got restarted for the third time (the two earlier versions were one-wheeling flops) but this time, I had ideas to make the game better. Instead of being a The Slayer hybrid like the first two versions (that gave no chance at all for CF to be good, isn't it?) the whole CF thing was intended to be made as a Zombies ate my Neighbors clone with characters and difficulty levels that would influence gameplay. This was actually a premiere in SPG, and many people loved the beta of the game because of it's uniqueness. People would hardly wait for it to be out.

However, it took the game a hell of a time to get out. By the time the beta version came out, I wasn't dedicated at working on this game anymore. It was somehow repetitive, and I wanted to work on fresh new stuff. I shoved CF aside for a while and I took a break at making games. I kept on downloading every new SP game coming out, giving feedback and advice to people in SPG. I was doing some misc. exemples for friends being stuck on their games, and by one of these exemples, I accidently started a new game; Planet of the Cartmans. I didn't wanted to spend too much time of it, I simply intended it as a small, quick game. However, my short-term project got out of control, and quickly grew as a game which would got lots of potential if I worked it on more. I redesigned the engine a bit, adding to the default CNC engine some tweaks of my own (like having weapons not to interefere with collisions and stuff). I also played Halloween Kyle by Stanster, the first SP game with it's entirely original soundtrack, and I had the idea to do the same with POC. However, I didn't had much of a musical background. I composed a few MIDIs in the past, but they were raw and utter suckage. I gave another try, and after a lot of perseverance, I finally managed to crank out some good tunes. This was actually the first midi I was proud of, and I don't care that it's a pure rip-off of many other songs, I still like it. :)

Time was passing, the game was going on slowly, I managed to write some other tunes for Planet of Cartmans, I had a nifty PSR-260 keyboard as a Christmas present to make the task easier, and so was POC's whereabouts for about 5 months :) Finally, the whole thing came out in March. POC is the best game I've made and it showed that all hardships I had with it payed off at last. With this game out of the way, I restarted work on CF. I had my hands on Multimedia Fusion by the time POC was over, and it greatly helped CF in many ways. I got in writing a whole-new soundtrack for CF, and the job was far easier this time around, with all the small experience I got in making the 30 songs used in POC. The game was almost done, but with my former site La Resistance gone, I had nowhere to upload my game again. So in August 2001, I got around some intense work (not by me, since I got my friend Jussi to make a layout for my site :p) and got my own webpage online, devoted to SP and non-SP gaming. The whole game got out in August 19th 2001, one day before school restarts for me. What timing!

With Cartman Force being finished, I totally ran out of game ideas. I never felt working again on The Lost Kids, and I didn't wanted POC to have a sequel. So, to make a change, l started a new non-SP game!! This game was Hallway Deathtrap, a full-fledged non-SP sequel to Kenny Puzzler. It got out of the door on December 27th, 2001. In the meanwhile, I finally got into starting a POC sequel despite my lack of a proper story for it. The game is still in the works and I have no idea when it'll be out. I've released a demo of it lately which you can check out.

That's the end of the story for now...



© Copyright Junkman, 2001 / Layout by The Jussi of Masa software.