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Bogerdan Character Sheet

Tiva Home Page
Bogerdans Spell Book
Attz Fiberleaf Character Sheet

Level: 67/warrior, 22/Irkori Assassin, 29/dwarven protector

Experience points: 64,840,667/65,250,000---65,640,000/70,890,000---65,500,000/68,750,000

Classes: Warrior/irkori assassin

Name: Rath of Bogerdan

AGE: 100///about 30 in human years

Sex: Male

Weight: 120

Height: 4'11"

Race: Emerald dwarf

Religion: Antarian

Deity: Dyrendan Dwarven God of War

Damage:

Warhammer of Bogerdan=104 pts dmg, plus 25 fire and 25 lighting dmg plus 29 pts attack power plus weapons skill of 72 pts dmg--- Total Dmg 255 pts

Two-Headed battle Axe of Bogerdan=104 pts dmg, plus 25 fire and 25 lighting dmg plus 26 pts attack power plus weapons skill of 64 pts dmg--- Total Dmg 255 pts

Dwarven Hammer of the First Hammer Master Lord: 90 pts, plus 1pt/lvl=78---168 pts, 29 pts AP, 72 pts WS---Total dmg-269 pts dmg (larger then humaniod--200 pts dmg, 29 pts AP, 72 pts WS-Total 301 pts dmg)

Sword of Ryndell---150 pts dmg, 29 pts attack power, 72 pts weapon skill--total 240 plus 110 str posion-this does 50 pts dmg/4 rounds

Sword of Bogerdan=98 pts dmg 50 pts lighting dmg plus attack power of 29 plus 72 pts dmg weapon skill plus 10 pts disruption--- Total Dmg 238 pts plus 10 pts disruption/4 rnds

Knife hand-4 pts/3 lvls,29 pts attack power--47 pts dmg---Total 76 pts

Punch-6pts/3 lvls,29 pts attack power---69 pts dmg---Total 98 pts

Elbow Strike-7pts/3lvls,29 pts attack power---80 pts dmg---Total 109 pts

Kick-8pts/3lvls,29 pts attack power---91 pts dmg---Total 120 pts

Knee Thrust-9pts/3lvls,29 pts attack power---102 pts dmg---Total 131 pts

double palm thrusts:this will do 10 points damage, every 2 levels of advancement.this does it a v type double palm thrust to the opponents chest or head usually. 10 29 pts attack power--39

elbow strike:this is a hard quick elbow thrust, or strike.this does 11 points damage, per every 2 levels of advancement. 11 29 pts AP--40

close line:this is a quick close line type motion,usually taking opponent off their feet.this does 11 points damage, every 2 levels of advancement. 11, 29 pts AP---40

front snap kick:this is a quick front snap type kick,this will do 9 points damage, every 2 levels of advancement.9, 29 pts AP---38

side kick:this is a hard snap kick to the side,this will do 9 points damage, every 2 levels of advancement. 9, 29 pts AP---38

Taking a Blow-3pts/3lvls---36 pts dmg absorption

Take a Fall-4ft/2lvls with no dmg---up to 300 pts anything over 300 1pt dmg/3 ft---67 feet

Backstab: plus 59 pts

poison making: 27 strenght posion

Walk Softly: 163 feet

Scale Surface: 35 complexity

Weapons skill: 67 pts dmg

Superior evading power: 41 pts

AttckPower--32 pts

Str:11/52

Int:9/ 40

Dex:10/41/108

Speed:10/51/118

Con:10/38

End:8/36

Wis:9/37

Stamina:1/32

Resistence: 1/32+3---80.

Magic attack power: 1/32

Magic defense power:2/33---184

Evade power: 2/49---124/173

Blocking power: 2/49---125/174

Attack power: 1/32

Defense power: 1/48+25---Total 309 337/

Racial points: 4/52

Mental points: 20/212

Magic base points/dark magic points:20/116

Special ability points: 20/212

Hit points: Plus 3 / level 565/

Weapons: antarite bastard sword:this does 13 points damage, antarite long dagger:this does 9 points to damage, antarite horsemens mace:this does 15 points damage.

