Enemies A-Z
#
1st Ray
2-Faced
8 eye
A
Acrophies
Adamantaimai
Aero Combatant
Air Buster
Allemagne
Ancient Dragon
Aps
Ark Dragon
Armored Golem
Attack Squad
B
Bad Rap
Bad Rap Sample
Bagnadrana
Bagrisk
Bahba Velamyu
Bandersnatch
Bandit
Battery Cap
Beachplug
Behemoth
Bizarre Bug
Bizarro-Sephiroth
Black Bat
Bloatfloat
Blood Taste
Blue Dragon
Blugu
Bomb
Bottomswell
Boundfat
Brain Pod
Bullmotor
C
Cactuer
Caeser
Capparwire
Carry Armor
Castanets
Chekhov
Chocobo
Christopher
Chuse Tank
Cokatolis
Corneo's Lackey
Corvette
Crawler
Crazy Saw
Cripshay
Cromwell
Crown Lance
Crysales
Cuahl
Custom Sweeper
D
Dark Dragon
Dark Nation
Death Dealer
Death Machine
Deathclaw
Deenglow
Demon Gate
Desert Sahagin
Devil Ride
Diablo
Diamond Weapon
Diver Nest
Doorbull
Dorky Face
Dragon
Dragon Rider
Dragon Zombie
Dual Horn
Dyne
E
Eagle Gun
Edgehead
Elfadunk
Eligor
Elpionis
Emerald Weapon
Evilhead
F
Flapbeat
Flower Prong
Formula
Foulander
Frozen Nail
G
Gagighandi
Gargoyle
Garuda
Gas Ducter
Ghirofelgo
Ghost
Ghost Ship
Gi Nattak
Gi Spector
Gigas
Gighee
Goblin
Godo
Golem
Gorkii
Grand Horn
Grangalan
Grangalan Jr.
Grangalan Jr. Jr.
Grashtrike
Gremlin
Grenade Combatant
Griffin
Grosspanzer
Grunt
Guard Hound
Guard Scorpion
Guard System
Guardian
Gun Carrier
H
Hammer Blaster
Hard Attacker
Harpy
Head Hunter
Headbomber
Heavy Tank
Hedgehog Pie
Heg
Heli Gunner
Hell House
Hell Rider VR2
Hellectic Hojo
Hippogriff
Ho-Chu
Hojo
Hundred Gunner
Hungry
I
Ice Golem
Icicle
Iron Man
J
Jayjujayme
Jemnezmy
Jenova-DEATH
Jenova-LIFE
Jenova-SYNTHESIS
Jenova:BIRTH
Jersey
Joker
Jumping
K
Kalm Fang
Kelzmelzer
Killbin
Kimara Bug
King Behemoth
Kyuvilduns
L
Land Worm
Lessaloploth
Levrikon
Lifeform-Hojo NA
Lost Number
M
MP
Madouge
Magic Pot
Magnade
Malboro
Malldancer
Mandragora
Manhole
Marine
Master Tonberry
Materia Keeper
Midgar Zolom
Mighty Grunt
Mirage
Mono Drive
Moth Slasher
Mover
Mu
Mystery Ninja
N
Needle Kiss
Nerosuferoth
Nibel Wolf
P
Palmer
Parasite
Pollensalta
Poodler
Poodler Sample
Proto Machinegun
Proud Clod
Prowler
R
Rapps
Razor Weed
Red Dragon
Rilfsak
Rocket Launcher
Roulette Cannon
Ruby Weapon
Rufus
S
Safer-Sephiroth
Sahagin
Sample:H0512
Sample:H0512 opt
Schizo
Scissors
Screamer
Scrutin Eye
Sculpture
Sea Worm
Search Crown
Senior Grunt
Serpent
Shadow Maker
Shake
Shred
Skeeskee
Slalom
Slaps
Smogger
Sneaky Step
Snow
Soldier:1st
Soldier:2nd
Soldier:3rd
Sonic Speed
Soul Fire
Special Combatant
Spencer
Spiral
Staniv
Stilva
Stinger
Submarine Crew
Sweeper
Sword Dance
T
Tail Vault
Thunderbird
Tonadu
Tonberry
Touch Me
Toxic Frog
Trickplay
Turks:Elena
Turks:Reno (I)
Turks:Reno (II)
Turks:Reno (III)
Turks:Reno (IV)
Turks:Rude (I)
Turks:Rude (II)
Turks:Rude (III)
Turks:Rude (IV)
Twin Brain
U
Ultimate Weapon
Under Lizard
Underwater MP
Unknown
Unknown 2
Unknown 3
V
Valron
Vargid Police
Velcher Task
Vice
Vlakorados
W
Warning Board
Whole Eater
Wind Wing
Wolfmeister
X
XCannon
Y
Yang
Ying
Z
Zemzelett
Zenene
Zolokalter
Zuu
Using Enemy Skills
Equipping a yellow Enemy Skill Materia orb allows you to learn certain
monster attacks. In order to learn the attack, the character with this materia
must be attacked by the monster with that attack. You do not receive it
immediately; it only appears when you win the battle against the monster. From
then on if you access that character's E.Skill menu during battle, it should
show up.
