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Wolf's Dbz RpG
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Attacks | Skills | Finishing attacks
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Technique Count: 79


Akumaitokosen: This is a special energy wave designed explicitly for a quick kill of one's opponent. When the wave strikes its victim, the evil in his heart expands and causes his heart to explode. Of course, the victim then must have some evil in his heart for the attack to work. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Bakuhatsuha: By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground under an opponent. (Damage:) Str x Ki + Extra damage (Time:) 10 days (Master:) Yoshimitsu, Tseru-senin.
Bakurikimaha: An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other hand is gripping the shooting hand's wrist for support. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Barrier: This purely defensive technique forms a ki-shield around the body that protects the user from ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (Damage:) n/a (Time:) 15 days (Master:) Any willing master.
Big Bang Attack: Created by Vegeta. Is a huge ki bolt of incredible destructive power. The person holds one flat palm forward towards his enemy and launches the bolt. Used to try to kill Cell but failed. (Damage:) Str x Ki x Sta + extra (Time:) 20 days (Master:) King Vegeta, Frieza.
Body Change: This technique is used by the leader of the Ginyu Force, Captain Ginyu. Ginyu spreads his limbs out, shouts "Change!" and shoots out a bolt of energy, and if it hits its target, Ginyu changes bodies with that person. Ginyu then gains the strength and speed of his target, but not his special techniques or ki. After changing bodies, Ginyu can still do a Body Change. Ginyu will change bodies with the first person to hit his change beam, and thus if someone gets in the way of his intended target, Ginyu will change bodies with that person instead. (Damage:) n/a (Time:) 10 days (Master:) Any willing Good master.
Bukujutsu: The ability to fly with one's ki. (Damage:) n/a (Time:) 2 days (Master:) Any willing master.
Burning Attack: A powerful energy blast shot from both hands. It is done when holding both hands forward, while doing some strange arm moves, and then put both hands forward again, index fingers and thumbs touching. Then release the blast. (Damage:) Str + Sta + extra dmg (Time:) 5 days (Master:) All Masters.
Chou Kame Hame Ha: The ultimate Kame Hame Ha. (Damage:) Str x Sta +ki + extra dmg. (Time:) 5 days (Master:) Master Roshi.
Chobakuretsumaha: Done when you power up the blast between the palms of the hands in front of his chest, then releases the blast. (Damage:) Ki + extra (Time:) 2 days (Master:) Any Master.
Chonoryoku: A very unique technique done when both hands, or a single hand are put forward which can manipulate the bodily movements of his opponent to an extent, providing that the opponent is not too powerful. The person can stop someone's movements or cause internal pain with this technique. (Damage:) GM's discretion (Time:) 15 days (Master:) Any willing master. with 10 ki or higher.
Crusher Ball: Used by Jeice. The Crusher Ball is a ki-ball that is produced from the palm of the hand. (Damage:) ki x 3+20 (Time:) 25 days (Master:) Any willing Evil master.
Daichiretsuzan: With a swipe of the hand with two fingers extended, it creates an invisible cutting beam that goes a long way. (Damage:) Dex + extra + cut dmg (Time:) 14 days (Master:) Yoshimitsu
Death Ball: This is a small ball of energy which can be created from either the tip of the finger or with both hands. (Damage:) World Destruction Technique, + Gm's Discretion (Time:) 50 days (Master:) Frieza.
Dodonpa: A blast shot from one finger, which explodes upon impact. (Damage:) Str + Dex + explosion Dmg. (Time:) 7 days (Master:) Any willing master.
Double Tsuihikidan: It shoots a Kamehameha-like blast from each hand, and can be guided towards the enemy. (Damage:) 2x kamehameha (Time:) 2x kamehameha days (Master:) Master Roshi
Dynamite Kick: A charging kick. (Damage:) Str/2 (Time:) 1/2 day (Master:) Yoshimitsu.
