Figuring Skills:
((3 ± Int Modifier)*4)+4 Skill Points at the 1st level
(4+Int Modifer) +1 Skill Points with each subsequent level
Note: The +4 and +1 apply only to humans and mutants (i.e. not aliens or robots). A character begins with at least 4 points and gains at least 1 point each level.
You may have no more than 3 + your level ranks in any skill.
General Skills
Acrobatics (1 pt./rank) (Dex) - Your ability to perform acrobatic stunts such as tumbling.
Breaking and Entering (1 pt./rank) (Dex) - Can not be used by Lawful Good characters Your ability to pick locks, jimmy open doors etc.
Climb (General) (1 pt./rank) (Str) - Your ability to climb up and down surfaces.
Computer Literacy (1 pt./rank) (Int) - Your ability to operate a computer, call up data, run programs etc.
Cooking (1 pt./rank) (Wis) - Your ability to make things which taste good out of basic ingredients.
Dancing (1 pt./rank) (Dex) - Your ability to shake your groove thang. You must get a seperate rank for each style. Ballroom, Swing, Urban, Salsa, Line/Square, Ballet, Ethnic (Celtic, Russian etc.)
Disguise (1 pt./rank) (Cha) - Your ability to hide your true apperence.
Escape Artist(1 pt./rank) (Dex) - Ability to move out of bonds and if high enough prisons.
First Aid (1 pt./rank) (Wis) - Ability to help wounded and injured persons for short periods.
Forgery (2 pts./rank) (Int) -Can not be used by Lawful Good characters The ability to create fake ID's, passports etc.
Gambling (1 pt./rank) (Int) - Skill in games of chance, also the abilty to tell if a game is rigged.
Hide (1 pt./rank) (Dex) - Your ability not to be seen.
Interigation (1 pt./rank) (Cha) - Your ability to question a prisoner.
Jumping (1 pt./rank) (Str) - Your ability to jump.
Listen (1 pt./rank) (Wis) - Your ability to hear.
Play Instrument (1 pt./rank) (Dex) - Your ability to play a particular instrument. You must buy ranks in every instrument you play.
Research (1 pt./rank) (Int) - The ability to gather information.
Ride (1 pt./rank) (Dex) - The ability to remain on a beast's back while moving quickly.
Search (1 pt./rank) (Wis) - The ability to find a certain object or minute details. Also to detect forgeries.
Shadow (1 pt./rank) (Dex) - The ability to follow a subject without their knowledge.
Singing (1 pt./rank) (Cha) - Your ability to carry a tune.
Sneak (1 pt./rank) (Dex) - Your ability not to heard while moving.
Spot (1 pt./rank) (Wis)- The ability to see a hiding being or motion.
Swimming (1 pt./rank) (Str) - Your ability to move in and under water. (Note there is a -1 Swimming penalty for every 5 pounds of weight you carry.)
Theft (1 pt./rank) (Dex) - Can not be used by Lawful Good characters Your ability to take what is not yours.
Vehicle Control - (Dex)
Bicycle (1 pt./rank)
Motor Vehicles (1 pt./rank)
Motorcycle (1 pt./rank)
Piloting (2 pts./rank)
Your ability to control and steer various vehicles.
Wilderness Survival (1 pt./rank) (Wis) - Your ability to survive in the wild, to hunt game and to have the game not hunt you. Also, your ability to hunt, trap and fish.
Social Skills
Diplomacy (2 pts./rank) (Wis) - Your ability to compromise and negotiate terms.
Conning (1 pt./rank) (Wis) - Can not be used by Lawful Good characters Your ability to lie and cheat.
Intimidation (1 pt./rank) (Wis) - Can not be used by Lawful Good characters Your ability to use violence or the threat of violence to get your way.
Etiquette and Manners (1 pt./rank) (Wis) - The general behavior of the 'well-breed' portion of the population. (Skill is for the society of your choice usually your own.)
Language Skills(Int)
Each language requires 2 pts. for language comprehention and 2 pts. for literacy. Your Native Language is automatic.
