Wizardry Side-Story II: Curse of the Ancient Emperor [Japanese: Uiza-dorii Gaiden II: Kodai Koutei no Noroi], published in 1992 by ASCII, was the second of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Gameboy portable video game system.
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Japanese: Ea- Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
Air Giant Giant |
20 |
38,050 |
160-160 (20d1+140) Average: 160 |
5 |
|
1-5 (1d5) Average: 3 |
Maximum damage range: 63-160. Average: 111.5 |
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Japanese: Antoraion Ra-ba |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Antlion Larva Insect |
2 |
190 |
2-12 (2d6) Average: 7 |
8 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 2-8. Average: 5 |
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Japanese: A-ku De-mon |
Flame Japanese: Honoo |
Demon Japanese: Akuma |
Arch Demon Flame |
50 |
418,970 |
305-705 (50d9+255) Average: 505 |
-12 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 79-198 Average: 138.5 |
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Japanese: A-ku Uiza-do |
Robed Man Japanese: Ro-bu o Kita Otoko |
Mage Japanese: Majutsushi |
Arch Wizard Robed Man |
13 |
7,610 |
48-74 (13d3+35) Average: 61 |
4 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-15. Average: 8.5 |
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Japanese: A-ma-do Rainasarasu |
Armored Beast Japanese: Yoroi o Kita Kemono |
Animal Japanese: Doubutsu |
Armored Rhinoceros Armored Beast |
8 |
10,610 |
48-72 (8d4+40) Average: 60 |
-4 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 25-72. Average: 48.5 |
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Japanese: Assha- |
Weird Thing Japanese: Bukimi na Ikimono |
Undead Japanese: Fushi |
Asher Weird Thing |
2 |
1,050 |
4-10 (2d4+2) Average: 7 |
6 |
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 1-6. Average: 3.5 |
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Japanese: Asashin |
Crouching Figure Japanese: Uzukumaru Hitokage |
Fighter Japanese: Senshi |
Assassin Crouching Figure |
10 |
5,250 |
18-48 (10d4+8) Average: 33 |
1 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 14-38. Average: 26 |
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Japanese: Banditto |
Swordsman Japanese: Kenshi |
Fighter Japanese: Senshi |
Bandit Swordsman |
1 |
270 |
3-8 (1d6+2) Average: 5.5 |
8 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 1-12. Average: 6.5 |
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Japanese: Baramon |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
Baramon Robed Man |
13 |
7,110 |
65-104 (13d4+52) Average: 84.5 |
5 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 12-20. Average: 16 |
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Japanese: Bajirisuku |
Strange Animal Japanese: Kimyou na Doubutsu |
Magical Creature Japanese: Mahou Seibutsu |
Basilisk Strange Animal |
4 |
3,230 |
4-32 (4d8) Average: 18 |
0 |
|
1-5 (1d5) Average: 3 |
Maximum damage range: 1-2. Average: 1.5 |
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Japanese: Bishoppu |
Armored Man Japanese: Yoroi o Kita Otoko |
Priest Japanese: Souryo |
Bishop Armored Man |
4 |
1,090 |
4-32 (4d8) Average: 18 |
7 |
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 2-10. Average: 6 |
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Japanese: Buradi- Batto |
Winged Object Japanese: Tsubasa o Motsumono |
Animal Japanese: Doubutsu |
Bloody Bat Winged Object |
1 |
140 |
1-4 (1d4) Average: 2.5 |
8 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 2-4. Average: 3 |
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Japanese: Keiosu |
Grotesque Creature Japanese: Igyou na Seibutsu |
Magical Creature Japanese: Mahou Seibutsu |
Chaos Grotesque Creature |
8 |
5,820 |
28-132 (8d14+20) Average: 80 |
0 |
|
2-8 (1d3+1) Average: 2.5 |
Maximum damage range: 3-20. Average: 11.5 |
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Japanese: Cha-ma- |
Hazy Figure Japanese: Oboro Hitokage |
Mage Japanese: Majutsushi |
Charmer Hazy Figure |
1 |
780 |
3-10 (1d8+2) Average: 6.5 |
8 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 1-2. Average: 1.5 |
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Japanese: Kimera |
Strange Animal Japanese: Kimyou na Doubutsu |
Animal Japanese: Doubutsu |
Chimera Strange Animal |
8 |
4,560 |
32-88 (8d8+24) Average: 60 |
4 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 20-48. Average: 34 |
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Japanese: Kurerikku |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
Cleric Robed Man |
5 |
1,420 |
7-37 (5d7+2) Average: 22 |
6 |
|
3-7 (2d3+1) Average: 5 |
Maximum damage range: 6-14. Average: 10 |
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Japanese: Kokatorisu |
Bird Japanese: Tori |
Legend Japanese: Shinwa |
Cockatrice Bird |
5 |
2,500 |
10-35 (5d6+5) Average: 22.5 |
6 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-10. Average: 6.5 |
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Japanese: Ko-rudo Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
Cold Dragon Dragon |
17 |
35,240 |
57-176 (17d8+40) Average: 116.5 |
-1 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-30. Average: 16.5 |
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Japanese: Kuripingu Bainu |
Creeping Thing Japanese: Haizuru Mono |
Magical Creature Japanese: Mahou Seibutsu |
Creeping Vine Creeping Thing |
1 |
150 |
1-1 (1d1) Average: 1 |
10 |
|
4-8 (1d5+3) Average: 6 |
Maximum damage range: 1-2. Average: 1.5 |
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Japanese: Da-ku Puri-suto |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magical Creature Japanese: Mahou Seibutsu |
Dark Priest Robed Man |
11 |
5,670 |
22-66 (11d5+11) Average: 44 |
3 |
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 6-20. Average: 13 |
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Japanese: Desu |
Skeleton Japanese: Gaikotsu |
Undead Japanese: Fushi |
Death Skeleton |
35 |
354,680 |
290-605 (35d10+255) Average: 447.5 |
-13 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 58-242 Average: 150 |
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Japanese: Derufu |
Delf Japanese: Derufu |
Demon Japanese: Akuma |
Delf Delf |
18 |
5,070 |
58-148 (18d6+40) Average: 103 |
-3 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 24-32. Average: 28 |
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Japanese: Deryu-jan |
Huge Beast Japanese: Kyodai na Kemono |
Legend Japanese: Shinwa |
Delugean Huge Beast |
25 |
48,440 |
275-300 (25d2+250) Average: 287.5 |
2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 48-136. Average: 92 |
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Japanese: Disuperanto |
Dreadful Summoned Thing Japanese: Kyoufu o Yobi Okosu Mono |
Demon Japanese: Akuma |
Despairant Dreadful Summoned Thing |
25 |
312,560 |
225-700 (25d20+200) Average: 462.5 |
-13 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 96-292 Average: 194 |
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(Cold) Japanese: Doragon Zonbi |
Dragon Japanese: Doragon |
Undead Japanese: Fushi |
Dragon Zombie (Cold) Dragon |
17 |
28,640 |
57-176 (17d8+40) Average: 116.5 |
-1 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 6-60. Average: 33 |
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(Earth) Japanese: Doragon Zonbi |
Dragon Japanese: Doragon |
Undead Japanese: Fushi |
Dragon Zombie (Earth) Dragon |
18 |
28,350 |
48-138 (18d6+30) Average: 93 |
-2 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 6-80. Average: 43 |
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(Eight-Forked Serpent) Japanese: Doragon Zonbi |
Dragon Japanese: Doragon |
Undead Japanese: Fushi |
Dragon Zombie (Eight-Forked Serpent) Dragon |
14 |
24,120 |
112-182 (14d6+98) Average: 147 |
-1 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 16-216. Average: 116 |
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(Flame) Japanese: Doragon Zonbi |
Dragon Japanese: Doragon |
Undead Japanese: Fushi |
Dragon Zombie (Flame) Dragon |
17 |
27,430 |
48-150 (17d7+31) Average: 99 |
0 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 6-100. Average: 53 |
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Japanese: A-su Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
Earth Dragon Dragon |
18 |
61,220 |
48-138 (18d6+30) Average: 93 |
-2 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-40. Average: 21.5 |
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Japanese: Ifuri-to |
Flame Japanese: Honoo |
Demon Japanese: Akuma |
Efreet Flame |
10 |
6,180 |
31-61 (10d4+21) Average: 46 |
0 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 8-68. Average: 38 |
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Japanese: Orochi |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
Eight-Forked Serpent Dragon |
14 |
23,710 |
112-182 (14d6+98) Average: 147 |
-1 |
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1-1 (1d1) Average: 1 |
Maximum damage range: 8-108. Average: 58 |
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Japanese: Erufanto |
Huge Beast Japanese: Kyodai na Kemono |
Animal Japanese: Doubutsu |
Elephant Huge Beast |
3 |
7,260 |
59-80 (1d4) Average: 69.5 |
3 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 4-96. Average: 50 |
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Japanese: Ekusukyu-shona- |
Swordsman Japanese: Kenshi |
Fighter Japanese: Senshi |
Executioner Swordsman |
7 |
4,270 |
10-59 (7d8+3) Average: 34.5 |
5 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 10-24. Average: 17 |
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Japanese: Fe-to Supina- |
Demon Japanese: Akuma |
Demon Japanese: Akuma |
Fate Spinner Demon |
10 |
10,530 |
50-80 (10d4+40) Average: 65 |
-2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 4-20. Average: 12 |
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Japanese: Faia- Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
Fire Giant Giant |
10 |
5,560 |
90-180 (10d10+80) Average: 135 |
3 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 13-57. Average: 35 |
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Japanese: Furakku |
Hazy Figure Japanese: Oboro Hitokage |
Animal Japanese: Doubutsu |
Flack Hazy Figure |
20 |
26,780 |
120-300 (20d10+100) Average: 210 |
-3 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 7-35. Average: 21 |
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Japanese: Fureimu Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
Flame Dragon Dragon |
17 |
36,850 |
48-150 (17d7+31) Average: 99 |
0 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-50. Average: 26.5 |
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Japanese: Furai Purimia- |
Huge Fly Japanese: Kyodai na Hae |
Insect Japanese: Konchuu |
Fly Premier Huge Fly |
40 |
397,650 |
295-735 (40d12+255) Average: 515 |
-12 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 74-200 Average: 137 |
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Japanese: Furosuto Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
Frost Giant Giant |
10 |
13,370 |
90-180 (10d10+80) Average: 135 |
3 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 19-56. Average: 37.5 |
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Japanese: Gandaruva |
Hazy Figure Japanese: Oboro Hitokage |
Legend Japanese: Shinwa |
Gandharva Hazy Figure |
7 |
4,520 |
11-88 (7d12+4) Average: 49.5 |
3 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 9-21. Average: 15 |
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Japanese: Ga-goiru |
Demon Japanese: Akuma |
Demon Japanese: Akuma |
Gargoyle Demon |
10 |
5,170 |
30-50 (10d3+20) Average: 40 |
4 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 3-40. Average: 21.5 |
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Japanese: Garu-da |
Bird Japanese: Tori |
Legend Japanese: Shinwa |
Garuda Bird |
4 |
2,390 |
4-56 (4d14) Average: 30 |
1 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 2-21. Average: 11.5 |
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Japanese: Gu-ru |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
Ghoul Gaunt Figure |
3 |
1,560 |
5-14 (3d4+2) Average: 9.5 |
8 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 4-12. Average: 8 |
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Japanese: Jaianto Anto |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Giant Ant Insect |
1 |
380 |
2-6 (1d5+1) Average: 4 |
9 |
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 1-4. Average: 2.5 |
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Japanese: Jaianto Suko-pion |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Giant Scorpion Insect |
8 |
4,590 |
8-48 (8d6) Average: 28 |
0 |
|
2-8 (2d4) Average: 5 |
Maximum damage range: 4-12. Average: 8 |
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(Fire) Japanese: Jaianto Zonbi |
Giant Japanese: Kyojin |
Undead Japanese: Fushi |
Giant Zombie (Fire) Giant |
10 |
8,230 |
90-180 (10d10+80) Average: 135 |
3 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 26-114. Average: 70 |
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(Frost) Japanese: Jaianto Zonbi |
Giant Japanese: Kyojin |
Undead Japanese: Fushi |
Giatn Zombie (Frost) Giant |
10 |
8,870 |
90-180 (10d10+80) Average: 135 |
3 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 26-100. Average: 63 |
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(Poison) Japanese: Jaianto Zonbi |
Giant Japanese: Kyojin |
Undead Japanese: Fushi |
Giant Zombie (Poison) Giant |
7 |
7,280 |