Armor:

Items/Equiptment: Figurine of dyrendan---cheap, but very thoughtfull(from glac)

rope 100 feet, large backpack:holds 18 items, large pouch:this holds 500 darpas, lock picks, beef jerky:30 pounds, iron rations:12 pieces, healers kit*9, grappling hook,sewing kit, cheese:1 pound, leather hard boots

Magic weapons:

Warhammer of Bogerdan-this will do 104 points damage in physical damage ,per strike,this will do 25 points damage in fire per strike,this will do 25 points damage in lightning per stirke.This hammer has a very very special and unique properties with in it.This can only be wielded by lord bogerdan,this can be hurled up to 120 feet strikes its target with dead on accuracy(not saying it will always hit,but when it does,it does do the same damage as if he were swinging it)This makes him immune to all fire ,and lightning damage that is under 25 points damage,per any given combat.this hammer will store 12 spells of da wielder choice.anyone else using this hammer other then the lord bogerdan will suffer double that damage ,per round until

Two-Headed battle Axe of Bogerdan-this will do 106 points damage in physical damage ,per strike,this will do 25 points damage in fire per strike,this will do 25 points damage in lightning per stirke.This hammer has a very very special and unique properties with in it.This can only be wielded by lord bogerdan,this can be hurled up to 120 feet strikes its target with dead on accuracy(not saying it will always hit,but when it does,it does do the same damage as if he were swinging it)This makes him immune to all fire ,and lightning damage that is under 25 points damage,per any given combat.this hammer will store 12 spells of da wielder choice.anyone else using this hammer other then the lord bogerdan will suffer double that damage ,per round until, this also will block on attack completely per combat

Sword of Bogerdan-this will do 100 points damage in physical 50 points in lightning,this will do 10 points in disruption damage every 4 rounds until cure,this will store 10 spells,this will also block 1 attack one per combat completely(gave to mat_windu)

sword--has 110 strength of rhinoscorpion on it ,that will do 50 points every 4 rounds ,this will do 150 points per strike

150 points damage, and this will do 4 points to defense power, per strike

Dwarven Hammer of the First Hammer Master Lord:This will do 90 points damage, plus 1 point damage, per every level of the wielder, this can be through up to 3 feet every 2 levels of the wielder, up to 300 feet, this will hit its target with in that range, then this will return to the wielder, this will store 10 spells, and this will also block 1 attack per combat, this will do 2 point damage, every 5 levels of the wielder extra in damage, to all larger then humaniod kind. 168 pts dmg, thrown for 117 feet, larger then humaniod-200 pts dmg

Magic armor:

Leather armor---suit of armor that is resistence to defense power draining magic of 40 points or under, this will add 150 points to defense power, and the wearer will only take 50 points per hit only 50 points damage, unless it is a snow candle which is 35 times 7 which would be 245 points damage

Leather armor---suit of armor that is resistence to defense power draining magic of 40 points or under, this will add 84 points to defense power. this will add 1 pt to defense power every 3 levels, thus the protection is limitless because they would be a god before it reached 200 pts defense , and the wearer will only take 50 points per hit only 50 points damage, unless it is a snow candle which is 35 times 7 which would be 245 points damage. 92 pts

Irkori Assassin Leather Armor: This is fine leather armor, its adds 84 pts to defense power. This is one of the only suits of armor that they can use that is over 80 pts damge. this will add 1 pt to defense power every 3 levels, thus the protection is limitless because they would be a god before it reached 200 pts defense 94 pts dmg(gave to mat_windu)

armor leather:adds 20 points to defense power

Helm of Superior Acid Resistence ,this helm adds 28 to defense power,this will protect the wearer from 100 points every 5 rounds in acide damage Leather:add 80 to defense power, and resistent any defense power, zapping magic up 40 points or older...

Sheild of Zamone The Regentess: this will add 100 to blocking power, will make the wielder immune to all poisons and disease under 20 strength.