Each of the stars on the materia stand for one skill, with a total of
24 stars and 24 skills. Below is a list of all Enemy Skills in the order
given on the Enemy Skill materia menu. Also given is the monster (or monsters;
some enemies have the same attacks as others) you learn it from (refer to the
Monster List for more information), MP taken to use it, and what it does.
A Few Little Things To Remember
Most of these skills can be received by Manipulating the monster and then using it
on yourself (ie. Magic Hammer, White Wind,Big Guard, Angel Whisper, Dragon Force and Death Force). In some cases, the monster will not use the enemy skill against
you at all, forcing you to Manipulate him for it. There are a few you cannot
Manipulate, however; you'll have to wait for them to use it.
If you want all four of the enemy skill materias you collect to have all 24 enemy skills you should wait to do the Wutai sub-quest until you have gotten all four. Then you can learn trine then because that is the only skill that you have only a few opprotunities to learn.
If you put more than one enemy skill on one character the game will
automatically combine the enemy skills lists that you have learned. This can
be both good and bad. Good, because you are now able to have more enemy
skills at your disposal. Bad, because if one enemy skill has the skill you
want to learn and the others don't the game will assume you already have
learned this. Thus meaning that you can't have the other enemy skill
materias learn it.
Don't try to learn all of the enemy skills and then "use" them on another
character who knows no enemy skills. It is impossible to learn them that
way and you will only cause worthless points of damage to yourself.
Enemy Skills
| # |
Name |
MP |
Learn From |
Description |
 |
| 1 |
Frog Song |
5 |
Touch Me Christopher Toxic Frog |
Causes [Sleepel/Frog] on all opponents |
 |
| 2 |
L4 Suicide |
10 |
Mu Trickplay |
Causes [Critical/Small] with levels in multiples of 4 |
 |
| 3 |
Magic Hammer |
3 |
Razor Weed |
Drains 100 MP out of every opponent |
 |
| 4 |
White Wind |
34 |
Zemzelett Wind Wing |
Restores status and HP equal to the caster's current HP to every ally |
 |
| 5 |
Big Guard |
56 |
Beachplug Wolfmeister |
Adds [Barrier/MBarrier/Haste] to every ally |
 |
| 6 |
Angel Whisper |
50 |
Pollensalta |
Revives, restores HP and status to any one ally |
 |
| 7 |
Dragon Force |
19 |
Dark Dragon Blue Dragon |
Raises the Defense and Magic Def. level of one ally |
 |
| 8 |
Death Force |
3 |
Adamantaimai |
Makes any one ally immune to death |
 |
| 9 |
Flame Thrower |
10 |
Ark Dragon |
Causes Fire damage to any single opponent |
 |
| 10 |
Laser |
10 |
Deathclaw Dark Dragon |
Lessens opponent's HP by 1/2 |
 |
| 11 |
Matra Magic |
8 |
Custom Sweeper Bullmotor Death Machine |
Non-elemental damage to all opponents |
 |
| 12 |
Bad Breath |
58 |
Malboro |
[Poison/Confu/Sleepel/Silence/Small/Frog] on all |
 |
| 13 |
Beta |
35 |
Midgar Zolom |
Fire damage on all opponents |
 |
| 14 |
Aqualung |
34 |
Harpy Jenova-LIFE Serpent |
Water damage on all opponents |
 |
| 15 |
Trine |
20 |
Materia Keeper Godo Stilva |
Lightning damage on all oppenents |
 |
| 16 |
Magic Breath |
75 |
Stilva Parasite |
Fire/Ice/Lightning damage on all opponents |
 |
| 17 |
???? |
3 |
Jersey Behemoth |
Does damage equal to user's MaxHP minus their current HP |
 |
| 18 |
Goblin Punch |
0 |
Goblin |
Non-elemental damage on any one opponent |
 |
| 19 |
Chocobuckle |
3 |
Chocobo |
Non-elemental damage on any one opponent equal to the number of times you have ran from battle |
 |
| 20 |
L5 Death |
22 |
Parasite |
Causes [Death] to opponents with levels in multiples of 5 |
 |
| 21 |
Death Sentence |
10 |