71-71 (7d1+64) Average: 71 |
3 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 34-80. Average: 57 |
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Japanese: Go-gon |
Strange Animal Japanese: Kimyou na Doubutsu |
Magical Creature Japanese: Mahou Seibutsu |
Gorgon Strange Animal |
8 |
5,430 |
8-64 (8d8) Average: 36 |
2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 4-24. Average: 14 |
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Japanese: Gure-ta- De-mon |
Demon Japanese: Akuma |
Demon Japanese: Akuma |
Greater Demon Demon |
14 |
41,730 |
62-118 (14d5+48) Average: 90 |
-4 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 12-124. Average: 68 |
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Japanese: Harugisu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Undead Japanese: Fushi |
Halgith Robed Man |
30 |
54,630 |
129-279 (30d6+99) Average: 204 |
-4 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 36-180 Average: 108 |
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Japanese: Hatamoto |
Kimono-Clad Man Japanese: Kimono Sugata no Otoko |
Fighter Japanese: Senshi |
Hatamoto Kimono-Clad Man |
10 |
4,310 |
34-54 (10d3+24) Average: 44 |
2 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 6-24. Average: 15 |
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|
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Japanese: Heru Bi-toru |
Hell Beetle Japanese: Heru Bi-toru |
Insect Japanese: Konchuu |
Hell Beetle Hell Beetle |
1 |
100 |
1-1 (1d1) Average: 1 |
10 |
|
9-9 (1d1+8) Average: 9 |
Maximum damage range: 1-1. Average: 1 |
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Japanese: Hai Ricchi |
High Lich Japanese: Hai Ricchi |
Undead Japanese: Fushi |
High Lich High Lich |
20 |
100 |
100-160 (20d4+80) Average: 130 |
-3 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 15-15. Average: 30 |
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|
|
Japanese: Hai Ninja |
Crouching Figure Japanese: Uzukumaru Hitokage |
Ninja Japanese: Ninja |
High Ninja Crouching Figure |
14 |
10,730 |
42-84 (14d4+28) Average: 63 |
-3 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 13-48. Average: 30.5 |
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|
|
Japanese: Hai Puri-suto |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
High Priest Robed Man |
10 |
4,210 |
30-50 (10d3+20) Average: 40 |
2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 6-12. Average: 9 |
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|
|
Japanese: Hai Puri-sutesu |
Robed Woman Japanese: Ro-bu o Kita Onna |
Priest Japanese: Souryo |
High Priestess Robed Woman |
14 |
8,230 |
42-70 (14d3+28) Average: 56 |
3 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 11-22. Average: 16.5 |
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|
|
Japanese: Hai So-sarisu |
Robed Woman Japanese: Ro-bu o Kita Onna |
Mage Japanese: Majutsushi |
High Sorceress Robed Woman |
15 |
7,850 |
45-60 (15d2+30) Average: 52.5 |
6 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 6-12. Average: 9 |
|
|
|
Japanese: Hai Uiza-do |
Robed Man Japanese: Ro-bu o Kita Otoko |
Mage Japanese: Majutsushi |
High Wizard Robed Man |
12 |
3,550 |
12-48 (12d4) Average: 30 |
8 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 3-11. Average: 7 |
|
|
|
Japanese: Hobitto A-cha- |
Small Figure Japanese: Chiisa na Hitokage |
Thief Japanese: Touzoku |
Hobbit Archer Small Figure |
6 |
2,120 |
8-32 (6d5+2) Average: 20 |
4 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 6-18. Average: 12 |
|
|
|
Japanese: Hyu-ji Sentipi-do |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Huge Centipede Insect |
2 |
1,520 |
4-8 (2d3+2) Average: 6 |
7 |
|
3-9 (2d4+1) Average: 6 |
Maximum damage range: 1-8. Average: 4.5 |
|
|
|
Japanese: Gaki |
Small Figure Japanese: Chiisa na Hitokage |
Undead Japanese: Fushi |
Hungry Ghost Small Figure |
8 |
4,870 |
8-40 (8d5) Average: 24 |
3 |
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 6-20. Average: 13 |
|
|
|
Japanese: Inpu |
Imp Japanese: Inpu |
Demon Japanese: Akuma |
Imp Imp |
6 |
10 |
6-12 (6d2) Average: 9 |
6 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 4-6. Average: 5 |
|
|
|
Japanese: Aivori- Taiga- |
Beast Japanese: Kedamono |
Magical Creature Japanese: Mahou Seibutsu |
Ivory Tiger Beast |
15 |
39,510 |
270-420 (15d11+255) Average: 345 |
-6 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 134-268. Average: 201 |
|
|
|
Japanese: Jinniya- |
Hazy Figure Japanese: Oboro na Sugata |
Magical Creature Japanese: Mahou Seibutsu |
Jinniya Hazy Figure |
6 |
3,290 |
6-36 (6d6) Average: 21 |
4 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 2-32. Average: 17 |
|
|
|
Japanese: Kingu Kobura |
Creeping Thing Japanese: Haizuru Mono |
Animal Japanese: Doubutsu |
King Cobra Creeping Thing |
2 |
1,800 |
12-24 (2d7+10) Average: 18 |
6 |
|
3-5 (2d2+1) Average: 4 |
Maximum damage range: 2-10. Average: 6 |
|
|
|
Japanese: Ra-fingu Surasuta- |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
Laughing Thruster Armored Man |
22 |
57,760 |
92-158 (22d4+70) Average: 125 |
-6 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 54-132. Average: 93 |
|
|
|
Japanese: Ressa- De-mon |
Demon Japanese: Akuma |
Demon Japanese: Akuma |
Lesser Demon Demon |
10 |
5,070 |
20-80 (10d7+10) Average: 50 |
2 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 11-38. Average: 24.5 |
|
|
|
Japanese: Genin |
Crouching Figure Japanese: Uzukumaru Hitokage |
Ninja Japanese: Ninja |
Lesser Ninja Crouching Figure |
2 |
750 |
4-10 (2d4+2) Average: 7 |
7 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 3-10. Average: 6.5 |
|
|
|
Japanese: Ricchi |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
Lich Gaunt Figure |
9 |
6,600 |
50-68 (9d3+41) Average: 59 |
0 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-10. Average: 6 |
|
|
|
Japanese: RaifuSutira- |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
Lifestealer Gaunt Figure |
7 |
4,150 |
8-43 (7d6+1) Average: 25.5 |
3 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 2-4. Average: 3 |
|
|
|
Japanese: Raitoningu |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
Lightning Savage Figure |
20 |
78,650 |
120-140 (20d2+100) Average: 130 |
-1 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 50-140. Average: 95 |
|
|
|
Japanese: Raika-gasu |
Skeleton Japanese: Gaikotsu |
Demon Japanese: Akuma |
Lycurgus Skeleton |
17 |
70,170 |
177-228 (17d4+160) Average: 202.5 |
-7 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-8. Average: 5 |
|
|
|
Japanese: Mairufikku |
Demon Japanese: Akuma |
Undead Japanese: Fushi |
Maelific Demon |
25 |
361,980 |
145-295 (25d7+120) Average: 220 |
-12 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 46-104. Average: 75 |
|
|
|
Japanese: Majishan |
Robed Man Japanese: Ro-bu o Kita Otoko |
Mage Japanese: Majutsushi |
Magician Robed Man |
2 |
420 |
2-6 (2d3) Average: 4 |
10 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 2-3. Average: 2.5 |
|
|
|
Japanese: Mantikoa |
Strange Animal Japanese: Kimyou na Doubutsu |
Magical Creature Japanese: Mahou Seibutsu |
Manticore Strange Animal |
10 |
5,920 |
12-72 (10d7+2) Average: 42 |
0 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 17-44. Average: 30.5 |
|
|
|
Japanese: Masuta- Ninja |
Crouching Figure Japanese: Uzukumaru Hitokage |
Ninja Japanese: Ninja |
Master Ninja Crouching Figure |
10 |
6,610 |
22-42 (10d3+12) Average: 32 |
2 |
|
2-2 (1d1+1) Average: 2 |
Maximum damage range: 10-28. Average: 19 |
|
|
|
Japanese: Masuta- Shi-fu |
Armored Man Japanese: Yoroi o Kita Otoko |
Thief Japanese: Touzoku |
Master Thief Armored Man |
12 |
4,520 |
26-62 (12d4+14) Average: 44 |
0 |
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 4-18. Average: 11 |
|
|
|
Japanese: Mo-rokku |
Moloch Japanese: Mo-rokku |
Demon Japanese: Akuma |
Moloch Moloch |
30 |
12,530 |
30-450 (30d15) Average: 240 |
-9 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 44-134. Average: 89 |
|
|
|
Japanese: Monku |
Armored Man Japanese: Yoroi o Kita Otoko |
Priest Japanese: Souryo |
Monk Armored Man |
3 |
720 |
5-17 (3d5+2) Average: 11 |
7 |
|
2-6 (2d3) Average: 4 |
Maximum damage range: 5-11. Average: 8 |
|
|
|
Japanese: Maddo Go-remu |
Giant Japanese: Kyojin |
Magical Creature Japanese: Mahou Seibutsu |
Mud Golem Giant |
12 |
15,130 |
122-170 (12d5+110) Average: 146 |
2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 16-64. Average: 40 |
|
|
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Japanese: Mami- |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
Mummy Gaunt Figure |
1 |
2,360 |
7-9 (1d3+6) Average: 8 |
5 |
|
1-6(1d6) Average: 3.5 |
Maximum damage range: 1-6. Average: 3.5 |
|
|
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Japanese: Ma-fi-zu Go-suto |
Unidentified Entity Japanese: Shoutaifumei no Sonzai |
Undead Japanese: Fushi |
Murphy's Ghost Unidentified Entity |
10 |
4,450 |
30-110 (10d9+20) Average: 70 |
-3 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-2. Average: 2 |
|
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Japanese: Ninja |
Crouching Figure Japanese: Uzukumaru Hitokage |
Ninja Japanese: Ninja |
Crouching Figure |
6 |
2,860 |
11-47 (6d7+5) Average: 29 |
5 |
|
2-6 (2d3) Average: 4 |
Maximum damage range: 8-22. Average: 15 |
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Japanese: Nue |
Strange Animal Japanese: Kimyou na Doubutsu |
Magical Creature Japanese: Mahou Seibutsu |
Nue Strange Animal |
5 |
4,000 |
55-100 (5d10+50) Average: 77.5 |
3 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 22-32. Average: 27 |
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Japanese: Obushidian To-tasu |
Mountain of Ice Japanese: Koori no Yama |
Magical Creature Japanese: Mahou Seibutsu |
Obsidian Tortoise Mountain of Ice |
15 |
32,250 |
180-210 (15d3+165) Average: 195 |
-11 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 58-144. Average: 101 |
|
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Japanese: Poizon Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
Poison Giant Giant |
7 |
13,740 |
81-81 (7d1+74) Average: 81 |
3 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 17-40. Average: 28.5 |
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Japanese: Rasetsu |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
Rakshasa Savage Figure |
15 |
12,420 |
63-108 (15d4+48) Average: 85.5 |
-2 |
|
2-2 (1d1+1) Average: 2 |
Maximum damage range: 32-80. Average: 56 |
|
|
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Japanese: Reiba- Ro-do |
Armored Beast Japanese: Yoroi o Kita Kemono |
Animal Japanese: Doubutsu |
Raver Lord Armored Beast |
20 |
20,610 |
130-190 (18d4+60) Average: 160 |
-4 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 50-90. Average: 70 |
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Japanese: Ro-gu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
Rogue Robed Man |
1 |
180 |
4-6 (1d3+3) Average: 5 |
8 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 1-5. Average: 3 |
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Japanese: Rottingu Ko-pusu |
Weird Thing Japanese: Bukimi na Ikimono |
Undead Japanese: Fushi |
Rotting Corpse Weird Thing |
2 |
1,080 |
3-21 (2d10+1) Average: 12 |
7 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 1-8. Average: 4.5 |
|
|
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Japanese: Rubi- Fenikkusu |
Flame Japanese: Honoo |
Magical Creature Japanese: Mahou Seibutsu |
Ruby Phoenix Flame |
20 |
34,360 |
200-300 (20d6+180) Average: 250 |
-7 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 34-108. Average: 71 |
|
|
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Japanese: Saramanda- |
Flame Japanese: Honoo |
Magical Creature Japanese: Mahou Seibutsu |
Salamander Flame |
6 |
3,100 |
8-32 (6d5+2) Average: 20 |
6 |
|
3-4 (1d2+2) Average: 3.5 |
Maximum damage range: 2-16. Average: 9 |
|
|
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Japanese: Samurai |
Kimono-Clad Man Japanese: Kimono Sugata no Otoko |
Fighter Japanese: Senshi |
Samurai Kimono-Clad Man |
7 |
3,890 |
14-56 (7d8+3) Average: 35 |
4 |
|
3-5 (1d3+2) Average: 4 |
Maximum damage range: 8-28. Average: 18 |
|
|
|
Japanese: Sandokuraddo |
Creeping Thing Japanese: Haizuru Mono |
Legend Japanese: Shinwa |
Sandclad Creeping Thing |
10 |
14,150 |
60-140 (10d9+50) Average: 100 |
2 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 15-64. Average: 39.5 |
|
|
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Japanese: Safaia Doragon |
Dragon Japanese: Doragon |
Magical Creature Japanese: Mahou Seibutsu |
Sapphire Dragon Dragon |
25 |
40,570 |
200-250 (25d3+175) Average: 225 |
-8 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 61-180. Average: 120.5 |
|
|
|
Japanese: Sukeiri- Enpuresu |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
Scaly Empress Dragon |
60 |
454,850 |
315-735 (60d8+255) Average: 525 |
-15 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 100-296 Average: 198 |
|
|
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Japanese: Kamaitachi |
Swift Wind Japanese: Hayate |
Magical Creature Japanese: Mahou Seibutsu |
Sickle Weasel Swift Wind |
12 |
7,220 |
12-48 (12d4) Average: 30 |
0 |
|
3-3 (1d1+2) Average: 3 |
Maximum damage range: 2-16. Average: 9 |
|
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Japanese: Saideru |
Giant Skeleton Japanese: Dokuro |
Undead Japanese: Fushi |
Sidelle Giant Skeleton |
18 |
23,210 |
78-132 (18d4+60) Average: 105 |
-2 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 4-32. Average: 18 |
|
|
|
Japanese: So-sara- |
Robed Man Japanese: Ro-bu o Kita Otoko |
Mage Japanese: Majutsushi |
