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Fighting Commands
- To Roll Init for a spar : //roll-dice1-sides6
- To Roll your dice to fight: //roll-dice(2-4)sides(number of sides you have accordingto roster)
- To roll for MS init: //roll-dice1-sides100
- Perception Roll (for TA, KA, AA, etc) //roll-dice2-sides 20 (to see you must make two points))
- Healing has d20 to heal points (number of dice determined by level)Must roll normal dice to attain 5points per level to cast healing.
- Black Magic has d20 to hurt with ball (number of dice determined by level). Must roll normal battle dice for a toal of 5 points per level to cast black magic. Only destrucive magic counts for points for physical damage.
- Seperate note, to play cards you roll 5d13, and may reroll two lowest numbers and then add up the numbers.
My Favorite Web sites
Home
The Leading Cutthroats
Earning Your Sealegs
Full Sails Ahead
The Captain's Log
PotDD Application
Tavern Prices
Why We Fight- Incentive Programs
Email: First Mate