Energy Kyushu: Created by Androids 19 and 20. It absorbs energy, either from people's bodies or their ki blasts, through the holes in the palms of their hands. (Damage:) As long as the hold it (Time:) 3 days Engineering (Master:) Any Engineer on Frieza (must be android)
Eraser Cannon: Used by Recoom. It is a large, powerful ki blast shot from the mouth, and can destroy in a very large radius from where it hits. (Damage:) Str x Ki + Dex + Extra (Time:) 13 days (Master:) Frieza.
Eye Beam: It is basically a double ki blast shot from the eyes. (Damage:) 10 x dex (Time:) 17 days (Master:) Frieza.
Frieza Beam: Used by Frieza, a beam of energy shot from one finger. (Damage:) spd x str x level (Time:) 40 days (Master:) Frieza.
Fusenko: You draw in your breath while falling down, puffing yourself up and slowing your fall. (Damage:) n/a (Time:) 4 days (Master:) Any willing master.
Galactica Donut: It is a ring of ki energy that Gotenks can control to change size of the diameter of the Donut. The Donut can be used to surround the enemy and trap him by holding his limbs with the Donut. (Damage:) 5 damage a round (Time:) 13 days (Master:) Any willing Evil master.
Genocide Attack: A series of Ki blasts shot into the air, which seek their targets upon being fired. (Damage:) str x spd per hit (Time:) 21 days (Master:) Any willing Good master.
Galick-Ho: You power up the blast like the Kamehameha, but when you release the blast, your hands are both palm-forward. (Damage:) str x spd + stm (Time:) 50 days (Master:) Any willing Good master.
Gekitotsu Buu Buu Volleyball: After trapping someone with Renzoku Super Donuts, you beat the ball around a bit before spiking it really hard into the earth. (Damage:) stm x str (Time:) 50 days (Master:) Any willing Good master.
Genki Dama: "Spirit Bomb" A large ball of energy gathered from nature, humans, etc., which lend you their energy. Used by Goku in movie 3 to destroy Dr. Wheelo. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Guruguru Gum: You spit up a strange sticky substance at your opponent. The Gum then wraps around the victim, inhibiting his movement. (Damage:) n/a (Time:) 50 days (Master:) Any willing Good master.
Haikyuken: You treat your opponent like a volleyball and hit them around volleyball style. (Damage:) 90 per hit (Time:) 50 days (Master:) Any willing Good master.
Hankokubikkurisho: It shoots a Ki blast forward using both hands and traps his victim in a shocking field of energy from which the opponent cannot escape. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Haretsu no Maho: A magic spell used to make people explode. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Hasshuken: When you move your arms fast enough so there are like eight, and you attack with all eight at once. (Damage:) str x 8 (Time:) 50 days (Master:) Any willing Good master.
Hell's Flash: Fires a powerful blast from cannons under your wrists. (Damage:) str + stm (Time:) 50 days (Master:) Any willing Good master.
Honoo: A powerful breath of fire. (Damage:) Spd x Stm (Time:) 50 days (Master:) Any willing Good master.