Sorcerer Robed Woman |
5 |
1,200 |
5-20 (5d4) Average: 12.5 |
9 |
|
1-5 (1d5) Average: 3 |
Maximum damage range: 3-7. Average: 5 |
|
|
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Japanese: So-sarisu |
Robed Woman Japanese: Ro-bu o Kita Onna |
Mage Japanese: Majutsushi |
Sorceress Robed Woman |
7 |
3,470 |
7-28 (7d4) Average: 17.5 |
8 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 4-10. Average: 7 |
|
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Japanese: Souru Torappa- |
Demon Japanese: Akuma |
Demon Japanese: Akuma |
Soul Trapper Demon |
6 |
7,960 |
30-42 (6d3+24) Average: 36 |
0 |
|
1-3 (1d3) Average: 2 |
Maximum damage range: 2-6. Average: 4 |
|
|
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Japanese: Sufinkusu |
Strange Animal Japanese: Kimyou na Doubutsu |
Legend Japanese: Shinwa |
Sphinx Strange Animal |
3 |
1,150 |
3-36 (3d12) Average: 19.5 |
5 |
|
1-5 (1d5) Average: 3 |
Maximum damage range: 3-24. Average: 13.5 |
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Japanese: Supurigan |
Giant Japanese: Kyojin |
Undead Japanese: Fushi |
Spriggan Giant |
12 |
15,370 |
52-88 (12d4+40) Average: 70 |
2 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 3-60. Average: 31.5 |
|
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Japanese: Sutinku Suraimu |
Creeping Thing Japanese: Haizuru Mono |
Animal Japanese: Doubutsu |
Stink Slime Creeping Thing |
1 |
130 |
1-2 (1d2) Average: 1.5 |
12 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 1-2. Average: 1.5 |
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Japanese: Suto-mu |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
Storm Savage Figure |
20 |
77,770 |
110-130 (20d2+90) Average: 120 |
-3 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 22-64. Average: 43 |
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Japanese: Sakkyubasu |
Winged Woman Japanese: Tsubasa o Motsu Onna |
Demon Japanese: Akuma |
Succubus Winged Woman |
8 |
7,200 |
8-80 (8d10) Average: 44 |
-2 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 4-56. Average: 30 |
|
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Japanese: Taranchura |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Tarantula Insect |
4 |
900 |
4-24 (4d6) Average: 14 |
5 |
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 2-8. Average: 5 |
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Japanese: Tata-ru |
Armored Man Japanese: Yoroi o Kita Otoko |
Ninja Japanese:Ninja |
Tartar Armored Man |
13 |
9,430 |
65-104 (13d4+52) Average: 84.5 |
-1 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 30-72. Average: 51 |
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Japanese: Za. Hai Masuta- |
Crouching Figure Japanese: Uzukumaru Hitokage |
Ninja Japanese: Ninja |
The High-Master Crouching Figure |
24 |
61,230 |
74-146 (24d4+50) Average: 110 |
-8 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 27-108. Average: 67.5 |
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Japanese: Shi-fu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
Thief Robed Man |
3 |
850 |
4-16 (3d5+1) Average: 10 |
8 |
|
3-7 (1d5+2) Average: 5 |
Maximum damage range: 2-6. Average: 4 |
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Japanese: To-chara- |
Small Figure Japanese: Chiisa na Hitokage |
Fighter Japanese: Senshi |
Torturer Small Figure |
2 |
610 |
2-16 (2d8) Average: 9 |
8 |
|
3-9 (2d4+1) Average: 6 |
Maximum damage range: 1-8. Average: 4.5 |
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Japanese: Toraiasu |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
Trias Savage Figure |
36 |
376,210 |
291-615 (36d10+255) Average: 453 |
-14 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 196-288 Average: 242 |
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Japanese: Tsuinho-ndo Bi-toru |
Insect Japanese: Konchuu |
Insect Japanese: Konchuu |
Twin-Horned Beetle Insect |
6 |
3,630 |
24-54 (6d6+18) Average: 39 |
2 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 18-46. Average: 32 |
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Japanese: Andeddo Uoria- |
Armored Man Japanese: Yoroi o Kita Otoko |
Undead Japanese: Fushi |
Undead Warrior Armored Man |
2 |
550 |
10-18 (2d5+8) Average: 14 |
7 |
|
4-6 (1d3+3) Average: 5 |
Maximum damage range: 2-16. Average: 9 |
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Japanese: Banpaia |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
Vampire Gaunt Figure |
10 |
7,980 |
28-48 (10d3+18) Average: 38 |
0 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 8-14. Average: 11 |
|
|
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Japanese: Banpaia Ro-do |
Vampire Lord Japanese: Banpaia Ro-do |
Undead Japanese: Fushi |
Vampire Lord Vampire Lord |
36 |
0 |
136-388 (36d8+100) Average: 262 |
-8 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 16-32. Average: 24 |
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Japanese: Vi-nasu Mantorappu |
Creeping Thing Japanese: Haizuru Mono |
Magical Creature Japanese: Mahou Seibutsu |
Venus Man-Trap Creeping Thing |
8 |
6,180 |
8-24 (8d3) Average: 16 |
4 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 14-28. Average: 21 |
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Japanese: Uo- Masuta- |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
War Master Savage Figure |
25 |
124,110 |
280-380 (25d5+255) Average: 330 |
-8 |
|
1-1 (1d1) Average: 1 |
Maximum damage range: 57-206 Average: 141.5 |
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Japanese: Wa-baffaro- |
Beast Japanese: Kedamono |
Lycanthrope Japanese: Juujin |
Werebuffalo Beast |
3 |
330 |
6-15 (3d4+3) Average: 10.5 |
7 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 2-12. Average: 7 |
|
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Japanese: Wa-taiga- |
Beast Japanese: Kedamono |
Lycanthrope Japanese: Juujin |
Weretiger Beast |
4 |
3,050 |
5-40 (5d8) Average: 22.5 |
4 |
|
1-8 (1d8) Average: 4.5 |
Maximum damage range: 6-26. Average: 16 |
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Japanese: Uiru O- Uisupu |
Unidentified Entity Japanese: Shoutaifumei no Sonzai |
Magical Creature Japanese: Mahou Seibutsu |
Will O'Wisp Unidentified Entity |
9 |
43,320 |
34-43 (9d2+25) Average: 38.5 |
-12 |
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 22-80. Average: 51 |
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Japanese: Uicchi |
Robed Woman Japanese: Ro-bu o Kita Onna |
Mage Japanese: Majutsushi |
Witch Robed Woman |
3 |
890 |
3-12 (3d4) Average: 7.5 |
9 |
|
6-6 (6d1) Average: 6 |
Maximum damage range: 2-5. Average: 3.5 |
|
|
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Japanese: Uiza-do |
Robed Man Japanese: Ro-bu o Kita Otoko |
Mage Japanese: Majutsushi |
Wizard Robed Man |
10 |
6,240 |
10-40 (10d4) Average: 25 |
9 |
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 2-9. Average: 5.5 |
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Japanese: Shian Nui |
Kimono-Clad Woman Japanese: Kimono o Kita Onna |
Mage Japanese: Majutsushi |
Xian Nui Kimono-Clad Woman |
13 |
4,330 |
26-52 (13d3+13) Average: 39 |
4 |
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 8-16. Average: 12 |
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|
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Japanese: Yasha |
Savage Figure Japanese: Araburu Sugata |
Legend Japanese: Shinwa |
Yaksha Savage Figure |
11 |
6,120 |
11-88 (11d8) Average: 49.5 |
2 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 18-36. Average: 27 |
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Japanese: Ieti |
Huge Beast Japanese: Kyodai na Kemono |
Animal Japanese: Doubutsu |
Yeti Huge Beast |
8 |
5,350 |
24-80 (8d8+16) Average: 52 |
4 |
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 23-48. Average: 35.5 |
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Japanese: Yogi |
Gaunt Figure Japanese: Yatsureta Sugata |
Priest Japanese: Souryo |
Yogi Gaunt Figure |
3 |
400 |
6-18 (3d5+3) Average: 12 |
6 |
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 2-16. Average: 9 |
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Japanese: Zonbi |
Weird Thing Japanese: Bukimi na Ikimono |
Undead Japanese: Fushi |
Zombie Weird Thing |
2 |
650 |
2-16 (2d8) Average: 9 |
6 |
|
1-5 (1d5) Average: 3 |
Maximum damage range: 3-12. Average: 7.5 |
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Monsters by Type | ||||
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(Socordi Only) |
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Cutscene Artwork People, places, and things that are vital to the completion of your quest--so much so that they get special illustrations. |
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The desert kingdom of Almarl is the setting for this Wizardry outing. A strange curse has blighted the land, blackening the skies and creating an ominous maelstrom directly over the palace. Pictured (top) is Almarl besieged by the curse at the beginning of the game and (bottom) a liberated Almarl from the ending sequence. |
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Here's where it all starts . . . take care going down that rather unsafe-looking stairway, as it'd be pretty embarrassing to lose your footing and break your neck before you even got to fight your first monster. This is my favorite "entrance to the maze" image out of all the Wizardry games I've ever played. |
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There are several magical springs scattered around the levels of the Maze. What happens when you bathe in them? Maybe something good . . . maybe something bad . . . there's only one way to find out! Thankfully, there aren't any surprise boss fights lurking in the depths, like there were in the previous Gameboy Wizardry installment, Suffering of The Queen. |
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The long-dead Emperor Halgith has risen from his tomb as an undead horror and placed a terrible curse on the land of Almarl. The blighted kingdom is in desperate need of brave souls willing to venture down into the royal crypts, brave unimaginable dangers, and, hopefully, send the monarch back to his eternal rest again. But, who, or what, is behind Halgith's unholy reawakening? |
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After destroying the undead emperor Halgith, and returning to the castle with his elaborate helmet as proof of your victory, you will be granted a royal audience. However, something seems off about the Princess, as though someone, or something, else, were in control of her body . . . |
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A mysterious stone structure, located on Basement Level 11, that depicts the five elements: earth, trees, metal, fire, and water. Anyone who can unlock its secrets will gain entry into the Underworld, but be warned: few have ever returned from that nightmarish land alive. |
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The true evil power behind Halgith, the Scaly Empress is manipulating events in Almarl from afar by using Princess Manaya as her puppet. Acting through Manaya, the Scaly Empress' ultimate goal is to conquer the mortal world and plunge it into eternal darkness. |
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This lovely young maiden is the heir to Almarl's throne, but, ever since the kingdom began to suffer under Halgith's curse, Manaya has seemed different. While her subjects have just chocked this up to the general despair afflicting them all, the heroes have a suspicion that something more sinister is afoot. After confronting and defeating the Scaly Empress in the depths of the Underworld, they learned that Manaya had been under the mental control of the demonic dragoness. Returning to the Castle triumphant, and presenting Manaya with the Empress' Scale as proof of their deed, the party received a warm welcome and heartfelt thanks for delivering Almarl and Manaya from certain destruction. And so ended another legend in the saga of Wizardry... |
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Level 1 Spells |
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Mage
(Japanese: Dumapikku) Allows you to view a map of the dungeon level that your party currently occupies; your position and all the areas that you've explored to date will be shown. (Japanese: Harito) Small fireball that deals 1-8 points (average: 4.5) of fire damage to a single target. (Japanese: Katino) Attempt to put one group of enemies to sleep. Napping enemies cannot fight back, are easier to hit, and suffer more damage from your blows. (Japanese: Mogurefu) Iron body spell that lowers the Armor Class of the caster by 2 for the duration of a single battle. |
Priest
(Japanese: Badiosu) The inverse of Dios, this spell inflicts 1-8 points (average: 4.5) of non-elemental damage on a single target instead of healing them. (Japanese: Diosu) Lesser healing spell that restores 1-8 hit points (average: 4.5) to a single ally. (Japanese: Karuki) Lesser shield spell that lowers the Armor Class of the entire party by 1 for the duration of a single battle. (Japanese: Miruwa) Lesser light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of thieves detecting secret doors. It only lasts for 40 steps, or until dispelled by entering a magically darkened zone. (Japanese: Po-fikku) Personal defense spell that lowers the Armor Class of the caster by 4 for the duration of a single battle. |
Level 2 Spells |
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Mage
