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Endy is one of our "Supreme Beings". What a way to describe her! Actually, Endaira is our Co-Head Builder and has built some very fun areas for the MUD, including Darken's Tower, Depths of Moria and, most recently, Lighthouse. The other thing about Endy is that she's completely insane; on several occasions, she's been caught talking to her cats, Rebo and Snootles, and finds it amusing to play with rabid monkeys. Don't ask. For now, Endy's a Draconian Necromancer.

Immortal Survey:

A) How long have you been on Argonne?
    I started on Argonne sometime between September and December of
   2001, I forget exactly when. Geoff introduced me to the mud but I didn't
   get really excited about it right off. It was after a few months that I
   started messing around with OLC and editing an area to learn how to
   use it, I wasn't planning on writing areas for a mud, but it was always
   something I wanted to learn how to do.

B) What are your goals as an immortal for Argonne?
    My aim is to make the entire mud a large cohesive zone full of fun things
   to do and explore. I want the players to be entertained whether they are
   killing everything in sight type or the explore the nuances of everything
   type. I want the room descriptions to be interesting and mean
   something even if noone reads them.

C) What changes would you make to Argonne if you could?
     The changes I would make to Argonne really revolve around the areas
   that make up the entire world. If I had absolutely tons of time on my
   hands and lots of help, I would revamp the entire place replacing all
   stock areas and making the entire world a lot more fantastical, I would
   add a lot more depth to each area and give it all a story that made
   sense. I would interconnect more of the areas, because that is how a
   more realistic world would be, towns and forests don't have single paths
   connecting them, they connect in numerous places. I am also always
   interested in adding new features to entertain the players, like new
   classes and lycanthropy, things like that. I don't know how to code but if
   I did, I would fix up the totally patchwork OLC code and add in specs for
   objects and rooms.

D) Do you have any areas in the planning process? If so, can you tell us about them?
    I just finished my third area for Argonne, not counting the Elvis area
   which was just for fun and really isn't an 'area'. I haven't started a new
   area yet, but I am always working on revamping my old areas, with OLC
   your areas are never really 'done', you can always improve upon them. I
   am working on improving Depths of Moria because it was the first area I
   wrote and I am not totally happy with all of my room descriptions.
   Darken's Tower luckily has not needed a lot of revamping which is good
   because it was ripped from my still screaming soul in a 6 month time
   period, in other words it was a major major amount of work to complete.
   However, I am completely happy with the results and the players seem
   to enjoy most out of any of my areas. It was an idea that I had for an
   area years before I ever dreamed that I would actually write it. As for
   Lighthouse, it's really too soon to say how much work I will spend
   revamping it, it has some vnums left so I can always add on fun new
   rooms to keep the expert players guessing. I am also somewhat
   working on revamping regular Moria, which is a mess and has the
   stupidest room descriptions that ever existed, making it the most
   discouraging project that I've worked on, I wish I had just ripped it out
   and started over. I do have some ideas for new areas, one I have
   always wanted to write is Palmyra, which is an ancient ruins lost in the
   middle of a massive desert. However, the thought of writing 200 room
   descriptions about desert makes me want to scream. So instead, I
   might write some sort of botanical or hanging gardens, as I find anything
   to do with plants easy to write.

E) What is your favorite thing about Argonne?
    My favorite thing about Argonne is the fact that they let me come on
   and have almost complete free rein to write my areas and work on my
   vision of what a mud should be. I have no idea why they all decided to
   trust me and let me do this, but I'm not asking questions. Mostly, I just
   want to enjoy the freedom to write what I want to express in the mud
   area 'genre'. I also really enjoy chatting with the other imms and of
   course doing anything wild and crazy that pops into my mind at any
   moment.



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