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Point Blank Range

There are sometimes cases where a firer would have to be really trying to miss---you know, repulsor upagainst the bad guy's head, etc. A Shooting character who is adjacent to a nonfighting opponent gains a +3CS to hit that opponent. If the opponent is fighting, or engaged in Slugfest or wrestling, there is a -3CS to hit with Missile weapons. Whether or not a target is fighting is determined when the attacker fires. If the attacker gets initiative in the round the opponent tries to escape, the attacker has a +3CS---otherwise, he has a -3CS.