(Japanese: Boratsu) Lesser flesh-to-stone spell which allows you to attempt to petrify a single monster. An enemy turned into stone cannot fight back, is easier to hit, and suffers more damage from your blows. (Japanese: Diruto) Darkness spell that raises the Armor Class of a group of enemies by 2, for the duration of a single battle, increasing your probability of successfully hitting them. (Japanese: Merito) Magical sparks that deal 1-8 points of fire damage (average: 4.5) to all the members of one group of enemies. (Japanese: Sogurefu) Transparency spell that lowers the Armor Class of a party member by 2 for the duration of a single battle. |
Priest
(Japanese: Karufo) Identifies the type of trap, if any, on a treasure bag/chest, with 95% accuracy. (Japanese: Matsu) Stronger shield spell that lowers the Armor Class of the entire party by 2 for the duration of a single battle. (Japanese: Kandi) Gives the coordinates of missing or dead party members in the dungeon so that you know exactly where to look for them (monsters love to loot and move the corpses of slain adventurers.) (Japanese: Montino) Attempt to silence one group of enemies by causing the air around them to stop transmitting sound. Silenced monsters cannot cast spells. |
Level 3 Spells |
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Mage
(Japanese: Korutsu) Creates a magical barrier that may protect the entire party from spells and breath attacks. (Japanese: Kantiosu) Attempt to confuse one group of enemies. (Japanese: Maharito) Firestorm that deals 4-24 points (average: 14) of fire damage to all the members of one group of enemies. (Japanese: Mo-risu) Lesser fear spell. Attempt to frighten one group of enemies, raising their Armor Class by 4 (making them easier to strike) and preventing them from taking any actions other than defending or fleeing. |
Priest
(Japanese: Bamatsu) Greater shield spell that lowers the Armor Class of the entire party by 3 for the duration of a single battle. (Japanese: Diaruko) Cures paralysis, removes the silence effect, and awakens sleepers. (Japanese: Ratsumapikku) Automatically and correctly identifies all opponents for the duration of your stay in the dungeon, or until dispelled. (Japanese: Romiruwa) Greater light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of thieves detecting secret doors. It lasts until you exit the dungeon unless the effect is dispelled or you enter a magically darkened zone. |
Level 4 Spells |
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Mage
(Japanese: Raharito) Inferno that deals 6-36 points (average: 21) of fire damage to all the members of one group of enemies. (Japanese: Ritofeito) Levitation spell that allows the party to float safely above pit traps and chutes in the dungeon floor. The likelihood of monsters ambushing the party (gaining a free round of attacks) is also decreased. It lasts for the duration of your stay in the dungeon or until dispelled. (Japanese: Rokudo) Greater flesh-to-stone spell that may petrify one group of enemies. Monsters transformed into stone cannot fight back, are easier to hit, and suffer more damage from your blows. (Japanese: Tsuzariku) A giant fist crushes a single target, dealing 24-58 points (average: 41) of non-elemental damage. |
Priest
(Japanese: Bariko) Ripping winds deal 6-15 points (average: 10.5) of non-elemental damage to all the members of one group of enemies. (Japanese: Diaru) Stronger healing spell that restores 2-16 hit points (average: 9) to a single ally. (Japanese: Ratsumofisu) Neutralizes any toxins that have poisoned one ally. (Japanese: Mapo-fikku) Persistant shield spell that lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon, or until dispelled. |
Level 5 Spells |
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Mage
(Japanese: Bakorutsu) Erects a magic dampening field around one group of enemies, which may prevent them from casting any spells. (Japanese: Kanito) Attempt to instantly kill all the members of one group of weaker monsters (ranked at experience level 8 or less) by suffocating them. (Japanese: Madaruto) Arctic frost that deals 8-64 points (average: 36) of cold damage to all the members of one enemy group. (Japanese: Pariosu) Cancels out magical energies. When used in combat, it dispels any spell effects monsters have cast on themselves. When used outside of combat, it cancels all the magical effects that you currently have cast on your party (i.e., Lomilwa, Latumapic, Litofeit, and Maporfic). Probably the only reason you would ever want do that is if you wished to go down a chute, but couldn't, because you had previously cast Litofeit. (Japanese: Sokorudi) Randomly summons a group of demonic monsters to aid the party in battle. In order of strength: Hell Beetles, Imps, Gargoyles, Lesser Demons, Succubi, Delf, and Moloch. You cannot directly control these creatures; the game's AI simply plays them like it normally would, except your enemies are the targets instead of you. (Japanese: Basukaia-) Lesser prismatic spray. Attempt to inflict random detrimental effects [death, fear, paralysis, petrification, physical damage (~30), or sleeping] on all the members of one group of enemies. |
Priest
(Japanese: Badi) Lesser death magic. Attempt to instantly slay a single target by stopping their heart from beating. (Japanese: Bamorudi) Randomly summons a group of undead monsters to aid the party in battle. In order of strength: Zombies, Lifestealers, Vampires, Giant Zombies (Poison Type), Dragon Zombies (Flame Type), High Liches, and Vampire Lord. You cannot directly control these creatures; the game's AI simply plays them like it normally would, except your enemies are the targets instead of you. (Japanese: Di) Lesser life magic that revives one fallen comrade with 1 hit point (the character may also age one year and lose one point from their vitality score.) It doesn't work on characters that have been reduced to ashes. There is also a chance of failure, if that happens, the dead character's body will be reduced to dust. (Japanese: Diaruma) Greater healing spell that restores 3-24 hit points (average: 13.5) to a single ally. (Japanese: Fisunoito) Reduce the magic resistance of all enemies by 10%. (Japanese: Ranifo) Attempt to paralyze all the members of one enemy group. Immobilized enemies cannot fight back, are easier to hit, and suffer more damage from your blows. |
Level 6 Spells |
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Mage
(Japanese: Radaruto) Icy annihilation that deals 34-98 points (average: 66) of cold damage to all the members of one group of enemies. (Japanese: Razariku) Two giant fists smash a single target, dealing 64-80 points (average: 72) of non-elemental damage. (Japanese: Rokara) Ultimate death spell. Attempt to instantly destroy all enemies. (Japanese: Mamo-risu) Greater fear spell. Attempt to frighten all enemies, raising their Armor Class by 4 (making them easier to strike) and preventing them from taking any actions other than defending or fleeing. (Japanese: Jiruwan) Disruption spell that deals approximately 1,000 points of damage to a single Undead enemy. |
Priest
(Japanese: Bamiruwa) Attempt to confuse one group of enemies. (Japanese: Rabadi) Life-draining spell that reduces a single target down to 1-8 (average: 4.5) hit points, regardless of their hit point total. That siphoned life force is then transferred to the caster, healing him/her. This spell is a very effective way to substantially weaken powerful foes, even bosses, IF you can manage to get it past their magic resistance. (Japanese: Rokutofeito) Last resort escape spell. The party is teleported out of the dungeon and back to town, but the caster forgets the spell in the process and must relearn it. (Japanese: Madi) Ultimate healing spell that fully restores all the hit points of a single ally and removes all negative status effects. (Japanese: Mogato) Attempt to banish one demon back to the Abyss, permanently removing it from the battle. |
Level 7 Spells |
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Mage
(Japanese: Mahaman) Wish spell that invokes divine intervention on the party's behalf. A deity will appear and present the caster with a choice of one of three randomly picked favors from the following list: - Fully heal/cure/resurrect the entire party. - Disable all enemy spells and breath attacks. - Remove all enemy magic resistance. - Teleport the party out of the battle. - Annihilate all enemies. - Bestow the entire party with a temporary -10 AC bonus. - Refill the entire party's spell slots. - Restore any experience levels that have been drained. This magic is so potent that the caster has to relearn the spell and also loses one experience level, so save it for truly dire situations. (Japanese: Maro-ru) Teleportation spell. Outside of combat, simply select the desired floor of the dungeon, move the cursor onto the square you want to appear in, and, presto, off you go. Note that you cannot teleport to a location that you haven't previously visited (that'd be cheating!) If you use the Malor spell in combat, you will escape the battle and be sent to a random location on that dungeon level, but, beware, if you end up in solid stone, your party will be completely annihilated. (Japanese: Maujiutsu) Greater prismatic spray. Attempt to inflict random detrimental effects [death, fear, paralysis, petrification, physical damage (~30), or sleeping] on all enemies. (Japanese: Tirutoueito) The ultimate attack spell; the catastrophic energies released by this magic deals 10-150 points (average: 80) of non-elemental damage to all enemies. |
Priest
(Japanese: Bakadi) Greater death magic. Attempt to instantly slay an entire group of enemies. (Japanese: Kadoruto) Greater life magic that revives one fallen comrade with full hit points even if all that remains is ashes (the character may also age one year and lose one point from their vitality score.) However, there is still a chance of failure--if the spell doesn't successfully bring a dead character back from their powdery remains, then that party member is lost forever! (Japanese: Mabariko) Devastating meteor shower that inflicts 18-58 points (average: 38) of non-elemental damage on all enemies. (Japanese: Madiaru) Mass healing spell that restores 6-20 hit points (average: 13) to all party members. |
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(Japanese: Buki) |
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(Japanese: Tantou) (Japanese: Tantou) Identification Difficulty: 0 Range: Short Damage: 1-4 (1d4) Average: 2.5 Armor Class: N/A Cursed: No Equip: Fighter, Mage, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $5 / $2 / $2 Shop Stock: Infinite |
(Japanese: Tsue) (Japanese: Tsue) Identification Difficulty: 0 Range: Short Damage: 1-5 (1d5) Average: 3 Armor Class: N/A Cursed: No Equip: All Special Properties: N/A Buy/Sell/Appraise: $10 / $5 / $5 Shop Stock: Infinite |
(Japanese: Tanken) (Japanese: So-do) Identification Difficulty: 0 Range: Short Damage: 1-6 (1d6) Average: 3.5 Armor Class: N/A Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $15 / $7 / $7 Shop Stock: Infinite |
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(Japanese: Ken) (Japanese: So-do) Identification Difficulty: 0 Range: Short Damage: 1-8 (1d8) Average: 4 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $25 / $12 / $12 Shop Stock: Infinite |
(Japanese: Meisu) (Japanese: Meisu) Identification Difficulty: 1 Range: Short Damage: 2-6 (1d5+1) Average: 4 Armor Class: N/A Cursed: No Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $30 / $15 / $15 Shop Stock: Infinite |
(Japanese: Supia-) (Japanese: Nagai Bou) Identification Difficulty: 2 Range: Long Damage: 2-6 (1d5+1) Average: 4 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $250 / $125 / $125 Shop Stock: Infinite |
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(Japanese: Fureiru) (Japanese: Nagai Bou) Identification Difficulty: 2 Range: Long Damage: 1-7 (1d7) Average: 4 Armor Class: N/A Cursed: No Equip: Fight, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $400 / $200 / $200 Shop Stock: Infinite |
(Japanese: Yumi) (Japanese: Yumi) Identification Difficulty: 1 Range: Long Damage: 2-8 (1d7+1) Average: 5 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $300 / $150 / $150 Shop Stock: Infinite |
(Japanese: Kogata no Yumi) (Japanese: Yumi) Identification Difficulty: 3 Range: Long Damage: 2-7 (1d6+1) Average: 4.5 Armor Class: N/A Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $600 / $300 / $300 Shop Stock: 1 |
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(Japanese: Batoru Akkusu) (Japanese: Ono) Identification Difficulty: 3 Range: Short Damage: 8-14 (2d4+6) Average: 11 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,700 / $850 / $850 Shop Stock: 1 |
(Japanese: Namakura na Ken) (Japanese: So-do) Identification Difficulty: 4 Range: Short Damage: 1-8 (1d8) Average: 4 Armor Class: N/A Cursed: Yes Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,700 / $850 / $850 Shop Stock: None |
(Japanese: Shamushi-ru) (Japanese: So-do) Identification Difficulty: 3 Range: Short Damage: 3-9 (2d4+1) Average: 6 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,700 / $850 / $850 Shop Stock: 1 |
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(Japanese: Katana) (Japanese: Katana) Identification Difficulty: 3 Range: Short Damage: 7-13 (2d4+5) Average: 10 Armor Class: N/A Cursed: No Equip: Samurai and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,700 / $850 / $850 Shop Stock: 1 |
(Japanese: Chizome no Fureiru) (Japanese: Nagai Bou) Identification Difficulty: 8 Range: Long Damage: 5-9 (1d5+4) Average: 7 Armor Class: +2 Cursed: Yes Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $2,000 / $1,000 / $1,000 Shop Stock: None |