Sneaky Step Boundfat Gi Spector |
Pronounces death sentence on any one opponent |
 |
| 22 |
Roulette |
6 |
Death Dealer |
Pronounces death on any one opponent or ally |
 |
| 23 |
Shadow Flare |
100 |
Ultimate Weapon Dragon Zombie |
Big non-elemental damage on any one opponent |
 |
| 24 |
Pandora's Box |
110 |
Dragon Zombie |
Big Damage on all opponents, ignores defense |
 |
The Infamous Chocobuckle Enemy Skill
For such a useless enemy skill, it's awfully hard to get. You can't just
simply attack any Chocobo and hope that it will attack you with this. It's
very specific.
First of all, only one Chocobo can give this skill, and that is the Level
16 Chocobos from the Grasslands Area. But if you even bothered to check, most
likely you'd say something like, "Wait a minute, these Chocobos are only Level
13!" That's true. More on this later.
There's nothing better than a step by step list of what you're supposed to
do with no explanation at all, so here you go.
Put every single Enemy Skill materia you have one only one character.Yes, there's no explanation why. You'll discover later.
Go to the Grasslands Area, if you're not already there. Run around, but
not on the Chocobo tracks area (mainly the light green grass surrounding
the Chocobo Farm).
You need to Step 2 because you'll need to get the L4 Suicide Enemy Skill
first. If by some chance coincidence you've got it already, skip to Step 5.
The L4 Suicide skill is found on cute little squirrel creatures called
Mu. Annoyingly, you can't manipulate them and they are also rarer than most
creatures out here. When you find one, avoid killing it off and wait for it to
use L4 Suicide on you. Since it affects all your characters, you don't have
to worry about putting the Enemy Skills on all of them (assuming you have more
than 1).
Once you've got the L4 Suicide, there's something else you need to do.
Enter the farm and talk to the guy inside the stables. You'll need to buy
three Mimett Greens, the most expensive one there is. If you like, you can
buy more in case you screw up.
You're all set. Make sure somebody's got the Chocobo Lure and start
running around on the Chocobo Tracks.
Eventually you'll enter a fight with a Chocobo. Yes, like I've said
already, they'll usually be Level 13 Chocobos. (How do you know? Use Sense.
There is another way to tell. Keep reading.) If that's the case, end the fight
somehow and start running around again. Getting a fight with a Level 16
Chocobo is random. There's an easy way to tell if you're in a fight with one.
The same enemy (usually a Levrikon) must be on either side of the Chocobo. If
not, it's level 13.
When you finally see a Level 16 Chocobo, give a shout for joy and quickly
have all your characters feed the Chocobo the Mimett Greens. Remember, you
need to feed it three of them, no more, no less.
Now, get whoever has the Enemy Skill materia to cast L4 Suicide. When it
hits the Chocobo, it'll use the Chocobuckle enemy skill on the caster. Since
you've (hopefully) already put all the Enemy Skills on that person, he or
she will gain the Chocobuckle skill on all of them!
What's so good about this enemy skill anyway? It does only the amount of damage
equal to the number of times you have ran away, which is practically close to no
damage at all. What a ripoff!
But here is a good
use for the Chocobuckle's low amount of damage. If a character is affected
by something, such as Confu, Frog, or Sleep, you can use the Chocobuckle
attack to get rid of it. It's better than using a regular attack, which could
do as much as 1000+ damage and take off a significant portion of life just
to cure that character of those status effects.
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