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RULES CLARIFICATIONS

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Cost of Starship Maintainence: In order to keep a starship running, it must be restocked every six months of game time, or six weeks of real time.  The costs to maintain a starship can be found in Table 3-5 on page 29 of Starships of the Galaxy. (01-14-01)

Critical Misses in Personal Combat: When a character rolls a "1" in combat, the optional rule in the core Star Wars RPG rulebook is invoked.  The power pack of the weapon utilized is drained.  The character must spend a move equivalent action to replace the power pack.  If a "1" is rolled when a character is using the full attack action for multiple attacks, any attacks following the roll of a "1" are forfeit.  If the "1" is rolled on the first attack of the round, the character may, if that character has not made a 2-m adjustment, may then change power packs, because a character may see the result of his first attack before determining whether to use the partial or full attack option.  A weapon that does not have a power source is unaffected by the roll of a "1". (12-01-01)

Scanning for Life Forms: It is possible in the Star Wars tautology to scan for life forms.  While Star Wars does not provide concrete evidence for this, The Empire Strikes Back does.  Han and Luke were scanning for life forms on Hoth, even though they did not even find enough to fill a space transport.  Further Luke could pick up neither cities nor technology on Dagobah, but he was able to find massive life forms.  This is sufficient canonical evidence. (12-18-01)

Starship Combat: In starship combat, only one attack action may be taken, whether that is a partial action or the full attack action.  Two maneuvers may be taken but only one attack action.  Thanks go to Matt Waldt for catching that one. (12-18-01)

Starship Dodge: A character with the feat, Starship Dodge, may use it in conjunction with any scale of ship in which that character is proficient.  This only applies to starfighter and space transport scale ships. (01-14-01)

Timing: Keeping track of time is as follows:  For each week of real time that passes, four weeks of in-game time pass.  This is further divided in that Monday, Wednesday, Friday, and Saturday mark a transpiring of a week.  It is assumed, for ease of timekeeping, that adventures take up no time, although it is probable that they do occur throughout the week.  (12-01-01)