(Japanese: Seiryuu Tou) (Japanese: So-do) Identification Difficulty: 4 Range: Short Damage: 1-12 (1-12) Average: 6.5 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,000 / $1,000 / $1,000 Shop Stock: 1 |
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(Japanese: Jyuji Shuriken) (Japanese: Enban) Identification Difficulty: 4 Range: Long Damage: 1-8 (1d8) Average: 4 Armor Class: N/A Cursed: No Equip: Ninja Special Properties: N/A Buy/Sell/Appraise: $2,000 / $1,000 / $1,000 Shop Stock: 1 |
(Japanese: Mo-ningusuta-) (Japanese: Tekkyuu) Identification Difficulty: 5 Range: Long Damage: 4-10 (1d7+3) Average: 7 Armor Class: N/A Cursed: No Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,000 / $1,000 / $1,000 Shop Stock: 1 |
(Japanese: Haruba-do) (Japanese: Nagai Bou) Identification Difficulty: 5 Range: Long Damage: 7-13 (2d4+5) Average: 10 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: 1 |
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(Japanese: Kurosubou) (Japanese: Yumi) Identification Difficulty: 5 Range: Long Damage: 7-13 (1d7+6) Average: 10 Armor Class: N/A Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: None |
(Japanese: Katai Tsue) (Japanese: Tsue) Identification Difficulty: 5 Range: Short Damage: 2-6 (1d5+1) Average: 4 Armor Class: N/A Cursed: No Equip: All Special Properties: N/A Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: 1 |
(Japanese: Kirisaki no Ken) (Japanese: So-do) Identification Difficulty: 6 Range: Short Damage: 7-12 (1d6+6) Average: 9.5 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: 1 |
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(Japanese: Tsuranuki no Tanken) (Japanese: So-do) Identification Difficulty: 6 Range: Short Damage: 2-7 (1d6+1) Average: 4.5 Armor Class: N/A Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $4,000 / $2,000 / $2,000 Shop Stock: None |
(Japanese: Naginata) (Japanese: Nagai Bou) Identification Difficulty: 7 Range: Long Damage: 7-17 (2d6+5) Average: 12 Armor Class: N/A Cursed: No Equip: Samurai and Ninja Special Properties: N/A Buy/Sell/Appraise: $5,000 / $2,500 / $2,500 Shop Stock: None |
(Japanese: Ho-ri- Bassha-) (Japanese: Nagai Bou) Identification Difficulty: 5 Range: Long Damage: 9-15 (1d7+8) Average: 12 Armor Class: N/A Cursed: No Equip: Priest and Bishop Special Properties: N/A Buy/Sell/Appraise: $7,500 / $3,750 / $3,750 Shop Stock: None |
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(Japanese: Chinmoku no Tsue) (Japanese: Tsue) Identification Difficulty: 6 Range: Short Damage: 4-8 (1d5+3) Average: 6 Armor Class: N/A Cursed: No Equip: Mage, Priest, Bishop, and Lord Special Properties: (Item breakage: 10% chance) Buy/Sell/Appraise: $5,000 / $2,500 / $2,500 Shop Stock: None |
(Japanese: Nejireta no Tsue) (Japanese: Tsue) Identification Difficulty: 11 Range: Short Damage: 1-4 (1d4) Average: 2.5 Armor Class: +2 Cursed: Yes Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Akuma Tsukai no Tsue) (Japanese: Tsue) Identification Difficulty: 8 Range: Short Damage: 3-11 (2d5+1) Average: 7 Armor Class: N/A Cursed: No Equip: Mage, Bishop, and Samurai Special Properties: (Item breakage: 15% chance) Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
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(Japanese: Nekuromansa- no Tsue) (Japanese: Tsue) Identification Difficulty: 8 Range: Short Damage: 5-10 (1d6+4) Average: 7.5 Armor Class: N/A Cursed: No Equip: Priest, Bishop, and Lord Special Properties: (Item breakage: 15% chance) Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Sabitsuita Tsurugi) (Japanese: So-do) Identification Difficulty: 11 Range: Short Damage: 6-12 (1d7+5) Average: 9 Armor Class: +1 Cursed: Yes Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Hebii Akkusu) (Japanese: Ono) Identification Difficulty: 9 Range: Short Damage: 10-20 (2d6+8) Average: 15 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,500 / $4,250 / $4,250 Shop Stock: None |
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(Japanese: Ryouba no Ono) (Japanese: Ono) Identification Difficulty: 9 Range: Short Damage: 12-24 (4d4+8) Average: 18 Armor Class: +2 Cursed: Yes Equip: Fighter, Samurai, and Ninja Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $8,500 / $4,250 / $4,250 Shop Stock: None |
(Japanese: Hebi no Meisu) (Japanese: Meisu) Identification Difficulty: 8 Range: Short Damage: 1-8 (1d8) Average: 4.5 Armor Class: N/A Cursed: No Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Mapputatsu no Ken) (Japanese: So-do) Identification Difficulty: 8 Range: Short Damage: 8-17 (1d10+7) Average: 12.5 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $4,000 / $2,000 / $2,000 Shop Stock: None |
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(Japanese: Fausuto Haruba-do) (Japanese: Nagai Bou) Identification Difficulty: 9 Range: Long Damage: 8-20 (4d4+4) Average: 14 Armor Class: N/A Cursed: No Equip: Fighter and Lord Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $10,000 / 5,000 / 5,000 Shop Stock: None |
(Japanese: Barudashu) (Japanese: Hanma-) Identification Difficulty: 10 Range: Long Damage: 10-20 (2d6+8) Average: 15 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Wa-sureiya-) (Japanese: So-do) Identification Difficulty: 10 Range: Short Damage: 2-11 (1d10+1) Average: 6.5 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
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(Japanese: Hebii Kurosubou) (Japanese: Yumi) Identification Difficulty: 11 Range: Long Damage: 10-18 (2d5+8) Average: 14 Armor Class: N/A Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
(Japanese: Mahou Tsukai no Yumi) (Japanese: Yumi) Identification Difficulty: 13 Range: Long Damage: 6-12 (1d7+5) Average: 9 Armor Class: N/A Cursed: No Equip: Mage Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
(Japanese: Tatsujin no Katana) (Japanese: Katana) Identification Difficulty: 13 Range: Short Damage: 7-19 (3d5+4) Average: 13 Armor Class: N/A Cursed: No Equip: Samurai Special Properties: Buy/Sell/Appraise: $14,000 / $7,000 / $7,000 Shop Stock: None |
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Throwing Stars (Japanese: Hoshigata Shuriken) (Japanese: Enban) Identification Difficulty: 12 Range: Long Damage: 6-20 (2d8+4) Average: 13 Armor Class: N/A Cursed: No Equip: Ninja Special Properties: N/A Buy/Sell/Appraise: $14,000 / $7,000 / $7,000 Shop Stock: 0 |
(Japanese: Raifusuti-ra-) (Japanese: So-do) Identification Difficulty: 15 Range: Short Damage: 8-24 (4d5+4) Average: 16 Armor Class: +1 Cursed: Yes Equip: Fighter, Samurai, Lord, and Ninja Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $14,000 / $7,000 / $7,000 Shop Stock: None |
(Japanese: Kashina-to no Ken) (Japanese: Bure-do) Identification Difficulty: 12 Range: Short Damage: 12-22 (2d6+10) Average: 17 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $15,000 / $7,500 / $7,500 Shop Stock: None |
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(Japanese: Nunchaku) (Japanese: Buki) Identification Difficulty: 18 Range: Short Damage: 5-13 (2d5+3) Average: 9 Armor Class: N/A Cursed: No Equip: Priest and Ninja Special Properties: N/A Buy/Sell/Appraise: $15,000 / $7,500 / $7,500 Shop Stock: None |
(Japanese: Burakku Japando) (Japanese: So-do) Identification Difficulty: 13 Range: Short Damage: 12-24 (2d7+10) Average: 18 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $30,000 / $15,000 / $15,000 Shop Stock: None |
(Japanese: Aku no Sa-beru) (Japanese: So-do) Identification Difficulty: 18 Range: Short Damage: 10-22 (4d4+6) Average: 16 Armor Class: N/A (Evil) / +1 (Good/Neutral) Cursed: No (Evil) / Yes (Good/Neutral) Equip: Fighter, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $30,000 / $15,000 / $15,000 Shop Stock: None |
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(Japanese: Kagayama no Tsue) (Japanese: Tsue) Identification Difficulty: 18 Range: Short Damage: 4-18 (2d8+2) Average: 11 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $60,000 / $30,000 / $30,000 Shop Stock: None |
Spear (Japanese: Shunuri no Yari) (Japanese: Nagai Bou) Identification Difficulty: 17 Range: Long Damage: 12-22 (2d6+10) Average: 17 Armor Class: N/A Cursed: No Equip: Samurai Special Properties: Buy/Sell/Appraise: $150,000 / $75,000 / $75,000 Shop Stock: None |
(Japanese: Kogarasumaru) (Japanese: Katana) Identification Difficulty: 16 Range: Short Damage: 10-25 (3d6+7) Average: 17.5 Armor Class: -1 Cursed: No Equip: Samurai Special Properties: (Item breakage: 5% chance) Buy/Sell/Appraise: $140,000 / $70,000 / $70,000 Shop Stock: None |
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(Japanese: Doujigiri) (Japanese: Katana) Identification Difficulty: 16 Range: Short Damage: 4-32 (4d8) Average: 18 Armor Class: N/A Cursed: No Equip: Samurai Special Properties: (Item breakage: 50% chance) Buy/Sell/Appraise: $140,000 / $70,000 / $70,000 Shop Stock: None |
Throwing Stars (Japanese: Happou Shuriken) (Japanese: Enban) Identification Difficulty: 16 Range: Long Damage: 7-28 (3d8+4) Average: 17.5 Armor Class: N/A Cursed: No Equip: Ninja Special Properties: Buy/Sell/Appraise: $140,000 / $70,000 / $70,000 Shop Stock: 0 |
(Japanese: Touzoku no Tantou) (Japanese: Tantou) Identification Difficulty: 18 Range: Short Damage: 1-6 (1d6) Average: 3.5 Armor Class: N/A Cursed: No Equip: Thief and Ninja Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $50,000 / $25,000 / $25,000 Shop Stock: None |
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(Japanese: Daichi no Fureiru) (Japanese: Nagai Bou) Identification Difficulty: 19 Range: Long Damage: 12-18 (3d3+9) Average: 15 Armor Class: N/A (Gnomes) / +1 (Others) Cursed: No (Gnomes) / Yes (Others) Equip: Priest Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $600,000 / $300,000 / $300,000 Shop Stock: None |
(Japanese: Toragoroshi no Yari) (Japanese: Nagai Bou) Identification Difficulty: 19 Range: Long Damage: 3-39 (3d13) Average: 21 Armor Class: N/A Cursed: No Equip: Fighter, Samurai, and Lord Special Properties: (Item breakage: 75% chance) Buy/Sell/Appraise: $500,000 / $250,000 / $250,000 Shop Stock: None |
(Japanese: Aishing Daga-) (Japanese: Tantou) Identification Difficulty: 19 Range: Long Damage: 5-8 (3d2+2) Average: 6.5 Armor Class: -1 (Hobbits) / +1 (Others) Cursed: No (Hobbits) / Yes (Others) Equip: Thief Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $800,000 / $400,000 / $400,000 Shop Stock: None |
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Knight's Blade (Japanese: Sabitsu Kishi Yaiba) (Japanese: Bure-do) Identification Difficulty: 19 Range: Short Damage: 1-4 (1d4) Average: 2.5 Armor Class: +2 (Humans) / +1 (Others) Cursed: Yes Equip: Lord Special Properties: (Item breakage: 100% chance, but, instead of disappearing, Rusted Knight Sword becomes the Baking Blade) Buy/Sell/Appraise: $0 / $0 / $4,000 Shop Stock: None |
Battle Axe (Japanese: Kongou no Senpu) (Japanese: Ono) Identification Difficulty: 18 Range: Short Damage: 4-48 (4d12) Average: 26 Armor Class: N/A (Dwarf) / +1 (Others) Cursed: No (Dwarf) / Yes (Others) Equip: Fighter Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $800,000 / $400,000 / $400,000 Shop Stock: None |
(Japanese: Kodama no Yumi) (Japanese: Yumi) Identification Difficulty: 19 Range: Long Damage: 7-17 (2d6+5) Average: 12 Armor Class: -1 (Elf) / +1 (Others) Cursed: No (Elf) / Yes (Others) Equip: Mage Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $700,000 / $350,000 / $350,000 Shop Stock: None |
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(Japanese: Kunai) (Japanese: Buki) Identification Difficulty: 19 Range: Short Damage: 8-32 (3d9+5) Average: 20 Armor Class: N/A (Evil) / +1 (Others) Cursed: No (Evil) / Yes (Good, Neutral) Equip: Ninja Special Properties: (Item breakage: 50% chance) Buy/Sell/Appraise: $50,000 / $25,000 / $25,000 Shop Stock: None |
(Japanese: Muramasa) (Japanese: Buki) Identification Difficulty: 19 Range: Short Damage: 5-50 (5d5+10) Average: 27.5 Armor Class: N/A Cursed: No Equip: Samurai Special Properties: (Item breakage: 50% chance) Buy/Sell/Appraise: $1,000,000 / $500,000 / $500,000 Shop Stock: None |
(Japanese: Ekusukariba-) (Japanese: So-do) Identification Difficulty: 19 Range: Short Damage: 15-35 (5d5+10) Average: 25 Armor Class: N/A Cursed: No Equip: Fighter and Lord Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $150,000 / $75,000 / $75,000 Shop Stock: None |
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(Japanese: Beikingu Bure-do) (Japanese: Bure-do) Identification Difficulty: 19 Range: Short Damage: 16-34 (6d4+10) Average: 25 Armor Class: N/A (Humans) / +1 (Others) Cursed: No (Humans) / Yes (Others) Equip: Lord Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $900,000 / $450,000 / $450,000 Shop Stock: None |
(Japanese: Yoroi) |
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(Japanese: Ro-bu) (Japanese: Ro-bu) Identification Difficulty: 0 Armor Class: -1 Cursed: No Equip: All Special Properties: N/A Buy/Sell/Appraise: $15 / $7 / $7 Shop Stock: Infinite |
(Japanese: Kawa no Yoroi) (Japanese: Yoroi) Identification Difficulty: 0 Armor Class: -2 Cursed: No Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $30 / $15 / $15 Shop Stock: Infinite |
(Japanese: Kusari Katabira) (Japanese: Yoroi) Identification Difficulty: 0 Armor Class: -3 Cursed: No Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $70 / $35 / $35 Shop Stock: Infinite |
(Japanese: Doumaru Yoroi) (Japanese: Yoroi) Identification Difficulty: 2 Armor Class: -4 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $200 / $100 / $100 Shop Stock: Infinite |
