All in all, the Multiverse is populated with a plethora of races. We encourage new players to choose a race from our large stock.
If, in time, you deign the need to craft your own well, that's what your local GMs are for. All new races must be approved by no less than 3 GMs, or by 2, if one of them includes the founder of the site. (Fringe Benefit)
A note on special races: Some races begin with more powers than others - in order to begin with that benefit the player sacrifices his future experience in the sum total of all of the experience it would have normally cost to gain those powers plus 5 per-cent.
:going ahead and doing the links - otherwise this Massive page will shoot you the bull-honkey DOWN:
The Chart below works as follows:
Race Name: The Common name of the race.
Race Abilities: What do they get and on what rank?
Experience modification: How much experience must they earn to pay for these abilities? The experience is deducted after character creation - from the experience you get playing your character. Basically you make your character like normal but the amount of your Experience Modification is how much you "pay back" until you start earning regular experience.
Descriptions will follow.
A note on half-races: A half race gets some heritage and appearance from one parent and some from the other. If not enough abilities\skills can be gotten from the other race - then you don't get any. For each you are forced to not get (for instance if you are half-dragon and can get 2 rank 1s and you want to be half-dragon half-human) you reduce your experience lost total by 50. For each rank 2 you do not get reduce it by 100.
| Common Races | Starting Abilities | Experience Modification |
| Elf | Rank 2 Run, Rank 2 Dodge | 250 experience |
| Half-Elf | Rank 1 Run + any rank 2 ability from a base race | 200 |
| Forest Elf | Rank 1 Skill hide, Rank 1 Run, Rank 1 Skill Stealth, rank 1 toughness | 200 |
| Drow-Elf | Rank 2 Skill hide, Rank 2 Magic | 200 |
| Steel-Elf | Skill Rank 3 Any one weapon, Speed Rank 2 | 250 |
| Dwarf | Rank 2 Toughness | 150 |
| Half-Dwarf | Rank 1 toughness and a rank 2 ability from the other race | 200 |
| Deep-Dwarf | Rank 2 Skill Hide, Rank 2 Skill Intimidate, Rank 2 Endure Elements | 250 |
| Human | None | None |
| Kender | Rank 3 Annoy (special) Rank 3 Pick Pockets, Immune to fear | 200 |
| Gnome | Skill: Craft Anything Rank 2 | 300 |
| Orc | Rank 2 Toughness, Rank 2 Bash | 250 |
| Half-Orc | Rank 1 Toughness and a Rank 2 from another race | 200 |
| Minotaur | Rank 2 Toughness, Rank 2 Bash, Rank 2 Skill Sailor | 275 |
| Vampire (typical) | Rank 2 Toughness, Rank 2 Drain Vitae, Rank 2 Run, Transform: Bat\Mist Were-wolf. Weakness: Holy symbols, running water, silver. Only killed by steak through the heart and sunlight. | 700 |
| Restricted Vampire | Only two weaknesses (One must be fatal) | 1200 |
| Were-Creatures | - All have the Transform ability into their alternate shape and the mid-shape, Note: were creatures only get these abilities in half-breed form. | - |
| Were-Rat | Speed 2, Sense of Smell 2 | 250 |
| Were-House Cat | Speed 2, Sense of Smell 2, Skill Climb 2 | 300 |
| Were-Large Cat | Speed 2, Sense of Smell 2, Skill Climb 2, Toughness 1 | 375 |
| Were-Huge Cat | Speed 3, Sense of smell 3, Skill Climb 3, Toughness 2, Bash 2 | 700 |
| Were- Small Dog | Speed 1, Bash 1, Sense of smell 2 | 250 |
| Were- Large Dog | Speed 2, Bash 1, Sense of smell 2 | 325 |
| Were-Huge Dog | Speed 3, Bash 2, Sense of smell 3, Toughness 2 | 650 |
| Were-Wolf (typical) | Speed 3, Toughness 3 (useful 2 times in combat, not once), Skill Intimidate 3, Sense of smell 2, Weak against silver 2, Regenerate 3, Forced Full Moon transformation, when transformed no control over itself. | 700 |
| Were-Wolf (restricted) | No rage or forced transformation - all else applies. | 1050 |
| Were (Others) | See Description. | See Description. |
| Mutation | Any odd thing you want that gives you no more than a rank 1 ability each up to 5. | 75 experience per. |
| Rare Races | ||
| Demon | Aura of Evil 2, Corrupt Mind 2, Toughness 2, Acid Blood 1, Fly 2 | 500 |
| Half-Demon | Aura of Evil 1, Toughness 1, Fly1, and any two rank 1s from the other race. | 300 |
| Fallen-Demon | Fly 2 | 125 |
| Celestial (Angel) | Aura of Good 2, Immunity to mental attacks 2, Run 2, Heal other 2, Fly 2 | 600 |
| Half-Celestial | Aura of Good 1, Immunity to mental attacks 2, Heal other 1, Fly 1 and 1 rank one from the other race. | 400 |
| Fallen-Celstial | Fly 2. | |
| Dragon | See Description | See Description |
| Half-Dragon | Toughness 2, Bash 2, Speed 2, Fly 2, See Magic Auras (special) and 2 rank 1s from the other race. | 600 |
| Muted-Dragon | You gain the powers of a dragon once you spend the experience - Talk to the web-master about those. You have the additional option of spending your experience on normal abilities - not all HAS to go to paying your debt. | 5000 |
| Undead | Toughness 4, Weak against Silver, Drain Vitae 1, Hunted (Good people hunt you actively) Touch of decay (it is obvious you are dead) | 500 |
| Troll | Regenerate 3, Toughness 2, Bash 2, Repulsive 3 (Very very ugly) | 400 |
| Golem | Read Description | Read Description |
| Dryad | Beauty 3, Friend to Nature 2 (effectively calm animal and skill 2: know plants) | 375 |
| Pixie | Fly 2, 1\2 hit points in hit point combat, Speed 2, Magic 2, Psychic 2 | 200 |
| Arial | Fly 3, Dodge 2 | 350 |
| Bird-Person | Fly 3, Toughness 1, Fear of enclosed places 2 | 250 |
| Lizard-Person | Toughness 2, Regenerate 2, Run 2, Bad Odor 2 | 325 |
Race Descriptions
| Common Races |
| Elf: Elves are peace
loving creatures by nature - their natural place is in harmony with the
world around them. They are slender and tall with fair features and pointed
ears.
