| Algebraic
notation: Also called chess notation. Each square on the chessboard
is given a letter and a number. The files are assigned the letters
a, b, c, d, e, f, g, and h, from left to right from White's perspective.
The ranks are assigned the numbers 1, 2, 3, 4, 5, 6, 7, 8 from bottom
to top from White's perspective. The bottom corner is square a1 and
the top right corner is square h8.
Blunder:
A terrible move that allows material to be lost or something really
excessively bad/evil and devious to happen to you
Castling:
Moving a King and a Rook at the same time. It is the only move in
which a player can deploy two pieces in one move. Castling allows
a player to move his King out of the center of the board to the
side (where it is nice and protected). Castling also develops a
Rook
Development:
Process of moving pieces from their (mostly) useless position on
the back row to new posts where they are much more effective and
deadly and hideous to the other player
Fork:
Really cool/cruel move to do to your helpless opponent in which
a piece or pawn attacks two enemy pieces or pawns at the same time.
A Royal Fork is when a piece places the king in check while at the
same time threatening the queen. Since the unlucky opponent is forced
to move his King
you get to gobble up the queen
what a
nice lunch
Pin:
Another dirty yet satisfying tactic in which you attack a piece
that your opponent cannot move without losing a different piece
of greater value. When the piece of greater value is the King, it
is called an absolute pin; when the piece is not the King, it is
called a relative pin
Skewer:
a particularly nasty tactic in which you threaten a valuable piece
and force it to move, allowing you to snack on a less/equal value
piece behind it
yummy
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