(Japanese: Pure-to Meiru) (Japanese: Yoroi) Identification Difficulty: 2 Armor Class: -5 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $750 / $375 / $375 Shop Stock: Infinite |
(Japanese: Kusatta Kawa Yoroi) (Japanese: Yoroi) Identification Difficulty: 6 Armor Class: +1 Cursed: Yes Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: None |
Leather Armor (Japanese: Katai Kawa Yoroi) (Japanese: Yoroi) Identification Difficulty: 3 Armor Class: -3 Cursed: No Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Hikaru Kusari Katabira) (Japanese: Yoroi) Identification Difficulty: 3 Armor Class: -4 Cursed: No Equip: Fighter, Priest, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Musha Yoroi) (Japanese: Yoroi) Identification Difficulty: 3 Armor Class: -5 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Masurao no Yoroi) (Japanese: Yoroi) Identification Difficulty: 3 Armor Class: -6 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Akuma no Muneate) (Japanese: Yoroi) Identification Difficulty: 8 Armor Class: -3 Cursed: Yes Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: None |
Leather Armor (Japanese: Gouka na Kawa Yoroi) (Japanese: Yoroi) Identification Difficulty: 6 Armor Class: -4 Cursed: No Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $6,000 / $3,000 / $3,000 Shop Stock: None |
(Japanese: Noroi no Kusari Kitabira) (Japanese: Yoroi) Identification Difficulty: 6 Armor Class: +1 Cursed: Yes Equip: Fighter, Priest, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $6,000 / $3,000 / $3,000 Shop Stock: None |
(Japanese: Erufu no Kusari Kitabira) (Japanese: Yoroi) Identification Difficulty: 6 Armor Class: -5 (Elves) / +1 (Others) Cursed: No (Elves) / Yes (Others) Equip: Fighter, Priest, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $6,000 / $3,000 / $3,000 Shop Stock: None |
(Japanese: Gokujou no Yoroi) (Japanese: Yoroi) Identification Difficulty: 6 Armor Class: -7 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $6,000 / $3,000 / $3,000 Shop Stock: None |
(Japanese: Anadarake no Yoroi) (Japanese: Yoroi) Identification Difficulty: 13 Armor Class: -3 Cursed: Yes Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Chuuritsu no Yoroi) (Japanese: Yoroi) Identification Difficulty: 8 Armor Class: -7 (Neutral) / +1 (Good/Evil) Cursed: No (Neutral) / Yes (Good/Evil) Equip: Fighter, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Daimyou no Yoroi) (Japanese: Yoroi) Identification Difficulty: 10 Armor Class: -6 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Norowareta Ro-bu) (Japanese: Ro-bu) Identification Difficulty: 16 Armor Class: +2 Cursed: Yes Equip: All Special Properties: N/A Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
(Japanese: Guren no Ro-bu) (Japanese: Ro-bu) Identification Difficulty: 6 Armor Class: -4 (Evil) / +1 (Good/Neutral) Cursed: No (Evil) / Yes (Good/Neutral) Equip: All Special Properties: Buy/Sell/Appraise: $4,000 / $2,250 / $2,250 Shop Stock: None |
(Japanese: Dispuressa- Ro-bu) (Japanese: Ro-bu) Identification Difficulty: 14 Armor Class: -3 Cursed: No Equip: All Special Properties: Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
(Japanese: Aku no Yoroi) (Japanese: Yoroi) Identification Difficulty: 18 Armor Class: -8 (Evil) / +1 (Good/Neutral) Cursed: No (Evil) / Yes (Good/Neutral) Equip: Fighter, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $150,000 / $75,000 / $75,000 Shop Stock: None |
(Japanese: Koori no Kusari Kitabira) (Japanese: Yoroi) Identification Difficulty: 15 Armor Class: -6 Cursed: No Equip: Fighter, Priest, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $150,000 / $75,000 / $75,000 Shop Stock: None |
(Japanese: Misuriru Pure-to Meiru) (Japanese: Yoroi) Identification Difficulty: 18 Armor Class: -10 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $275,000 / $137,500 / $137,500 Shop Stock: None |
(Japanese: Akai Toodoshi) (Japanese: Yoroi) Identification Difficulty: 18 Armor Class: -8 Cursed: No Equip: Samurai Special Properties: Buy/Sell/Appraise: $300,000 / $150,000 / $150,000 Shop Stock: None |
(Japanese: Seinaru Yoroi) (Japanese: Yoroi) Identification Difficulty: 19 Armor Class: -10 Cursed: No Equip: Lord Special Properties: (Item breakage: 50% chance) Buy/Sell/Appraise: $1,000,000 / $500,000 / $500,000 Shop Stock: None |
(Japanese: Menoukou) (Japanese: Yoroi) Identification Difficulty: 19 Armor Class: -5 Cursed: Yes Equip: All Special Properties: (Item breakage: 33% chance) Buy/Sell/Appraise: $1,000,000 / $500,000 / $500,000 Shop Stock: None |
(Japanese: Tate) |
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(Japanese: Tate) (Japanese: Tate) Identification Difficulty: 0 Armor Class: -1 Cursed: No Equip: Fighter, Priest, Thief, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $40 / $20 / $20 Shop Stock: Infinite |
(Japanese: Tetsu no Tate) (Japanese: Tate) Identification Difficulty: 2 Armor Class: -2 Cursed: No Equip: Fighter, Priest, and Lord Special Properties: N/A Buy/Sell/Appraise: $200 / $100 / $100 Shop Stock: Infinite |
(Japanese: Kataate) (Japanese: Bougu) Identification Difficulty: 3 Armor Class: -2 Cursed: No Equip: Fighter, Thief, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Sasae no Tate) (Japanese: Tate) Identification Difficulty: 4 Armor Class: -3 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $2,000 / $1,000 / $1,000 Shop Stock: None |
(Japanese: Utsuru no Tate) (Japanese: Tate) Identification Difficulty: 12 Armor Class: N/A Cursed: Yes Equip: Fighter and Lord Special Properties: Buy/Sell/Appraise: $7,000 / $3,500 / $3,500 Shop Stock: None |
(Japanese: Mamori no Tate) (Japanese: Tate) Identification Difficulty: 11 Armor Class: -5 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $7,000 / $3,500 / $3,500 Shop Stock: None |
(Japanese: Aku no Tate) (Japanese: Tate) Identification Difficulty: 16 Armor Class: -4 (Evil) / +1 (Good/Neutral) Cursed: No (Evil) / Yes (Good/Neutral) Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $25,000 / $12,500 / $12,500 Shop Stock: None |
(Japanese: Sode Yoroi) (Japanese: Yoroi) Identification Difficulty: 19 Armor Class: -5 Cursed: No Equip: Samurai Special Properties: Buy/Sell/Appraise: $125,000 / $62,500 / $62,500 Shop Stock: None |
(Japanese: Jyotei no Uroko) (Japanese: Uroko) Identification Difficulty: 17 Armor Class: -4 Cursed: Yes Equip: Fighter, Samurai, Lord, and Ninja Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $0 / $0 / $100,000 Shop Stock: None |
(Japanese: Kabuto) |
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(Japanese: Kawa no Kabuto) (Japanese: Kabuto) Identification Difficulty: 1 Armor Class: -1 Cursed: No Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $100 / $50 / $50 Shop Stock: Infinite |
(Japanese: Tetsu no Kabuto) (Japanese: Kabuto) Identification Difficulty: 3 Armor Class: -2 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Kiiro no Boushi) (Japanese: Boushi) Identification Difficulty: 8 Armor Class: +3 Cursed: Yes Equip: All Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $3,000 / $1,500 / $1,500 Shop Stock: None |
(Japanese: Nintai no Kabuto) (Japanese: Kabuto) Identification Difficulty: 8 Armor Class: -3 Cursed: No Equip: Fighter, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Tekkamen) (Japanese: Kabuto) Identification Difficulty: 13 Armor Class:-4 Cursed: No Equip: Fighter and Lord Special Properties: N/A Buy/Sell/Appraise: $13,000 / $6,500 / $6,500 Shop Stock: None |
(Japanese: Mahou no Sa-kuretto) (Japanese: Bougu) Identification Difficulty: 14 Armor Class: -1 Cursed: No Equip: Mage Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $25,000 / $12,500 / $12,500 Shop Stock: None |
(Japanese: Tsuki no O no Kabuto) (Japanese: Kabuto) Identification Difficulty: 18 Armor Class: -3 Cursed: No Equip: Samurai Special Properties: (Item breakage: 3% chance) Buy/Sell/Appraise: $20,000 / $10,000 / $10,000 Shop Stock: None |
(Japanese: Koutei no Kabuto) (Japanese: Kabuto) Identification Difficulty: 10 Armor Class: N/A Cursed: Yes Equip: Mage and Lord Special Properties: Buy/Sell/Appraise: $0 / $0 / $4,000 Shop Stock: None |
(Japanese: Kote) |
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(Japanese: Kawa no Kote) (Japanese: Kote) Identification Difficulty: 3 Armor Class: -1 Cursed: No Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $500 / $250 / $250 Shop Stock: Infinite |
(Japanese: Tetsu no Kote) (Japanese: Kote) Identification Difficulty: 4 Armor Class: -2 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: 1 |
(Japanese: Gin no Kote) (Japanese: Kote) Identification Difficulty: 8 Armor Class: -3 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Mantisu Guro-bu) (Japanese: Kote) Identification Difficulty: 10 Armor Class: -3 Cursed: No Equip: Fighter, Priest, Samurai, and Lord Special Properties: Buy/Sell/Appraise: $15,000 / $7,500 / $7,500 Shop Stock: None |
(Japanese: Hobitto no Kote) (Japanese: Kote) Identification Difficulty: 8 Armor Class: -3 (Hobbits) / +1 (Others) Cursed: No (Hobbits) / Yes (Others) Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja Special Properties: Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Misuriru no Kusari Kote) (Japanese: Kote) Identification Difficulty: 18 Armor Class: -4 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $150,000 / $75,000 / $75,000 Shop Stock: None |
(Japanese: Sonota) |
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(Japanese: Akari no Makimono) (Japanese: Makimono) Identification Difficulty: 1 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $50 / $25 / $25 Shop Stock: Infinite |
(Japanese: Houseki no Yubiwa) (Japanese: Yubiwa) Identification Difficulty: 2 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 5% chance) Buy/Sell/Appraise: $1,000 / $500 / $500 Shop Stock: Infinite |
(Japanese: Rubi- no Surippa) (Japanese: Kimyou na Mono) Identification Difficulty: 3 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $4,000 / $2,000 / $2,000 Shop Stock: None |
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(Japanese: Kizugusuri) (Japanese: Po-shon) Identification Difficulty: 1 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $100 / $50 / $50 Shop Stock: Infinite |
(Japanese: Gekiyaku) (Japanese: Po-shon) Identification Difficulty: 2 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $500 / $250 / $250 Shop Stock: 3 |
(Japanese: Kemuridama) (Japanese: Po-shon) Identification Difficulty: 1 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $300 / $150 / $150 Shop Stock: Infinite |
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(Japanese: Dokukeshi) (Japanese: Po-shon) Identification Difficulty: 1 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $200 / $100 / $100 Shop Stock: Infinite |
(Japanese: Kitsukegusuri) (Japanese: Po-shon) Identification Difficulty: 2 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $400 / $200 / $200 Shop Stock: Infinite |
(Japanese: Tokkouyaku) (Japanese: Po-shon) Identification Difficulty: 3 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: 1 |
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(Japanese: Nemuri no Makimono) (Japanese: Makimono) Identification Difficulty: 2 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $200 / $100 / $100 Shop Stock: 2 |
(Japanese: Ikazuchi no Makimono) (Japanese: Makimono) Identification Difficulty: 4 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $1,500 / $750 / $750 Shop Stock: 1 |
(Japanese: Kamaitachi no Makimono) (Japanese: Makimono) Identification Difficulty: 3 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $1,000 / $500 / $500 Shop Stock: 1 |
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(Japanese: Honoo no Makimono) (Japanese: Makimono) Identification Difficulty: 5 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $1,200 / $600 / $600 Shop Stock: 1 |
(Japanese: Fuujin no Yubiwa) (Japanese: Yubiwa) Identification Difficulty: 6 Armor Class: -1 Cursed: No Equip: Priest, Bishop, and Lord Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Yakimono no Yubiwa) (Japanese: Yubiwa) Identification Difficulty: 8 Armor Class: +3 Cursed: Yes Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $100,000 / $50,000 / $50,000 Shop Stock: None |
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(Japanese: Daiya no Yubiwa) (Japanese: Yubiwa) Identification Difficulty: 4 Armor Class: -2 Cursed: No Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $500,000 / $250,000 / $250,000 Shop Stock: None |
(Japanese: Wakagaeri no Ishi) (Japanese: Ishi) Identification Difficulty: 15 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Kokoro no Ishi) (Japanese: Ishi) Identification Difficulty: 15 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
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(Japanese: Inori no Ishi) (Japanese: Ishi) Identification Difficulty: 15 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Chikara no Ishi) (Japanese: Ishi) Identification Difficulty: 15 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
(Japanese: Inochi no Ishi) (Japanese: Ishi) Identification Difficulty: 15 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 85% chance) Buy/Sell/Appraise: $12,000 / $6,000 / $6,000 Shop Stock: None |
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(Japanese: Shinpiteki na Ishi) (Japanese: Ishi) Identification Difficulty: 13 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 70% chance) Buy/Sell/Appraise: $8,000 / $4,000 / $4,000 Shop Stock: None |
(Japanese: Touzoku no Pikku) (Japanese: Kimyou na Mono) Identification Difficulty: 8 Armor Class: -1 Cursed: No Equip: Thief and Ninja Special Properties: (Item breakage: 70% chance) Buy/Sell/Appraise: $100,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Niji no Mayoke) (Japanese: Amyuretto) Identification Difficulty: 7 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: 1 |