Magic items:

scroll--illusionary-makes tygenn see jurandus will work 4 times

pouch---with 12 of those leaves the cure rhinoscorp poisoing

crystal of draining---80 points damage, to all magical items ,except bogerdan*8 charges(ryn)

Draining Cyrstal:it will drain 80 points damage, to a magic items of an opponent except yours and tygenns---8 charges(tygenn)

albino rhinoscorp cure--12 vials cures 120 str and under

Healing potions---these heal 500 pts dmg*20

Healing poitions these do 40 pts of healing *15

Healing Potions--These do 50 pts if healing *11

Healing potions-these cure disease 20 strength or under *4

Healing potions- these cure poisons 20 strengtht or under *3

ring---that adds 20 points to magic defense power

Ring of spell storage and power:this will store up to 18 spells ,this will also add 2 points strength to each spell stored per every 4 levels after being store of the user

Snow Candle-this does 500 pts dmg to all thing with in a 25 foot radius *1

Ring of Multiple Defenses:this will add 25 points to defense power,magic defense power,evade power,blocking power,and will add 25 points to resistence

Ring of Irkori Assassin: this gives one level to the assassin. this gives 3 pts to all assassin skills

Ring of Fire Defense:This will protect the wielder from all fire damage under 30 points damage ,per combat, and takes half your hitpoints

The Ring of Give and Take: it gives 1 points to all your takes

Ring of Magic Defense: adds 10 pts to magic defense

Potions of Restoration-gives what is lost back as far as levels and pts *4

ring of resistance plus 20 to resistance(notes arkadys ring does permenate plus 20 Does not have)

lasso of binding---this will allow the wielder to bind the indivdiual for 1 round,every 4 levels of the wielder, 16 rounds

Boots of Dexterity and Speed--- plus 48 to dex, speed, and evade

Ring of Dexterity and Speed--- plus 19 to dex, speed, and evade

Special abilities:

1. Magic absorbtion: this abilities allows the user to absorb 4 damage points.per every 5 levels of advancement of the user.this is 4 damage points in magic damage.this takes 5 special ability points=96 dmg points

2. firestrike: this allows the user to fire a stream of fire at his or her opponent.this does 3 points of damage, per every 4 levels of the user.this takes 18 special ability points. 60 pts dmg

3.powerbolt: this bolt is from the electrical stream in the body.this does 3 points, per every 4 level of the user.this takes 10 special ability points. 60 pts dmg

4. duplicate: this allows the user to duplicate any item of there choice.this takes 30 special ability points.

5.claws: this allows to user the ability to use retractible claws.this does 4 points, per 4 levels of the user.this takes 12 special ability points. 80 pts dmg

Class skills Warrior:

1.Weapons Skill:This allows the user to select one primary weapon,such as a long sword.This will add one point to the damage they can do with the weapon,per every 4 levels of advancement. 17 pts

2.Weapon Enhancing:This will allow the Warrior ,to add 1 point to any weapon made,per every 4 levels of the Warrior.This is limited to a max of 50 points damage that they can give to any weapon.This in a way is like a magical skill.

3.Armor Enhancing:This will allow the Warrior,to add 1 point ,every 4 levels of the Warrior,to any given armor.this is like a magical skill in itself.this has the max limit of 50 points, to the defense power of any given armor. 17 pts

2.Enhance Strength:this allows the Warrior to train in the art of combat,this will add 1 point to the strength stat,per every 3 levels of the warrior.this is in addition to the 1 point ,that they get every 4 levels ,as any character does.

6.Weapons Repair:This will allow the warrior ,the skill to restore 1 point,per every 4 levels of the warrior.this cost 10 darpas per point. 20 pts

7.Armor Repair:this is like the weapons repair skill,but this is for armor.This restores 1 point to damaged armor,per every 4 levels of the warrior.this cost 10 darpas ,per point.

8.Sword Smithing:this will allow the warrior,to make 1 sword,per every 4 levels of advancement.this is per month(7 days real time).

9.forage:this will allow the warrior,to locate,and know one edible root,and grub,per every 4 levels of advancement.

you get 1 worrior under you at 3rd level. you get an additional per level after 3rd level.remember you must be at least 2 levels over all of those under you.

10.you get the following at the following levels of the worrior.

1. you get a barricks that houses 40 worriors .this comes when you are 13th level in your worrior class.

2.you get a keep that houses 80 worriors.this comes when you are the 17th level in the worrior class.

3.your get a stronghold that houses 130 worriors .this you get when you are 23 level in the worriors class.

4.you get a castle that houses 300 worriors and such.this comes when you are at the 27th level when you become a vice lord.

5. you get a palace and a township that houses 500 troops.the township has a population of 7000 people.this happens at the 28th level when you become a lord.

6. you get to upgrade to a city instead of a town ship.at the 30th level when you become a grand lord.all of these titles have lady for female charaters.the pop.of the city is between 8000 to 12000.

