Silver, an intimidating Ork cybernetically enhanced mage. With a flair for the dramatic, she is the first into physical combat and the last to retreat. An obvious cyberskull tips off the casual observer that Silver is about messy buisness, and when arrayed for battle she is resplendant with a palpable aura of forboding supplimenting the waves of lightning cascading around her.
Nightstalker, the quiet infiltrator. A love of sniping, and a desire for invisibility make this human a deadly assasin. Committed to subtlety, Nightstalker is the first person spoken to when the party needs to be cloaked in invisibility, or a sniper needs to move into position.
Lex, along with Serena, is geared up to know everything about what is going on around him. A ruthlessly efficient human wwith absolutely no compunction about killing someone who is of no further use. Equally happy looting cyberware from the bodies of the fallen and destroying wrongdoers.
Sharelle is only resident Full Magic user. A shaman of the Snake totem, she has a marvellous command of spirits, and loves to cavort in astral space. Sharelle is adept at healing and is the most knowledgeable about magic in general.
Serena is devastating in her beauty and connected to a seemingly infinite membership of Seattle's underground. Not a human to mess with. Not only can she find out information with almost magical ease, but her rumoured contacts with experienced shadowrunners provide a quiet discouragement for those who feel confident attacking this pretty woman.
Arhiman is a physical adept able to move with Astonishing grace and ease. With a dead-aim and a history of working for and against the security companies in Seattle Arhiman is a rival for the best sniper in the team. Probably the most 'normal' looking of the male characters also, lacking cyberware and carrying himself with an air of one who knows the streets
Shadow Knight is the second Physical adept in the team, Granted tremendous reflexes and a skill with a staff second to none. When Lex was injured in a fight against the Futuremen (Refer to "Under the influence" in the Missions sourcebook), losing an arm and carted away to Docwagon to have his arm regrown.