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Attz Fiberleaf Character Sheet


Level: 13

Experience points: 14,296,500/18,390,000

Classes: Irkori Assassin

Name: Attz Fiberleaf

AGE: 214

Sex: Male

Weight: 106

Height: 5'5"

Race: Half Silver/Human(dissenant of emerald)

Religion: Antarian

Deity: Ryea Goddess of Shadowwalkers, Nightwalkers, Deciet and Darkness

Damage:

Kurinall- 22 pts dmg plus 6 pts attack power 5 pts Swordmenship, 10 weapon skill---Total Dmg 43 pts

Antarite bow- 6 pts attack power 9 pts, 4 pts Achery quiver antarite tipped arrows-12 points per arrow---Total dmg 31 pts

Antarite short dagger- 15 pts mg plus 6 pts attack power, 10 pts weapon skill---Total Dmg 31 pts

Antarite long dagger- 17 pts dmg plus 6 pts attack power, weapon skill 10 pts, swordmenship 5 pts---Total Dmg 38 pts

Two-headed Battle Axe of Eternal Lords- 88 pts dmg plus 6 pts attack power, weapons skill 10 pts plus 4 pts disruption / 4 lvls---Total 104 pts dmg plus 8 pts disruption

Long Dagger of Fiberleaf--38pts physical dmg plus 6 pts attack power, weapon skill 10 pts, swordmenship 5 pts, Does 10 points damage ,ever 4 rounds in poison damage, poison strength 7---Total of 59 pts dmg plus 10 pts poison dmg / 4 rounds

Short Sword of Darkness: this will do 88 points damage in physical, plus 6 pts attack power, weapon skill 10 pts, swordmenship 5 pts then this will do 1 points damage, in intense pain damage, per level of the wielder, this will also store 5 fire spells of the wielders choice---Total 109 pts dmg plus 12 pts intense pain

Long Sword of Fiberleaf: this sword will do 50 points per strike,then 3 points more damage ,per every 5 levels of the wielder Dmg 59 pts dmg, 10 pts weapon skill, 6 pts attack power, swordmanship 5 pts---Total dmg 80 pts

Long Dagger of Fiberleaf:150 points damage ,does 20 points to defense power per strike is one, attack power 6 pts, weapon skill 10 pts, swordmenship 5 pts---Total 171 pts plus 20 pts dmg to armor

Long Dagger of Fiberleaf: 150 takes 15 points from defense power of opponent each strike, attack power 6 pts, weapon skill 10 pts, swordmenship 5 pts---Total 171 pts plus 15 pts dmg to armor

Backstab- plus 28 to backstab attack

Knife hand- 20 pts dmg plus 5 pts attack power---Total Dmg 25 pts

Punch- 30 pts plus 5 pts attack power---Total 35 pts dmg

Elbow strike- 35 pts plus 5 pts attack power---Total 40 pts dmg

Kick- 40 pts dmg plus 5 pts attack power---Total 45 pts dmg

Knee thrust- 45 pts dmg plus 5 pts attack power---Total 50 pts dmg

Taking a blow- absorb 15 pts dmg

Taking a fall- 28 feet no dmg

Scale Surface- 16 complexity

Walk Softly- 70 feet

Swordmanship--5 pts

Weapon Skill---10 pts

Attack Power---6

Archery--- 4 pts

Str: 13/ 17

Int: 10/ 14

Dex: 13/ 17

Speed: 10/ 14

Con: 11/ 15

End: 7/ 11

Wis: 8/ 12

Stamina: 1/6/8/14

Resistence: 1/6/+8/14

Magic attack power: 0/ 1/5

Magic defense power: 2/15/23

Evade power: 11/ 15 Attack power: 3/ 6

Defense power: 6/+20/ 156

Racial points: 4/ 7

Mental points: 20/ 44/49

Magic base points/dark magic points: 20/

special ability points: 20/ 44/49

Hit Points: 214/

Weapons:

kurinall:this does 14 points damage.this is an elven sword with a long thin blade plus 1 pts /4rnds for swordsmenshipTotal 18 dmg

antarite bow:this adds 3 to attack power.

quiver antarite tipped arrows:these do 8 points per arrow.

Antarite short dagger-this does 7 points to damage*6

antarite long dagger:this does 9 points to damage *4

long daggers that do 100 points damage each

Armor:

Helm of Fiberleaf-this helm adds 10 to defense power

Items/Equiptment: rope 100 feet:20 darpas, large backpack:holds 18 items:40 darpas, large pouch:this holds 500 darpas:30 darpas, antarite lock picks:40 darpas*3, remove trap kit:45 darpas*3, elven hooded cloak:50 darpas, beef jerky:30 pounds:20 darpas, .iron rations:12 pieces:10 darpas, healers kit:100 darpas*20, grappling hook:70 darpas*2, sewing kit:12 darpas*2, cheese:3 pounds:20 darpas, .leather hard boots:70 darpas

Magic Weapons:

Long Sword of Fiberleaf: this sword will do 50 points per strike,then 3 points more damage ,per every 5 levels of the wielder, now this sword can go over 150 ,because he mostly will be immortal by the time it reach full power.Dmg 56 pts dmg

Long Dagger of Fiberleaf--30pts physical dmg, Does 10 points damage ,ever 4 rounds in poison damage, poison strength 7

Short Sword of Darkness: this will do 80 points damage in physical ,then this will do 1 points damage, in intense pain damage, per level of the wielder, this will also store 5 fire spells of the wielders choice

Two-headed Battle Axe of Eternal Lords: 80 points; 4 pts every 4th level disruption every 4 rounds 8 pts disruption

Long Dagger of Fiberleaf:150 points damage ,does 20 points to defense power per strike is one

Long Dagger of Fiberleaf: 150 takes 15 points from defense power of opponent each strike

