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The islands of Spike McFang's home are filled with many different areas. This section will explain them all.

Fighter Island

The game starts off here. This place is where fighters can take a class to learn more about becoming good fighters. This is a training level for Spike. Here you will learn the basics of the control and learn about cards at the end.

Batland

This is the town of the Kingdom of Dracuman. It has a store and a card shop. It's a nice town. You can also save the game here and recover your energy from Professor Steam.

Dracuman Castle

This area is right next to Batland, in fact Batland is a part of Dracuman. Be careful because the castle has been taken over by Von Hessler's army. There are many Killer Cloves, Zombies, and Feline Fighters in here. If your looking for a key there are four key locations.

  1. For the door to enter the castle:
    Check left and right of the castle door, then begin to cross back over the bridge and you'll get a call from Professor Steam telling you he gave the key to your pet, Cid. Go talk to Cid on the left of the door to find out a clove stole it. Go to the right and a clove will be carrying the key. Kill it and take the key.
  2. For the next locked door:
    Go up the stairs to the top of the room. This is the area with all the spiders. Kill the big spider and it will fall to the room below. Return to the bottom to get the key.
  3. For the next locked door:
    Here you be out on the open hallway. Go to the last door to the right. The key is inside.
  4. For the key to Felina:
    Before going up the stairs to the locked door, go into the other room to the right. The key is in there.

    Rat Mountains

    This is the area near Ratville. It's a really cool area. The monsters here aren't very hard to beat, but you can gain a lot of money and exp here. There are many different roads to explor, but there isn't much else here.

    Ratville

    Ratville, is really just a cave full of rat people. There's not much that happens here besides helping Camilia to get better.