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(Japanese: Kiri no Mayoke) (Japanese: Amyuretto) Identification Difficulty: 3 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Koori no Mayoke) (Japanese: Amyuretto) Identification Difficulty: 5 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $30,000 / $15,000 / $15,000 Shop Stock: None |
(Japanese: Tasogare no Manto) (Japanese: Manto) Identification Difficulty: 2 Armor Class: -1 Cursed: No Equip: All Special Properties: (Item breakage: 10% chance) Buy/Sell/Appraise: $5,000 / $2,500 / $2,500 Shop Stock: None |
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(Japanese: Yamiyo no Manto) (Japanese: Manto) Identification Difficulty: 3 Armor Class: -2 Cursed: No Equip: All Special Properties: (Item breakage: 20% chance) Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Manatsu no Manto) (Japanese: Manto) Identification Difficulty: 13 Armor Class: -3 Cursed: No Equip: Fighter and Lord Special Properties: (Item breakage: 25% chance) Buy/Sell/Appraise: $100,000 / $50,000 / $50,000 Shop Stock: None |
(Japanese: Hooate) (Japanese: Bougu) Identification Difficulty: 17 Armor Class: -2 Cursed: No Equip: Samurai Special Properties: Buy/Sell/Appraise: $25,000 / $12,500 / $12,500 Shop Stock: None |
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(Japanese: Shinobi no Masuku) (Japanese: Bougu) Identification Difficulty: 14 Armor Class: -1 Cursed: No Equip: Ninja Special Properties: Buy/Sell/Appraise: $25,000 / $12,500 / $12,500 Shop Stock: None |
(Japanese: Kawa no Suneate) (Japanese: Bougu) Identification Difficulty: 4 Armor Class: -1 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $2,500 / $1,250 / $1,250 Shop Stock: 1 |
(Japanese: Uingu Bu-tsu) (Japanese: Bougu) Identification Difficulty: 5 Armor Class: -2 Cursed: No Equip: All Special Properties: (Item breakage: 25% chance) Buy/Sell/Appraise: $5,000 / $2,500 / $2,500 Shop Stock: None |
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(Japanese: Hagane no Suneate) (Japanese: Bougu) Identification Difficulty: 10 Armor Class: -2 Cursed: No Equip: Fighter, Samurai, Lord, and Ninja Special Properties: N/A Buy/Sell/Appraise: $10,000 / $5,000 / $5,000 Shop Stock: None |
(Japanese: Erufu no Haribou) (Japanese: Kimyou na Mono) Identification Difficulty: 16 Armor Class: -1 Cursed: No Equip: All Special Properties: Buy/Sell/Appraise: $50,000 / $25,000 / $25,000 Shop Stock: None |
(Japanese: Mahaman no Sho) (Japanese: Shomotsu) Identification Difficulty: 19 Armor Class: N/A Cursed: No Equip: All Special Properties: (Item breakage: 100% chance) Buy/Sell/Appraise: $500,000 / $250,000 / $250,000 Shop Stock: None |
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(Japanese: Tensei no Sho) (Japanese: Shomotsu) Identification Difficulty: 5 Armor Class: N/A Cursed: No Equip: N/A Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $0 / $0 / $10,000 Shop Stock: None |
(Japanese: Kuramashi no Ke-pu) (Japanese: Manto) Identification Difficulty: 5 Armor Class: -2 Cursed: No Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $0 / $0 / $0 Shop Stock: None |
(Japanese: Fukurou no Hitomi) (Japanese: Houseki) Identification Difficulty: 5 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $500 Shop Stock: None |
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(Japanese: Suna no Medaru) (Japanese: Medarion) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $1,000 Shop Stock: None |
(Japanese: Hakamori no Kagi) (Japanese: Kagi) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $2,500 Shop Stock: None |
(Japanese: Genbu no Zou) (Japanese: Kame no Chouzou) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $5,000 Shop Stock: None |
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(Japanese: Byakko no Zou) (Japanese: Tora no Chouzou) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $5,000 Shop Stock: None |
(Japanese: Suzaku no Zou) (Japanese: Tori no Chouzou) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $5,000 Shop Stock: None |
(Japanese: Seiryuu no Zou) (Japanese: Ryuu no Chouzou) Identification Difficulty: 10 Armor Class: N/A Cursed: No Equip: N/A Special Properties: Buy/Sell/Appraise: $0 / $0 / $5,000 Shop Stock: None |
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(Japanese: Yomi no Hougyoku) (Japanese: O-bu) Identification Difficulty: 15 Armor Class: -2 Cursed: No Equip: All Special Properties: (Item breakage: 0% chance) Buy/Sell/Appraise: $0 / $0 / $50,000 Shop Stock: None |
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ENEMIES: Antlion Larva, Bandit, Bloody Bat, Creeping Vine, Giant Ant, Magician, Murphy's Ghost*, Rogue, Stink Slime, Torturer, Undead Warrior, Were Buffalo, and Yogi. IMPORTANT ITEMS: None. OBJECTIVE: I strongly recommend that you build up several experience levels on this introductory floor (watch out for Undead Warriors, Werebuffaloes, and Yogis, as they're pretty tough opponents for low-level adventurers), and upgrade your equipment at Boltac's to the best stuff he offers, before moving down to the second level. When you're ready, go up to the Northeast corner, search for the secret door, and proceed down to Basement 2. EVENTS (1N-2E) A large altar is illuminated with a pale, moon-like light. There is a white statue. You can fight the classic Murphy's Ghost enemy over-and-over again in this location, if you so desire. MESSAGES (1N-0E) This door doesn't have a keyhole. Yet, you sense that a great adventure lies beyond. The stairs behind this seemingly impassable door are actually a quick shortcut to the final stage of the game, Level ?, the Underworld, but you won't be able to open it until after you've beaten the final boss, so just forget about it for now. (4N-7E; 5N-7E; 8N-3E; 8N-5E) This passage has been blocked completely by a cave-in. It seems that there is no choice but to seek out another path. These are probably hints that you need to search for secret doors in order to find the stairs down to the next floor. (7N-7E) As I adventure, I will exchange information. Let's inspect everything. Periodically, someone, or something, will leave helpful tips on this wall for you to read. The messages usually change after you accomplish something particularly noteworthy. Tip #1: "To stop the quicksand, you must be off the stairs." This is a hint that you need to find, and pull, the lever on B4 to stop the cascade of sand that will prevent your party from exploring most of the level. Tip #2: "5, 6, and 7 are three-in-one. Though entangled with each other, there is likely something to be found." This is a hint that levels 5, 6, and 7 are one, large interconnected maze and that, through careful navigation, you may find something of value (the Gravekeeper's Key). Tip #3: "Earth, tree, metal, fire, and water. The former does not win the latter. Open the sealed underworld." This is a reference to the puzzle you must solve on level 11 involving the four saint beasts' statues and the Altar of the Five Elements. Tip #4: "The Underworld is the realm of devils. Beware of black magic!" The Underworld is bad news and populated by the legions of Hell...I don't think you needed anyone to tell you that, right? (10N-5E; 10N-6E) An intense fear of the darkness suddenly arises within you. In dismay, your party hastily retreats. You need the Owl's Pupil item to pass through this pitch black corridor. (12N-4E) A raised stone is on the floor, profanity is carved upon it. I'm not sure what the significance of this is, but it doesn't seem important. |
ENEMIES: Asher, Bishop, Charmer, Cleric, Hobbit Archer, Lesser Ninja, Monk, Rogue, Sorcerer, Sphinx, Tarantula, Thief, Torturer, Twin-Horned Beetle, Undead Warrior, Witch, Yogi, and Zombie. IMPORTANT ITEMS: None. OBJECTIVE: Make your way over to the Northwest corner (picking the lock on the door along the way) and go down to the third basement. It's not essential, but you can also take the stairs in the central secret room back up to the first floor to access the isolated Southern area that you couldn't reach. There's nothing terribly important up there, but you can beat on Murphy's Ghost if you want to. MESSAGES (12N-4E; 13N-4E) A section of the floor sinks down as you step forward, and, with a tremendous crash, a wall of stone slams down before your eyes, blocking the way. You can't make any progress in this direction, regardless of whether you approach from the North (the corridor) or South (the elevator room), so you'll have to take a different route. |
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ENEMIES: Asher, Bandit, Bishop, Charmer, Cleric, Hobbit Archer, Lesser Ninja, Monk, Ninja, Rogue, Sorcerer, Sphinx, Tarantula, Undead Warrior, Witch, Yogi, and Zombie. IMPORTANT ITEMS: Owl's Pupil (Fukuro no Hitomi) OBJECTIVE: Make your way down to the Southeast corner and proceed on to the next level (the Owl's Pupil is on this floor, but you need to go down to Level 4, and then take the elevator you'll find back up here, in order to reach the isolated area where it's located). The large yellow arrows are shutters that will close the passage behind you when you pass, so choose your path carefully. EVENTS (5N-7E) Looking down at us from the wall is a statue modeled in the shape of an owl. The right eye of the owl shines faintly with an amber color. (After searching) Character picked up an item. Search the statue to acquire the Owl's Pupil. With this, you'll finally be able to pass through the dark corridor on Basement Level 1 to reach the 10N-4E elevator, which will speed up exploration considerably. |
ENEMIES: Asher, Basilisk, Bloody Bat, Cockatrice, Elephant, Executioner, Garuda, Ghoul, Giant Scorpion, Huge Centipede, Jinniya, King Cobra, Monk, Mummy, Rotting Corpse, Salamander, Samurai, Sandclad*, Sorcerer, Soul Trapper, Torturer, Were Tiger, and Witch. IMPORTANT ITEMS: Sand Medal (Suna no Medaru) OBJECTIVE: The first order of business is to search 1N-8E and pick "Yes" (Hai) when asked whether you wish to pull the lever or not. With that out of the way, you're free to explore. You can finally access the 10N-4E elevator now. Use it to go back to the third floor and obtain the Owl's Pupil item. Finally, defeat the first boss, Sandclad, to acquire the Sand Medal item, which grants access to the 10N-0E elevator (you won't be able to go deeper than level 7 in the dungeon without this important item). Note that you can skip Sandclad for now and move on to get the Gravekeeper's Key first if you prefer. EVENTS (1N-8E) There's something strange about the atmosphere of this whole room. (After searching:) Hidden in the wall, you find a lever. It appears to allow the sand to run. Do you pull the lever? (Yes/No). If you don't search this area and pull the lever you find, you'll be taken for a merry ride along the light blue path shown on the map the moment you step outside the one-way door onto 2N-15E (which terminates in a drop down a chute onto the next level if you haven't cast Litofeit). It's impossible to fully explore this floor until you turn off this cascading stream of sand. (6N-12E) Before you is a spring of clear blue water. The footprints of many animals can be seen around its edges. There is a spring. Do you enter? (Yes/No) This hidden pool will completely heal/cure any character that bathes in it, and there is no limit to the number of times that you can use it, so take advantage of it whenever you can. (9N-11E) Sand has been spread across the floor of one side of the hall. Something appears to be swimming through it. As you get closer, whatever it is picks up speed. Suddenly, the sand erupts before your eyes! This is your first boss encounter: 2-3 Sandclads along with some Giant Scorpions (and Huge Centipedes if you're unlucky). After defeating them, you'll acquire the Sand Medal item (make sure that you have an empty slot in one of your characters' inventories before triggering the battle!). TIP: You can accumulate a lot of experience points here by discarding the Sand Medal everytime you win, which will reset the boss fight, so that you can battle the Sandclads over-and-over again. This is a particularly attractive option when you also factor in the close proximity of the healing pool! MESSAGES (10N-1E) Quicksand, filled with Antlions, swirls at your feet. In this state, the way is impassable. You need the Sand Medal item, which you can obtain from the boss fight on this floor, to access the elevator. |
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ENEMIES: Armored Rhinoceros, Basilisk, Chimera, Cockatrice, Dark Priest, Elephant, Executioner, Gargoyle, Ghoul, Giant Scorpion, Huge Centipede, Hungry Ghost, King Cobra, Lesser Ninja, Lifestealer, Monk, Salamander, Samurai, Sorcerer, Sorceress, Sphinx, Tarantula, Undead Warrior, Venus Man-Trap, Were Tiger, Yeti, Yogi, and Zombie. IMPORTANT ITEMS: Gravekeeper's Key (Hakamori no Kagi) OBJECTIVE: Levels 5-7 are one big, interconnected maze. Work your way back-and-forth between the three floors, via the various stairs, chutes, and teleporters, to reach the 1N-0E elevator area, which is where you'll find the Gravekeeper's Key item that you'll need on level 9. EVENTS (0N-0E) There is a room covered in sand. One of the Sandclads has probably been here. The room looks to have been the quarters of the gravekeeper. (After searching:) Character picks up item. It would appear that the Sandclads killed the tomb's caretaker in his home (or maybe he was transformed into a Sandclad?) Search this spot to find the Gravekeeper's Key item. Don't forget to cast Litofeit, if you haven't already done so, as there's a chute right in front of these coordinates. MESSAGES (14N-0E; 14N-14E; 15N-1E) Triple floor. I believe this comment refers to the multiple access points between levels 5-7. |
