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The caster can use his Universal or Dimensional energy to move objects within the area of effect. He must see the object to initially move it, but once moving he can keep it moving if he loses sight of it. However, if he drops an object he cannot see, he cannot lift it again. The spell rank determines how much weight can be moved, as if it were Strength.

This spell can be used to attack in 2 different ways. The caster can ensnare someone telekinetically; the victim is considered grappled by a Strength equal to the spell rank. The caster may also form a telekinetic fist and attack from a distance (but within the area of spell), making a Psyche FEAT roll to hit his target. This will cause damage equal to the attacker's Psyche rank.

This spell is a magical combination of both Telekinesis and Kinetic Bolt.