-Temporarily disabled "Repel," it was causing problems
-Added a full overworld dragon warrior style menu system thereby eliminating any bugs that allowed menus to be carried over into battle.
-Eliminated the stat panels for inventory and equipment-they are no longer needed.
-Players can now level up to 26, and two new spells have been added
-Several small bug fixes were made
-Three new monsters and one new boss in a new "hidden" quest.
-Made a few small changes to magic and herbs to improve balance.
-Certain monsters can now cast spells
-An engine was built to support dragon warrior text readouts using the existing text stored inside the npcs (huge task)
Version 1.40 (2/10/02)
-Temporarily disabled "Repel," it was causing problems
-Fixed the bg that allowed players to open up multiple windows when talking to Kasjeem
-Added the spells Outside, Speedup and Healall-plus increased the power of Upper.
-Made several spells less powerful and increase the agility of fighters and brought down the agility of soldiers
-Fixed a bug that allowed a player to cast "Never Mind"
-Fixed a bug that didn't allow healing on party members in battle
-When the second party member clicks on the first, they cease movement-prevents leaving a party right before a battle
-When casting Return or using a Wing a player can no longer be drawn into battle
-Magic herbs can no longer be used an infinite amount of times outside of battle
-The child in the tower wasn't giving experience or gold
-The Minister of Travel now takes away the dungeon key when he gives you the pass
-PVP battles were sometimes causing dead icons
-To prevent a walking through wall bug, when joining a party you must be situated north, south, east or west 1 space of the other player
-Several small battle bug fixes
-Occasionally the battle cursor could go down beyond the bottom of the battle screen, now fixed
Version 1.35(2/7/02)
-Totally changed over the battle system to a menu based system similar to the NES Dragon Warrior games (Numpad 5 with Numlock off is the action key)
-Multiple monster battles (up to 2 monsters, more to come)
-Large monster sprites accompanied by a complete change of all the monsters in the game
-The server crashing bugs were fixed
-The quest bugs have been fixed-Kasjeem now only accepts one crown, and properly gives out the armor and weapon as well as gold
-The DWO code has been upgraded to the new BYOND beta release, several minor changes had to be made
-.click has been disabled (Thanks Nadrew!)
-Allegiances removed
-Guilds added, with a new stat panel to show guild members online
-A new stat panel shows your party member's hp, mp etc
-All magic has been made much stronger, no longer takes into account the monster's defense
-New social commands, GuildSay, World Say Toggle
-A new "Who" command that shows a crapload of info
-Server hosts now have a "Ban" command
-A twelve item inventory limit
-The battle music has been changed to the DW3 music
-The bank now charges a 10% deposit fee
-Multiple windows will no longer pop up when buying items or going to an inn-also stops the player from walking away with an open window
-The different communication commands are now color coded so that they can be easily identified
-Several quests have been changed slightly to eliminate bugs and make things flow more smoothly
-Party members now follow the leader in a more dw type way, more work still needs to be done on this function
-Clicking on someone only brings up a menu if they are right next to you, and now only shows the commands that can be used on that person ex: It won't show the join party command when you have a party member
-You can now use magic on other people in the overworld
-The bastard "Back in Time" bug should be fixed. However, logging out in the middle of battle is not highly recommended, even though the game has been programmed to cope with it
Version 1.30 Changes(11/18/01)
-Added a new quest-a tunnel leading to a six story tower.
-Added 6 new monsters.
-Fixed the bugs that were causing players to stay in the desert and mansion when in a party instead of going to the battle screen.
-Fixed the bug that upon death of party member number 2 caused their gold to be stored as the same amount as party member 1.
-Put in a system to prevent hex editing of characters-however, it is still possible to an extent.
-Fixed several other small bugs that were messing things up occasionally.
-Characters can now level up to 23, at which point they'll be able to gain more experience for later upgrades, but won't be bothered by a level up screen after winning a battle every time.
-Upon death, you return to the last town you visited
-The "Return" spell will only work for towns you have visited before
-2 New character classes (Fighter, Goof Off)
-Many more character icons to choose from (16 new)
-New experience system (based directly off of the dw games)
-15 new spells
-All stats for characters, weapons and armor have been changed to balance out the classes and more accurately reflect the dw games.
-A story for this world has been put in, although it has no relation to the story that will be in the final version of the game
-Many more items to find
-Several new quests-one in Balzackia and a few new ones in Irmit -Several bosses have been changed
-New weapons and armor, plus the ability to equip shields and helmets. There are 30 new weapons/armor total
-Character class determines which weapons and armor can be equipped.
-The battle system has been modified to allow critical hits, dodges and spells like "Sleep"
-Many of the bugs in the party system have been worked out
-Partying with someone who hasn't completed a quest will no longer allow you to do that quest
-Verbs for emote and search have been added. Several items on the ground can't been seen, but you can use search to find them. The "Get" verb no longer pops up when you are near an item.
-A battle arena has been added to Balzackia
-Many changes were made within the code to make the game run more efficiently, and to clean up some of the ugly code from back when I was first learning how to program
-Functionabiliy for boats has been added, but they can't be accessed yet
-Tons of other small bug fixes and minor improvements now
Version 1.20 Changes(9/21/01)
-Several small bug fixes
-Walk speed restriction to make wakling smoother
-2 person party system back in
-No more wagons, party members now "Follow the Leader"
-Made some passageways wider to prevent blocking
-Multiple mayor bug fixed
Version 1.15 Changes(9/9/01)
-A new town
-Several new monsters
-Balancing changes
-A new quest to complete (including a new boss)
-Several more weapons and armor
-A bank -More character icons to choose from
-Some new music -Save bug fixed
-All extra admins stripped of their power. The only Admins now are SilkWizard, Balzack and Dareb.
-New turfs and npc icons added
Version 1.10 Changes(9/2/01)
-Changed the real time battle system to a turn based one
-Temporalily disabled partying, due to major bugs. This should be fixed VERY soon
-Gave players the ability to sell items to shopkeepers
-Fixed the annoying inventory bug
-Changed the damage formulas to one that more accurately reflects the real Dragon Warrior games
-Changed the names and icons of certain weapons and armor -Fixed the bug which allowed players to pick up a door.
-Changed the music in several areas, added a few more sound effects
-Changed the Silk Wizard allegiance colors
-Updated all current save files to version 1.10
Version 1.05 & Below (8/5/01 - 8/21/01)
-All made before the original website went up, records of exact changes were not kept. However, the game went from an extremely buggy, nearly unplayable version .10 to the nearly (haha) bug free, new overworld in version .95 in about 2 weeks. 1.00 and 1.05 made several bug fixes and changes to .95.