7.you get an entire region to rule.at the 40th level.this will allow you to rules all within that region.the region can have up to 10000 people with in that region. the worrior also can use any weapon or any armor.they can use most magic weapons,armor and items unless it states other wise 1.They get 4 points to defense power,every 2 levels of advancement,irkori only use leather armor,if they wear any at all.They usually dont like to wear armor if they can help it,the irkori assassin ,is limited to leather type armors of no more the 80 defense power,due to there 4 point per every 3 level of advancement to natural defense power. 47 pts defense +3

Backstab:the irkori get to add 7 points damage ,to all backstabbs,this is seven points per every 4 levels of advancement.this is on the first attack only.this skills is due to the stealth. 45 pts +3

poison making:This allows the irkori assassin to make a 3 strength points ,per every 4 levels of the irkori assassin,at 1st 3 strength,at 5th 6 strength,9th 9 str.and so on.this poison will do 5 points damage ,per every 4 rounds per every 3 strength,this can be a very leathal skill. 21 strenght +3

Walk Softly:this allows the irkori to move without sound,this will allow the irkori to move 10 feet every 2 levels without a sound,this is very very good when surprising the victim. total range 113 feet +3

Scale Surface:This will allow the irkori assassin ,to scale a surface, of a 4 complexicity,ever 4 leves of advancement,this is a very useful skill when escaping overwhelming odds. 27 complexity +3

Weapons skill:this allows the irkori mage to add 2 points to any weapons damage,this is 2 points per every 3 levels of advancement.this is very good in a combat. 19 pts +3

Superior evading power:this will allow the irkori assassin,to add 3 points to evade,every 3 levels of advancement.this will start with a base of plus 4 to evade power,give it the normal 1 plus 4 which gives,the character a 5 evade power to start with. 32 pts +3

Martial arts:

knife hand:this allows the irkori assassin ,the ability to do an open hand strike.this is the knife hand strike.this will do 4 points damage, ever 3 levels of the irkori assassin,so even without weapons ,they are not defenseless. 35 +3

punch:this allows the irkori assassin,to do a fast like jab,this will do 6 points damage, per every 3 levels of the irkori assassin,this is one of the more useful skill,in a hand to hand fight. 51+3

elbow strike:This will allow the irkori to strike out hard with the elbow,this will do 7 points damage,per every 3 levels of the irkori assassin. 59 +3

Kick:this will allow the irkori assassin to do a front snap kick,for 8 points damage, per every 3 levels of advancement.this is one of the more leathal strikes. 67 +3

knee thrust:this will allow the irkori to do a knee strike,this will do 9 points ,per every 3 levels of advancement. 758*3+3 +3

Taking a blow:this will allow the irkori assassin to absorb 3 points damage, every 3 levels of advancemnt,with out taking any damage. 27+3

taking a fall:this will allow the irkori assassin to fall 4 feet ,every 2 levels of the irkori assassin,without taking any damage,this is up to 300 feet, without taking any damage,anything out side the 300 make,they will take 1 point damage,ever 3 feet. 47 feet +3

Pick lock: level 10

Find Remove trap: level 10

Dwarven Protector Class skills and abilities:

Dwarven Protector: this is for the dwarven race only. the get a plus one to speed and strength to start then 2 points every 3 levels of advacement plus the 1 point per 4 levels of advancement. they get 2 points per 4 levels to thier natural defense, evade and blocking.

Do to the increase to natural defense, they are limited as a mortal to 120 points armor defense power (armor 120 pts or lower, till immortal)

Skills

Armor Enhanceing-2 points per 4 levels

Weapon Enhanceing-2 points per 4 levels

Know Armor weak point: this will do 10 points damage to defense power of any armor every 100 pts of damage of the strike. This will increase 3 point per 4 levels of the Dwarven Protector

Know Weapon- 2 points per 3 levels to damge with a dwarven hammer or axe.

Weapons Skill-This will allow the Dwarven protector, the ability to add 2 point to the damage, of any weapon in which they wield. This skill is 2 points to damage of the weapon, per every 4 levels of the warrior.

Can use two weapons with a shield on one arm. This is with the penlaty of negative 3 points to damage of the weapon in the hand of the shield arm.