ENEMIES: Chaos, Chimera, Dark Priest, Gandharva, Gargoyle, Garuda, Gorgon, High Priest, Hobbit Archer, Lich, Lifestealer, Murphy's Ghost, Nue, Rogue, Samurai, Thief, Torturer, Vampire, Venus Man-Trap, Undead Warrior, Wizard, Xian Nui, and Yeti. IMPORTANT ITEMS: None. OBJECTIVE: Levels 5-7 are one big, interconnected maze. Work your way back-and-forth between the three floors, via the various stairs, chutes, and teleporters, to reach the 1N-0E elevator area, which is where you'll find the Gravekeeper's Key item that you'll need on level 9. |
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ENEMIES: Charmer, Chimera, Dark Priest, Gandharva, Gargoyle, Garuda, Gorgon, Hatamoto, High Priest, Hobbit Archer, Lich, Lifestealer, Manticore, Master Ninja, Nue, Poison Giant, Rogue, Samurai, Sorcerer, Sorceress, Sphinx, Thief, Torturer, Twin-Horned Beetle, Undead Warrior, Vampire, Will O'Wisp, Wizard, Xian Nu, and Zombie. IMPORTANT ITEMS: None. OBJECTIVE: Levels 5-7 are one big, interconnected maze. Work your way back-and-forth between the three floors, via the various stairs, chutes, and teleporters, to reach the 1N-0E elevator area, which is where you'll find the Gravekeeper's Key item that you'll need on level 9. |
ENEMIES: Armored Rhinoceros, Basilisk, Bishop, Dark Priest, Efreet, Executioner, Fate Spinner, Frost Giant, Giant Zombie (Fire/Poison), High Wizard, Hobbit Archer, Hungry Ghost, Lesser Demon, Lifestealer, Monk, Nue, Salamander, Soul Trapper, Succubus, Tarantula, Tartar, Thief, Twin-Horned Beetle, Venus Man-Trap, Weretiger, Witch, Yaksha, Yeti, and Zombie. IMPORTANT ITEMS: None. OBJECTIVE: There's nothing of importance on this floor. Unless you feel like exploring and/or battling monsters for experience/gold/items, move on to level 9. EVENTS (6N-13E) Before you lies a spring of blood-colored water. A poster affixed to the wall reads, "Even if you're lucky, avoid." There is a spring. Enter? (Yes/No) Bathing in this pool is a risky venture. On the plus side, it may make your character younger by one year, on the negative side, it might age them one year, or, even worse, kill them outright. As the sign recommends, you're probably better off leaving it alone, as the risks outweigh the rewards. MESSAGES (12N-3E) That sanctity of these graves seems to have been violated. Wandering through this maze of the unliving can come to no good. |
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ENEMIES: Basilisk, Dark Priest, Fate Spinner, Fire Giant, Garuda, Ghoul, Giant Zombie (Fire), Gorgon, High Wizard, Hobbit Archer, Hungry Ghost, Jinniya, Lesser Demon, Lifestealer, King Cobra, Manticore, Master Thief, Mud Golem, Nue, Rotting Corpse, Salamander, Sickle Weasel, Soul Trapper, Spriggan, Succubus, Torturer, Will O'Wisp, Witch, Yaksha, and Zombie. IMPORTANT ITEMS: None. OBJECTIVE: Use the Gravekeeper's Key to open up the room with the chute down to level 10, and then dive down said hole. EVENTS (1N-7E) Broken armor and empty bottles are piled up like garbage on the floor. An odor fills the air. Look for something? It's possible to reclaim items that you recently discarded from this pile of junk (think of it like the recycle bin on your computer desktop). Not particularly useful, unless you accidentally threw away something important. (7N-8E) Before you a flowing spring sparkles with all the colors of the rainbow. You detect a faint, strange smell in the air. There is a spring. Do you enter? (Yes/No) A variety of bad effects will befall anyone foolish enough to bathe in this suspicious pool (paralysis, fear, poisoning, etc.) I might as well call it what it is: prismatic spray water (too bad you couldn't bottle it and toss it on monsters, eh?) |
ENEMIES: Assassin, Arch Wizard, Armored Rhinoceros, Baramon, Basilisk, Chimera, Cold Dragon, Dark Priest, Dragon Zombie (Cold/Eight-Forked Serpent/Flame), Eight-Forked Serpent, Elephant, Fire Giant, Flack, Flame Dragon, Frost Giant, Gargoyle, Garuda, Giant Zombie (Fire/Frost), Gorgon, Greater Demon, Halgith*, Hatamoto, High Ninja, High Priest, High Priestess, High Sorceress, Hobbit Archer, Jinniya, Lesser Demon, Manticore, Master Ninja, Master Thief, Mud Golem, Murphy's Ghost, Ninja, Nue, Poison Giant, Salamander, Samurai, Sickle Weasel, Sorcerer, Sorceress, Sphinx, Spriggan, Tartar, Thief, Twin-Horned Beetle, Will O'Wisp, Wizard, Yeti. IMPORTANT ITEMS: Emperor's Helmet (Kotei no Kabuto). OBJECTIVE: Locate and battle the next boss, Halgith, and obtain the Emperor's Helmet item as spoils (don't equip it, as it's cursed, and you'll be giving it up soon anyway). Return to the castle with said trophy to receive your reward and advance the game's story. Finally, after you're healed and rested up, come back to this level and make your way down the stairs to level 11. EVENTS (2N-10E) Before you, a spring sparkles like silver. A black ring surrounds the circumference. There is a spring. Do you enter? (Yes/No) Diving into this pool with completely restore any character's spell slots, and there's no limit to the number of times that you can do so, so take advantage of it whenever you can. (7N-8E) There is a bonfire burning in the center of the room. You see signs of recent activity. The lid of the coffin suddenly opens, and a growling shadow rises up from the casket and growls, "You're a fool, a damn fool! You unwelcome bastards don't know anything. I'll have your lives for food!" Boss battle with the evil undead emperor Halgith and his Efreet lackeys (along with some Salamanders and Basilisks if you're unlucky)! Defeating him will net your party the Emperor's Helmet item. With physical proof of Halgith's destruction, you should immediately return to the castle and present it to demonstrate your valor. MESSAGES (12N-7E) The musty atmosphere is choking. All the signs are worrisome. The scent of blood is on the air. You're in the deepest layer of the crypt now, the Ancient Emperor must be near... |
ENEMIES: Air Giant, Arch Wizard, Basilisk, Cold Dragon, Dark Priest, Dragon Zombie (Cold/Earth/Eight-Forked Serpent/Flame), Earth Dragon, Eight-Forked Serpent, Executioner, Fire Giant, Flack, Flame Dragon, Frost Giant, Gargoyle, Garuda, Giant Zombie (Cold/Fire/Poison), Hatamoto, High Priest, High Sorceress, High Wizard, Hobbit Archer, Ivory Tiger*, Jinniya, Lich, Lifestealer, Lycurgus, Mud Golem, Murphy's Ghost, Nue, Obsidian Tortoise*, Ruby Phoenix*, Salamander, Sapphire Dragon*, Sickle Weasel, Sidelle, Sorceress, Sphinx, Storm, Vampire, Venus Man-Trap, War Master*, Weretiger, Yaksha, and Yeti. IMPORTANT ITEMS: Ivory Tiger Statue (Byakko no Zou), Obsidian Tortoise Statue (Genbu no Zou), Ruby Phoenix Statue (Suzaku no Zou), Sapphire Dragon Statue (Seiryuu no Zou), and the Underworld Jewel (Yomi no Hougyoku). OBJECTIVE:Defeat the four Saint Beast bosses and obtain their respective statues. Place said artifacts in the proper configuration in the Altar of Five Elements to trigger the next boss battle with War Master. After defeating him, you'll get the Underworld Jewel, which you'll need to proceed onwards into the final level of the dungeon. EVENTS (8N-7E) There is a large stone structure; five kinds of patterns are hewn into the surface. There is a recess in each pattern, where something is apparently made to fit. (After obtaining the four statues) The altar begins to shift noisily, revealing the mouth of a huge hole. Out of the previously sealed pit leaps an unruly figure! (After defeating War Master) I think we should follow into the pit of the Abyss. The party prepares to dance amongst the darkness. You need to place the four statues of the Saint Beasts in their proper locations in order to proceed onward. Put the Obsidian Tortoise Statue in the South (Minami), the Ivory Tiger Statue in the East (Higashi), the Ruby Phoenix Statue in the West (Nishi), and the Sapphire Dragon Statue in the Center (Chyuuou) to solve the puzzle [North (Kita) remains empty.] BEWARE: Successfully completing this puzzle will trigger a boss fight with War Master and his colleagues Storm and Lightning (along with some Yaksha if you're unlucky), so make sure you're prepared for a tough battle. After defeating him, you'll get the Underworld Jewel item, which opens the way into Hell. (3N-7E) Boss battle with the Ruby Phoenix and its Flame Dragon buddies (along with some Fire Giants and Salamanders if you're unlucky). You'll recieve the Ruby Phoenix Statue item for beating them. (7N-12E) Boss battle with the Sapphire Dragon and its Earth Dragon buddies (along with an Arch Wizard and a Mud Golem if you're unlucky). You'll recieve the Sapphire Dragon Statue item for beating them. (8N-3E) Boss battle with the Ivory Tiger and its Eight-Forked Dragon friend (along with some High Sorceresses and Hatamoto if you're unlucky). You'll recieve the Ivory Tiger Statue item for beating them. (12N-8E) Boss battle with the Obsidian Tortoise and its Cold Dragon buddies (along with some Frost Giants and Yetis if you're unlucky). You'll recieve the Obsidian Tortoise Statue item for beating them. MESSAGES (4N-7E) Patron of fire. The Ruby Phoenix lurks behind this door. (7N-11E) Patron of trees. The Sapphire Dragon lurks behind this door. (8N-4E) Patron of metal. The Ivory Tiger lurks behind this door. (11N-8E) Patron of water. The Obsidian Tortoise lurks behind this door. |
ENEMIES: Air Giant, Arch Demon*, Arch Wizard, Armored Rhinoceros, Assassin, Baramon, Basilisk, Chaos, Cold Dragon, Death*, Delugean, Despairant*, Dragon Zombie (Cold/Earth/Flame), Earth Dragon, Eight-Forked Serpent, Executioner, Fate Spinner, Fire Giant, Flack, Flame Dragon, Fly Premiere*, Frost Giant, Gandharva, Gargoyle, Garuda, Giant Zombie (Fire/Frost/Poison), Greater Demon, Hatamoto, High Priest, High Priestess, Jinniya, Laughing Thruster, Lesser Demon, Lich, Lightning, Lycurgus, Maelific*, Master Ninja, Mud Golem, Murphy's Ghost, Ninja, Rakshasa, Raver Lord, Salamander, Scaly Empress*, Sickle Weasel, Sidelle, Soul Trapper, Storm, Succubus, Tartar, The High-Master, Trias*, Vampire, Venus Man-Trap, Wizard, Xian Nui, and Yeti. IMPORTANT ITEMS: Empress' Scale (Joutei no Uroko). OBJECTIVE: NOTE: You can't use the Lv7 Malor spell to travel around this floor, or to move to a different level of the dungeon (if you try, you just get sent back to the same square you started from.) However, you can still use Malor to escape a battle. This is it, the final level of the dungeon. Make your way through the many teleporters, periodically fighting six incredibly powerful bosses along the way (or you can skip these battles via the secret door shortcuts) and then confront your final opponent, the Scaly Empress. You'll get the Empress' Scale item for defeating her (don't equip it, as it's cursed, and you'll be giving it up soon anyway); return to the castle with said item to complete the game and see the ending. Of course, Wizardry games never truly end, so, after the credits, you're free to dive right back into the game and continue leveling up your characters and trying to obtain one of every item for Boltac's Trading Post.. EVENTS (1N-2E; 2N-10E; 7N-2E; 9N-13E; 14N-15E; 15N-2E) Each of these squares represents a random boss battle with either Arch Demon (with Lycurgus, and possibly Greater Demons and Lesser Demons), Despairant (with Greater Demons, and possibly Lesser Demons and Gargoyles), Death (with Sidelles and a Lich, and possibly some Vampires), Trias (with Lightning, Storm, and some Rakshasa), Fly Premier (with Fate Spinner, and possibly Succubi and Soul Trappers), or Maelific (with Air Giants, and possibly Sickle Weasels and Jinniyae). While you can fight all of these foes if you wish (they're worth LOTS of experience and have the best item drops in the game), take note that it's possible to skip them via the secret door shortcuts (which is probably the wiser course of action, considering that each creature is extremely dangerous and you're likely to use up a lot spells/items taking them down--resources you'll probably wish you had when you reach the final boss.) Keep in mind that all six of these boss fights reset if you leave the Underworld, so, you're going to have to deal with them, one way or another, everytime you attempt to make it through this floor. (8N-7E) There is an injured woman from your reality. Though her face is incredibly beautiful, her smile is cold and ruthless. She opens her mouth to speak: "That girl (Manaya) is a bud about to bloom. She is my mouth and ears. As innocent as the virgin lily, she is my key to dominate the outside world. Your intereference will not be permitted. Despite all your efforts, here you die." Her appearance suddenly changes into something terrible! This is the final battle, your party versus the Scaly Empress, a Despairant, and some Greater and Lesser demons. Defeat them all to obtain the Empress' Scale item, and return to the castle with it (there's a convenient set of stairs that go straight up to the first floor of the dungeon in the back of the chamber), as proof of her destruction, to beat the game. MESSAGES (7N-7E) Unexpectedly powerful and dreadful things without compare may attack. Watch out! This is not the kind of place where you can just come and go as you please. I believe this is a warning about the powerful bosses that inhabit this area, as well as the fact that the Malor spell will not function properly on this floor. |
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