|
| Half-Elf: A mixture of an
Elf and a human - generally less long lived.
|
| Forest Elf: An Elf who has
attuned him or herself to nature more powerfully than the rest of their
kind.
|
| Drow-Elf: An underground,
typically evil, elf.
|
| Steel-Elf: The natural
warriors of the elves.
|
| Dwarf: Stocky and gruff,
Dwarves are often as wide as they are tall. They are famous for their
stone-work and metal-crafts.
|
| Half-Dwarf: A strange
mixture of Dwarf and human.
|
| Deep-Dwarf: Similar to the
Drow, these live within the mountains and earth itself and are usually evil.
|
| Human: You are one. Stop
looking here.
|
| Kender: Innocent in every
way, these short creatures resemble very short elves. They are typified by
inexhaustible curiosity. Special ability: Annoy, this ability allows a
Kender to insight rage into any who does not run away - forcing them to
attack the Kender.
|
| Gnome: Cousins to Kender,
these short creatures are the consummate inventors.
|
| Orc: Brutish and broad,
typically with green to yellow skin and sloped foreheads and commonly known
to associate with evil races.
|
| Half-Orc: Orc meets human,
who would have thought it?
|
| Minotaur: Massive, sea
loving, hind-hoof-standing bovines.
|
| Vampire (typical): Your
typical Sunlight, Water, Holy Symbol, Silver fearing Vampire.
|
| Restricted Vampire: A
vampire with only 2 weaknesses - such as steaks through the heart and
sunlight, or Silver and running Water (two typical fears) and the ability to
drink blood along with increased strength, speed and stamina.
|
| Were-Creatures: These
creatures have the abilities of their first race along with their Were
abilities. Were creatures have 3 total forms - their normal race, their
totally transformed other form, which causes them to appear exactly as that
creature with all of its strengths and weaknesses and their half-breed form
in which they have the benefits of both worlds.
|
| Were-Rat: A rat, choice of size available, of course. |
| Were-House Cat: Typical tabby. |
| Were-Large Cat: Puma or similar. |
| Were-Huge Cat: Lion and larger. |
| Were- Small Dog: Typical Yapper. |
| Were- Large Dog: Doberman Pincher. |
| Were-Huge Dog: Larger than a Great Dane. |
| Were-Wolf (typical): The Ware Wolf that transforms every full moon, looses all control when transformed, is weak against silver etc. |
| Were-Wolf (restricted): A Ware-wolf that maintains total control when it transforms and is not turned on the full-moon. |
| Ware (Others): A plethora of potential creatures exist from your natural to your super-natural to be Ware-ified into. For information on modifiers for a Ware creature not listed here just contact a GM. The Guidelines will be followed very closely to what is listed above - What Size is the Ware you become and what are its natural abilities? |
| Rare Races |
| Demon: Ancient Evil
creature.
|
| Half-Demon: Ancient Evil
creature mixed with another race.
|
| Fallen-Demon: Ancient Evil
creature that went Goody Goody. Who knew?
|
| Celestial (Angel): Typical
Ancient being of incomparable Good.
|
| Half-Celestial: Celestial minced with another race. |
| Fallen-Celestial: Celestial who fell from grace.
|
| Dragon: Ancient,
Intelligent and powerful, Dragon's have incredible abilities and had the
time to put them to great use - Players are not allowed to begin as a Full
Dragon unless they are quite charismatic with the Web-Master.
|
| Half-Dragon: Dragon mixed
with another race. They can see magical auras and interpret them, knowing
what kind of magic is being used, if items are magical etc. This ability is
generally useless in direct combat.
|
| Muted-Dragon: A Dragon
stuck in another race's form. They have enhanced powers because of their
nature, but all of their full powers, for whatever reason, are currently in
stasis.
|
| Undead: The typical undead
does not heal unless it eats flesh and is incredibly durable.
|
| Troll: Regenerating,
Strong, creatures of ancient myth. These creatures are usually long of limb
and hideous to view with grey to green skin and a swampy stench.
|
| Golem: Created by another,
powered by magic. How you got away from your master is your task to describe
- Golem's can be of almost any size and shape - when you submit your
Golem character ask for certain abilities and you will be given the
appropriate experience modifications.
|
| Dryad: Forest creature of
nearly blinding beauty.
|
| Pixie: Tiny, flying and
pretty or (don't kill me for this) cute. These creatures have some innate
magic and are quite quick.
|
| Arial: A creature crafted
solely from the wind, without gender or the ability to procreate. These
creatures are usually flighty.
|
| Bird-Person:
Winged-Creature that closely resembles a human. It may have either bird-like
or bat-like wings. Typically Bat-Like wings are associated with an evil
Bird-Person.
|
| Lizard-Person: Lizard that resembles a human - these creatures are powerfully fast and strong but usually have little common sense or intelligence. |