Indo-European English, French, German, Hindi, Italian, Russian, Ukranian, Spanish, Swedish
Sino-Tibetan Chinese (Mandrian), Thai, Burmese, Tibetan
Black African Nilo-Saharan, Niger-Kordofanian, Khoisan
Malayo-Polynesian Filipino, Maori, Malagasy
Dravidian Sinhala, Tamil
Afro-Asian Arabic, Hebrew (modern), Hebrew (ancient), Aramaic
Japanese-Korean Japanese, Korean
Ural-Altaic Finnish, Hungarian, Mongol, Manchu, Turkish
Mon-Khmer Khmer, Vietnamese, Lao
Other Amerindian, Aboriginal Languages etc.
Computer Binary,C++, HTML etc.
Languages that you could learn through things like classes or audio cassettes are always justifiable, for instance an English speaking human learning Thai. Those that you would most likely not learn in this manner require justification, for instance, a Spanish speaking human learning Vampiric.
Knowledge Skills (Int)
Knowledge of:
Anthropology (2 pts./rank) - Knowledge of the peoples, politics and cultures of the world.
Current Events (2 pts./rank) - Knowledge of the current tides of the world at large.
High Culture (1 pts./rank) - Knowledge of the theatre, opera and other forms of 'high' culture.
Humanities (2 pts./rank) - Knowledge of Local and World History (the past); Literature (books); Philosophy (knowledge); or Theology (religion)
Mathematics (2 pts./rank) - Knowledge of numbers and formula.
Military (2 pts./rank) - Knowledge of the military and its ways (or any Military style organization such as Police Officers).
Music (2 pts./rank) - Knowledge of musical pieces, composers, performers and general music theory.
Natural Sciences (2 pts./rank) - Knowledge of Botany (plants); Chemestry (chemicals); Geology (the Earth); Physics (the Physical world); or Zoology (animals).
Occultism (2 pt./rank) - Knowledge of the mystical and paranormal.
Politics (2 pts./rank) - Knowledge of politics, or a certain group's political idealogy. For example, that the United States is generally democratic and that the Democrats are generally liberal whereas the Republicans are generally conservative.
Pop Culture (1 pt./rank) - Knowledge of popular events, music, people and places. Also, knownledge of the mass medias of cinema and television.
Specific Genré - (1 pt./rank) Knowledge of a genré in literature, theatre, cinema or television. Exp. Horror, Musicals, Film Noir, Sit Coms.
Weather (2 pt./rank) - Knowledge of Weather patterns, behavior and predictability.
Occupational Skills
Acting (1 pt./rank) (Cha) - Your ability to fake moods, reactions, voices etc.
Advanced Medicine (2 pt./rank) (Wis) - Must have 10 ranks in First Aid Knowledge of advanced patient care and doctoral procedures and to help the wounded for long periods.
Artistism (1 pt./rank) (Wis) - Your ability to create fine art such as paintings or musical peices.
Business (2 pts./rank) - Kowledge of business practises and how to sell items and services.
Carpentry (1 pt./rank) (Dex) - Your ability to work with woods.
Computer Programming (2 pts./rank) (Int) - Your ability to write and debug a computer program.
Criminal Justice (1 pt./rank) (Int) - Your ability to defend yourself/others in a trial. Your knowledge of the law itself.
Criminology (2 pts./rank) (Wis) - Your ability to do detective work and your knowledge of the criminal mind.
Electronics (2 pts./rank) (Dex) - Your ability to design and build electronic devices.
Engineering (2 pts./rank) (Int to think of it) (Dex to build it) Must have 5 ranks in Mathematics and 5 ranks in Physics) - Your ability to create complex machinery such as robotics.
Explosives (1 pt./rank) (Wis) - Knowledge of explosives, their uses and how to wire them.
Maritine (1 pt./rank) (Wis) - Knowledge of boats and the sea.
Mechanics (1 pt./rank) (Dex) - Your ability to detect problems in machines and to fix the problems.
Rural (1 pt./rank) (Wis) - Your ability to farm and plan crops.
Teaching (1 pt./rank) (Int) - Your ability to give instructions.
Underworld (2 pts./rank) (Wis) - Your knowledge of the criminal element's organization and internal conflicts.
Combat Skills
Weapons
For every weapon one uses they must get 4 ranks (1 pt./rank) of that weapon's use in order to use it properly. If one has no ranks in the use of a weapon, they suffer -4 on any attack roll using that weapon, if they have one rank this number drops to -2, and at two there is no penalty.