Spells of the Druid
Spells in this level cost 25SP to purchase
| Spell: Animal Kinship | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
Caster is able to commune with natural wildlife |
||
| Spell Range |
15ft |
Target Area (area of effect) |
one target(non-humanoid) |
| Duration | d2 rounds/level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
The caster, under the duration of the spell, can calm an animal and/or befriend it. The effect lasts only until the spell expires at which point the animal reverts to its former state of mind. This spell has no effect on any creature or animal with an alignment that is opposite that of the caster. Aggressive actions toward the animal/creature negate the effects of the spell |
||
| Spell: Moderate Recovery | Casting Cost | 7ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
similar to the minor recovery spell, but with greater results |
||
| Spell Range |
15ft |
Target Area (area of effect) |
one target |
| Duration | instant | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
heals d6 points of damage |
||
| Spell: Resist Element | Casting Cost | 7ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
target is protected from one form of natural element |
||
| Spell Range |
5ft+5ft/lvl |
Target Area (area of effect) |
one target |
| Duration | one round per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
target can ignore up to 5 damage from one natural element per round for duration of spell. Element must be chosen at the time the spell is cast. Available elements are: Earth, Fire, Air, Water, Positive, Negative. Positive and Negative relate to elemental energies present in extra-planar creatures |
||
| Spell: Tanglevines | Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | instant |
| Spell Description |
caster summons numerous plant life to hold a victim |
||
| Spell Range |
10ft |
Target Area (area of effect) |
one target |
| Duration | d4 | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
Vines grow from any natural surface, including rock and envelop the target in thick vines. Vines remain for the duration of the spell but can be cut away with a successful melee attack with a slashing weapon (at the risk of cutting open the target being held) |
||
| Spell: Invisibility to wildlife | Casting Cost | 8ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
target disappears from the sight of natural wildlife |
||
| Spell Range |
10ft+5ft/lvl |
Target Area (area of effect) |
1 target/2 levels |
| Duration | d2 rounds per level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
target is rendered invisible to all forms of natural wildlife. This does not include magical beings or titanspawn |
||
| Spell: Natural Bite | Casting Cost | 4ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
imbues a weapon with a temporary force of nature |
||
| Spell Range |
5ft |
Target Area (area of effect) |
one weapon |
| Duration | d4 rounds | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
target weapon is granted a +1 bonus to damage for the duration of the spell |
||
|
Spell: Shroud |
Casting Cost | 6ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description | The target area is filled with a dense fog that is commonly used for escape and to surprise the enemy. | ||
| Spell Range | 10ft +5/lvl |
Target Area (area of effect) |
50ft |
| Duration |
one round per level |
||
| Dmg of Spell (if any) |
- |
||
| Other effects besides damage | +4 to initiative if used to surprise the enemy | ||
| Spell: Summon Gaia's ally | Casting Cost | 9ap | |
| Lvl of spell | 1 | Casting Time | one round |
| Spell Description |
summons a creature to fight at your side |
||
| Spell Range |
20ft+5ft/2 levels |
Target Area (area of effect) |
none |
| Duration | one round/level | ||
| Dmg of Spell (if any) | - | ||
| Other effects besides damage |
your level determines from what list you may pick from. Select from the lists below by the appropriate level when choosing which animal to summon. All creatures are neutral, and follow only the command of the caster |
||
| Level 1 | Level 3 | Level 5 | Level 7 |
| badger | Ape | Anaconda | Dire Tiger |
| dire rat | Black Bear | Brown Bear | Elephant |
| dog | Boar | Dire Lion | Pixie |
| hawk | Constrictor snake | Dire Wolverine | Treant |
| eagle | Crocodile | giant crocodile | Giant Squid |
| wolf | Leopard | tiger | Giant Man-O-War |
| viper, small snake | wolverine | Elemental (any element) | Gorilla |
| dire wolf | dire bear | ||
| lion | Shark (any form) | ||
| giant owl | Killer Whale | ||