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Sparring Pit
of Green Cliffs Inn


In a circle of sand 30 feet in diameter, Men of Honor may settle Their disputes, challenge Their Brothers for sport and wagers, practice their skills with weapons.

Death Spars are allowed with prior approval of the Owners.


The Sparring Pit of Green Cliffs Inn is a circle of sand, 30 feet in diameter surrounded by viewing stands. Weapons are kept in racks under the viewing stands. The Pit also has complete serving facilities for refreshments for contestants and audience.

All Free are welcome to come and watch or participate. Spectators may not be harmed or in any way attacked by other spectators or Combatants. No unaccompanied slaves are allowed.



Sparring Weapons

Battle Axe w/shield

Long Sword w/shield

Short Sword w/shield

Staff

Sparring Rules
Combatants may elect to use either of two systems for scoring a Spar - Dice or Judges. If the Combatants cannot agree on which system to use, Dice shall be used except for Death Spars.

Death Spars:

Death Spars shall be judged only, using three judges.

Each combatant shall choose one judge, not of their homestone, family or camp.

These two judges shall select the third judge.

Only one weapon shall be used.

The challenged combatant shall take first post or defer first post to His opponent.

The Spar shall continue till two of three judges agree that a fatal blow has been struck or until two of three judges agree that one combatant has suffered sufficient injuries as to render Him incapacitated or dead.

The only thing at stake in a Death Spar is the life of the Combatants, the Winner shall take nothing from His opponent other than His life.

It should be noted, that killing does not restore honor to the Victor nor does it take honor away from He who is slain. Honor is found in how You act in Your life and death. While it cannot be taken, it can be forgotten or lost.


Judging and Scoring:

Dice:

Ubar, High Jarls, Cheiftans, First swords and Assassins 30 side dice
Warriors 26 side dice
guards and pit fighters 24 side dice
FW have defense dice of 20 sides

Points
Points score as follows:
1-14 = 0 points
15-19 = 1 point
20-24 = 2 points
25-30 = 4 points

The higher the point total on a die, the harder the hit or strike and Combatants are to take this into account on subsequent posts

Lifepoints: All Combatants start with 30 life points
Spar match is to 15
Blood match to 20


Throws
Single 6 sided die
1 miss - 0 pt
2&3 outer ring - 1 pt
4&5 inner ring - 2 ptsBr> 6 bulls eye - 3 pts

Throws go to 10 points


Judges:

Pre-Combat Post
The Pre-Combat post may be given in any form, but should include the following elements;
· Physical Description
· Description of Weapons
· Pre-Fight Maneuvers
Each Warrior MUST do pre-Combat posts simultaneously.

· Judges should take special note of the relative size of the Combatants. It is very important when judging realism. If we are to believe that a Warrior is of sufficient size to pin the arms of another male Warrior, it is then unrealistic to believe that he can also do back flips. Likewise a small agile Warrior attempting to block the blow of a huge brute might just get an arm broken in the block.

· Only weapons supplied by Green Cliffs Inn may be used and only one weapon is used at a time. This rule may be waived by agreement of both Combatants

· The Pre-Fight Maneuvers consist of stance, movement and any other actions the Warriors wish to include. It is important for the judges to visualize the actions of the Warriors to determine the position of the Warriors prior to the fight, and their ability to attack or react to attack. Pre-Fight maneuvers will also be used in a non-challenge fight to determine which Warrior gets the first post. This will normally go to the more aggressive Warrior.

· Pre Fight Posting MUST be simultaneous. If judges are of the opinion that one Warrior violated this rule, they should award the fight to the other as a point of honor.

After Combat Notes:
Judging combat posts is no simple task. Each post should be carefully watched to determine its potential effectiveness. The following things should be taken into consideration when looking at a post;
· How realistic was the post? Did it make sense? Was it well planned? Did the Warrior do a back flip to get away from a blow, losing sight of his opponent it the process, and then aim a perfectly placed sword slash to a vulnerable position? This is the sort of super-human action that judges should not allow.
· How realistic was a defensive action? Would it have worked? Did the 160-pound Warrior stop a sword blow by a 275 pounder with his blade in front of him, probably not!
· How well did the post fit together with previous posts? If the judge determined that the Warrior was hit in the arm in the previous post, did he use this arm to attack in this post? If so, this should be taken into consideration.
· The tempo of the fight. Who has control of tempo is very important. If the 160 pound warrior has the 275 pounder running all over the sand pit deflecting blows and chasing, then to believe the 275 pounder all the sudden gets a grip on himself and forces a strong overbearing attack is not believable. Likewise, if the big brute has the smaller Warrior backed up against the side of the pit; he has gained an advantage of tempo.
· Remember, YOU ARE THE JUDGES. Do not allow a posting to do your judging for you. Remember that each posting is an ATTEMPT to do something. It does not automatically carry with it success, just because the poster says so. If a Warrior posts;

"I take my two handed sword and swing it at your sword arm, severing it above the wrist so that you’re hand and the sword in it fall to the floor."

The judges should only consider that the Warrior made a slashing blow at his opponents sword arm, above the wrist. After the opponent makes its defensive posting, ITS UP TO YOU TO DETERMINE SUCCESS, NOT THE POSTERS.
· Remember that the second poster in a turn will be allowed to strike a blow without response, directly followed by a judge’s decision on that turn. If the first poster left himself completely open to this attack, rule it for the second poster, but if not, consider adjudicating this last attack in the next turn.
· Determine the amount of actions that may be done in each posting. What this means is that in a single posting, if a Warrior drinks his paga, deflects a blow, dodges a leg kick, slashes with a sword, overpowers his opponent, pulls a dagger, throws a dagger, does a back flip, and collars a slave ... this might be a bit much in one posting. Limit a poster to what is realistic.
· At the end of the fight, the judges award the fight to the victor.
· One post may include one defensive and one offensive move or combination.
· One post by each Combatant is considered a turn.
· Fight will be a minimum of six posts per Combatant.
· The challenged Combatant will be awarded His choice of first or second post.
· If this is not a challenge fight, the judges will award the first post based on pre-fight posting activities, with an eye towards the more aggressive Warrior.
· Any actions may be included in a combat post.
· At the conclusion of the turn, the judges will determine wounds delivered to each Warrior. The judge’s decision may not be disputed.

In some instances, Judges may be unavailable and the Combatants do not wish to rely on the Dice scoring system. In these instances:

1. Each spar, regardless of weapon is limited to six(6) posts

2. Contestants are Honor-bound to acknowledge strikes and hits by their opponent

3. Only weapons supplied by Green Cliffs Inn may be used and only one weapon is used at a time

4. The scoring of these matches will be based on which party is more likely to have won had the fight been real. With staffs, scoring is by counting coup (touch)




Weapons of Gor