STR: Strength
-Strength increases your Max HP
-Increases damage of melee weapons.
-Increases Defense Power.
-Increases Maximum Inventory Weight.
DEX: Dexterity
-Dexterity increases your Movement Speed.(Not yet
Applied in pROSE)
-Increases Dodge Rate.
-Increases Damage for Long Ranged Weapons.
INT: Intelligence
-INT increases your Max MP.
-Increases Magical Attack and Magical Defense.
CON: Concentration
-CON increases your accuracy to hit monsters.
-Increases Crafting Success Possibility.
-Increases Recovery Speed of MP/HP
-Increases Attack Power of Guns.
CHA: Charm
-CHA affects conditions to acheive a quest.
-Affects reward for completing a quest.
-Increases Monsters Aggresivness to you while
hunting.
SEN: Sensibility
-SEN increases the outcome of the item.
(Meaning the item will be a better quality, and in
general better with more SEN).
-Increases chance to do Critical Attack.
-Increases Skills Damage (Not Magic)
Damage Attributions:
Lots of confusing over this so I'll TRY to clear
things up
Soldier: For every 1 STR, 1 Damage Point will be
added for Soldiers.
Hawkker: For every 1 DEX, 1 Damage Point will be
added for Hawkkers.
Dealer: For every 1 CON, 1 Damage Point will be
added for Dealers.
Muse: For every 1 INT, 1 Damage Point will be added
for Muse (Not sure for Muse, just a theory.)
IMPORTANT: These stats will only affect your damage
points AFTER you've become that class at level 10
+.
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