Weapon Repair- This will allow the Dwarven Protector to restore 1 point per 3 levels of advancement to any damage taken to thier weapon

Armor Repair- This will allow the Dwarven Protector to restore 1 point per 3 levels of advancement to any damage taken to thier armor

Racial abilities:

1.infravision:this is 10 feet every 3 levels of the character,this allows them to see in total darkness,detect invisibility and so forth. 370 feet

2.mining:They can dig and produce 100 darpas ,per every 4 levels,every 7 real time days.

3.forging:they can make 1 weapon ,per every 3 levels ,per every 7 real time days.

4.metal working:this allows the dwarf to make 4 pieces of fine jewelry ,every 4 levels,every 7 real time days.

5.weapons skill:this adds 1 point damage to any given weapon of choice for the dwarf,every 4 levels. 31 pts

Mental abilities:

Mental Attacks:

1. Mental blast: this will permenantly make your victim lose 1 points of intelligence.per every 5 level of the user. 22 pts int

2. bonecrush: this does 40 points damage to the victim.it crushes most of the bones in the victims body.this takes 80 mental points. 40 pts dmg

3. bloodchill: this allows the user to cause the blood in the body to stop.this does 10 points, per every 10 levels of the user.this takes 35 mental points. 100 pts dmg

4. paralize: this allows the user to paralize the vitim ofr 2 rounds per every 4 levels of the user.this takes 8 mental points. 54 rounds

5. forcebolt: this allows the user to fire a bolt of energy.this does 4 pts.per every 4 levels of the user.this coast 30 mental points to use. 109 pts dmg

Mental Defense:

1. forceshield: this will allow the user.protect the user against all damage by forcebolts pyshic bolts and ego attacks.this takes 50 mental points.

2. calm: this allows the user to stay calm even if they are hit with the enrage mental attack.this takes 45 mental points.

3. blood flow: this protects the user against the blood chill.this takes 40 mental points.

4. coldness: this allows the user to protect themselves from fury fire.this takes 35 mental points.

5. stengthen bones: this protects the user against bone crush.this takes 80 mental points. internal shielding:this protects the user against all strokes heart attacks and all of the mental attacks they are not covered bye the othere mental discipline attacks.this takes 60 mental points.

Mental Misc

1. iron skin: this allows the user to add one point permenantly to their natural defense power.per every 5 levels of the user. you may only add ten points to this.this takes 8 mental points. 25 pts to natural defense

2. teleportation: this allows the user to teleport at will .this will allow them to teleport one mile, per every 4 levels of the user.this takes 55 mental points. 27 miles

3. telekenisis: this allows the user to move objects.this is 1 feet per level of the user.this takes 25 mental points. 109 feet

4. shroud: this allows the user to completely blend himself in any surrounding to hide himself.this takes 10 mental points.this last 1 rounds, per every 4 levels of the user. 27 rounds

5. phasing: this allows the user to become etheareal.this will last 1 rounds per every 4 levels of the user.this protects them against all physical attacks while they are in this state.this takes 8 mental points. 27 rounds

Other skills:

Master Tracking;this allows the character the ability to track.this takes 15 levels to master

Foreign languages: 13 common, Dwarven, Human, Elven, Dragonic, Orchish, Kydarr, Gaint, Etyrak, Smalling,vampiric,werewolf, Ogre, Centaur

Darpas: 556 Trillion, 346 Billion 9 hundred million 118 thousand and 650----556,346,900,118,650 150 billion old darpas ,each share totals 15 trillion darpas in old darpas

Platinum: 80 Billion 206 Million...80,206,000,000

Pardas: 200 Trillion

Gems: 50 red diamonds---2 trillion a piece if sold 1 red diamond---100 trillion darpas Ruby Shappires--4 million---150 million a pieace

Dwarven Gods:

Fuaajana---Dwarven Goddess of the Forge

Dyrendan Brighthammer---Dyrendan Dwarven Greater God of Warrior,Battle,and Song,Ruler of the Antarian Dwarven Deities.

This is the Tivan realm a Dwarven nation of the World of Antaria. I am Matt Pride creator of the Tivan Realm, and this is the Character Sheet of Bogerdan the ruler of the Tiva Realm. This Realm is part of Antaria with Sean Williams the creator of Antaria. I am using his system of roleplay gaming . Thank you for visiting my page at Angelfire. Please come back and visit again!

Email: bogerdan@yahoo.com