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Units Info

     Units are one of the most important things in Rise of Nations, you cannot win a game if you have no units. There are 2 types of units, Military and Economic units, Military units cannot build or gather resourcer, It can only fight enemy units or destroy enemy buildings, while the economic units such as the citizen can build and gather. Below is a list of most (if not all) units in the game.


Barrack Units

Ancient Age:


Strong vs. Archers
Weak vs. Cavalry

HP: 85
Armor: 1
To Hit: 300
Attack: 10
Range: 0-6rng
LOS: 8
Cost: 40f - 40t
Build Time: 150

Strong vs. Cavalry
Weak vs. Archers, gunpowder units

HP: 120
Armor: 4
Attack: 13
Range: 0-0rng
LOS: 6
Cost: 50f - 30m
Build Time: 188

Strong vs. Heavy Infantry
Weak vs. Cavalry, Light Infantry

HP: 70
Armor: 0
Attack: 12
Range: 0-10rng
LOS: 11
Cost: 50g - 40t
Build Time: 169

Strong vs. Spies
Weak vs. Archers, Gunpowder Units

LOS: 4
Cost: 40g - 40m
Build Time: 180

Classical Age:

Javelineers- Fast and Cheap, Better version of the slinger

Strong vs. Foot Archers
Weak vs. Cavalry

HP: 95
Armor: 1
Attack: 11
Range: 0-6rng
LOS: 8
Cost: 40f - 40t
Build Time: 150

Strong vs. Cavalry
Weak vs. Archers, Gunpowder Infantry

HP: 145
Armor: 4
To Hit: 0
Attack: 15
Range: 0-0rng
LOS: 7
Cost: 50f - 30m
Build Time: 188

Strong vs. Heavy Infantry
Weak vs. Heavy Cavalry, Light Infantry

HP: 80
Armor: 0
Attack: 14
Range: 0-10rng
LOS: 11
Cost: 50g / 40t
Build Time: 169


Dock Units

Ancient Age:

Strong vs. Light Ships, Ramming Ships
Weak vs. Fireships, Subs

HP: 180
Armor: 3
Attack: 20
Range: 0-9rng
LOS: 10
Cost: 40t - 40m
Build Time: 225

Strong vs. Fireships, Transports
Weak vs. Heavy Ships

HP: 140
Armor: 1
Attack: 11
Range: 0-5rng
LOS: 10
Cost: 30t - 30f
Build Time: 150

Strong vs. None
Weak vs. Military Vessels

LOS: 6
Build Time: 94
HP: 115

Stable Units

Ancient Age:

Strong vs. Ranged Cavalry, Light Infantry
Weak vs. Heavy Infantry, Buildings

HP: 73
Armor: 2
Attack: 12
Range: 0-0rng
LOS: 6
Cost: 40t / 60f
Build Time: 150

Strong vs. Archers, Gunpowder Infantry
Weak vs. Heavy Infantry


HP: 85
Armor: 4
Attack: 15
Range: 0-0rng
LOS: 6
Cost: 50g - 60m
Build Time: 254

Strong vs. Heavy Infantry, Civilians
Weak vs. Light Cavalry, Archers

HP: 65
Armor: 0
Attack: 13
Range: 0-8rng
LOS: 9
Cost: 40g - 60t
Build Time: 225

 

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