Magic Armor:

Irkori Master Lords:this gives 90 to the defense power, this will add 1 point to defense power ,every 6 levels of the wearer. will also absorb 20 points damage before you take any,will make you immune to all disease ,and poisons under 8 strength,and make you immune to all wounding and disruption under 8 points damage, every 4 rounds. 93 pts protection

Armors of Eternal Defense:This is leather suits of armor ,they will add 60 points to the defense power of the armor,they will add 1 addition point to the defense power of the armor, every 4 levels of the wearer, defense 64

Armor of ultimate defense: this adds 35pts to defense power

Magic Items:

Healing potions: these heal 500 pts-- * 40

Special Abilities:

Magic absorbtion:this abilities allows the user to absorb 4 damage points.per every 5 levels of advancement of the user.this is 4 damage points in magic damage.this takes 5 special ability points= 12 pts

The Irkori Assassin Skills and Abilities:

1.They get 4 points to defense power,every 3 levels of advancement,irkori only use leather armor,if they wear any at all.They usually dont like to wear armor if they can help it,the irkori assassin ,is limited to leather type armors of no more the 80 defense power,due to there 4 point per every 3 level of advancement to natural defense power. 20pts

Backstab:the irkori get to add 7 points damage ,to all backstabbs,this is seven points per every 4 levels of advancement.this is on the first attack only.this skills is due to the stealth. 28pts

poison making:This allows the irkori assassin to make a 3 strength points ,per every 4 levels of the irkori assassin,at 1st 3 strength,at 5th 6 strength,9th 9 str.and so on.this poison will do 5 points damage ,per every 4 rounds per every 3 strength,this can be a very leathal skill. 12 strength poison.

Walk Softly:this allows the irkori to move without sound,this will allow the irkori to move 10 feet every 2 levels without a sound,this is very very good when surprising the victim. 70feet

Scale Surface:This will allow the irkori assassin ,to scale a surface, of a 4 complexicity,ever 4 leves of advancement,this is a very useful skill when escaping overwhelming odds. 16 complexity

Weapons skill:this allows the irkori assassin to add 2 points to any weapons damage,this is 2 points per every 3 levels of advancement.this is very good in a combat. 10 pts

Superior evading power:this will allow the irkori assassin,to add 3 points to evade,every 3 levels of advancement.this will start with a base of plus 4 to evade power,give it the normal 1 plus 4 which gives,the character a 5 evade power to start with. 15 pts

Remove trap: This allows the user to find and defuse traps.the more experience they gain level wise the more complex the trap.this takes 20 levels to master.

Picklock: User to pick locks.this takes 20 levels to master.

Martial arts:

knife hand:this allows the irkori assassin ,the ability to do an open hand strike.this is the knife hand strike.this will do 4 points damage, ever 3 levels of the irkori assassin,so even without weapons ,they are not defenseless. 20 pts

punch:this allows the irkori assassin,to do a fast like jab,this will do 6 points damage, per every 3 levels of the irkori assassin,this is one of the more useful skill,in a hand to hand fight. 30 pts

elbow strike:This will allow the irkori to strike out hard with the elbow,this will do 7 points damage,per every 3 levels of the irkori assassin. 35 pts

Kick:this will allow the irkori assassin to do a front snap kick,for 8 points damage, per every 3 levels of advancement.this is one of the more leathal strikes. 40 pts

knee thrust:this will allow the irkori to do a knee strike,this will do 9 points ,per every 3 levels of advancement. 45 pts

Taking a blow:this will allow the irkori assassin to absorb 3 points damage, every 3 levels of advancemnt,with out taking any damage. 15 pts

taking a fall:this will allow the irkori assassin to fall 4 feet ,every 2 levels of the irkori assassin,without taking any damage,this is up to 300 feet, without taking any damage,anything out side the 300 make,they will take 1 point damage,ever 3 feet 28 feet

Racial abilities:

1.NightVision:This ability is natural to elves.This allows a elf to see in complete darkness.This is for 5 feet every 3 levels of the Elf. This also allows them to see hidden doors,and objects,and so on. 25 Foot

2.acute hearing:this allows the elves to hear all things around them.This is for 5 feet ,per every 3 levels of the elf. 25 Foot

3.swordsmithing:this allows the elves to make swords of high quality.this is one sword per month,per every 3 levels of the elf. 5

4.armorsmithing:this allows the elves to make any armor.this is one suit of armor,per month ,per every 3 levels of the elf. 5

5.gem cutting:this allows the elves to add 10 darpas to the value of any gem.This is 10 darpas ,per every 3 levels of the elf. 50 darpas

6.archery:this allows the elf to add one point to the damage of any arrow.This is one point ,per every 4 levels of the elf. 4 pt

7.swordmenship:this allows the elf ,to add one point to damage of any sword,per every 4 levels of the elf. 4 pts

Note:note the racial points that an elf gains,these are used to enhance there abilities .They can add one point to the skills,or 5 feet or so on,per every 1 points of racial points.

Mental abilities:

Mental blast:this will permenantly make your victim lose 1 points of intelligence.per every 5 level of the user.this takes 3 mental points, pyschic barrier:this always the user to protect himself from all attacks that will harm is intelligence.this will takes 12 mental points, know lie:this allows the user to know when someone is lying.this takes 7 mental points

Other skills:

Foreign languages: Elven, Human,

Money:

Darpas: 200 Billion, 115 million 5 hundred 54 thousand, 691---200,115,554,691

Notes

Cousin to Garrick Shadowwind----Garrick Shadowwind Now Demigod of war,The Elves,History,Myths ,and Lore

dynalla Silvermyst---mother

Ryndell Shadowwind--Father

DEEDS:

8 million acres of forest land

Email: bogerdan@yahoo.com