Jan-Ken Punch: A Japanese game identical to that of "Rock, Paper, Scissors." Goku then has three different types of Jan-Ken Punches. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kaioken: This is primarily a power-up move. When Goku uses this technique, he flares up and gains a large boost to his speed and power. Goku can also use multiplied power to his Kaioken, like Kaioken time 3. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kakusandan: Shoots a blast from each hand. Then control the blasts so that they merge and then directs it above the heads of the enemies. There upon split the blast again into many smaller Ki bolts which rain down upon the enemies. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kakusanyudokodan: Fires many Ki bolts around the opponent, surrounding them, then controls the bolts so they all shoot toward their target. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kamehameha: It is a Ki blast, which to start is charged up held behind the firer in cupped hands, then brought forward to release a large blast of energy. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kiai: This technique is used simply by yelling really loud which disperses weaker Ki attacks. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kiaiho: An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kienzan: "Distructo Disc" It is a flat, disc-shaped Ki blast, which can be used to slice through its target with deadly accuracy. Used mostly by Krillin. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kikoho: You put the tips of your fingers of both hands together, forming kind of an "O" between his fingers and his thumbs. Then you shoot a very powerful Ki blast through the "O" at the opponent. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Ki No Tsurugi: A Ki beam that shoots out somewhat as an extension of the hand and can be swung and stabbed to cut or pierce enemies. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Koshoku: You can eat light using this technique. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kyodaika: It lets you grow your body to a huge size, making the range and strength of your blows much more effective. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Kyoken: You act like a mad dog, barking and charging at your enemy to scare him, then jump over him and kick him from behind. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Mafuba: It is a swirling blast of energy shot at the intended demon. Once caught in the blast, the blast is directed into a jar, bottle, or other imprisonment container, thus imprisoning the demon. However, if the container is opened, whoever is trapped inside will be freed. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Makankosappo: (Special Beam Cannon)A penetrating blast shot from two fingers. It is actually two blasts, one going straight ahead and the other coiling around the first for drilling power. This attack drills through everything it hits, and eventually blows up when it hits something big enough. Used by Piccolo to kill Radditz along with Goku. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Makosen: It gathers Ki into both of your arms, then fires a blast from each one after the other. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Masenko: It powers up a blast over your head with both of your hands, one palm behind the other, then you bring your hands down in front of you to fire the blast. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Mystic Attack: Using the Namek ability to extend their arms, Nameks extends their arm at the enemy from a distance, thus surprising them. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Papparapar: This is a magic spell used to teleport people in Babidi's spaceship. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Rogafufuken: Preparing yourself in a special stance, attacks with many "claw-like" punches and kicks, finishing off with a double-fisted "claw-punch." (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Rolling Satan Punch: Satan curls up into a ball, rolls along the ground, then punches his opponent. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Renzoku Energy Dan: The user of this technique can shoot Ki bolts continuously from their hands, resulting in somewhat of a "machine-gun ki blast" effect. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Renzoku Shine: This is Gotenks' adaptation of the Renzoku Energy Dan technique. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Recoom Kick: A charging knee blow. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Recoom Mahha Attack: A charging punch. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Saiko No Kogeki: A Ki blast that is shot out of the mouth. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Saimin Nno Jutsu: Used to hypnotize someone and affect his or her mind. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Saruken: A distract and avoid technique. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Satan Special Ultra Super Megaton Punch: Used by Mr. Satan, really just a normal punch. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Sekikatsuba: Created by Dabura, his saliva will turn whatever it hits to stone. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Shishin No Ken: Created by Piccolo, this technique is used to split a person into four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. The only problem with the Shishin No Ken move is that each person has only has a quarter of the power and the speed than if there was only one. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Shiyoken: It sprouts out an extra set of arms from the shoulders. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Shogekiha: Is an invisible blast shot from the eyes or hand. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Shunkanido: "Instantaneous Movement" The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Sokidan: This is a round energy ball shot from the palm of the hand. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Suiken: The person acts drunk and wobbles around. Thereby, he confuses his opponent, and hits them when they are off guard. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Super Ghost Kamikaze Attack: Created by Gotenks, he spits out a ghost-like form closely resembling the person. The ghost-like form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Taiyoken: Created by Tien and used by other Z warriors. The user puts his hands in front of his face, says "Taiyoken," and lights up very bright, so much that he blinds his opponent. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Tenkubekejiken: The user of this technique jumps high in the air, then on the way down, face forward with his arms in an "X" position, landing on his opponent with the arm "X." (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Time Freeze: This is an attack used by Guldo and when used freezes time for his opponents so that they are frozen in whatever position they were in. But can only last for how long he can hold his breath. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Tsuihidan: It is a Ki blast, and it tracks its enemy. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Udebunrikogeki: The user of this technique pulls a piece off of his body and controls it to attack his opponent in some way. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Yoikominminken: It is a hypnosis technique used to put people into a deep sleep, by using a strange voice and hand motions. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Yokaieki: This is a technique used by the Saibamen. They split their head in two and shoot a stream of acid from it, which is very dangerous if it hits its target. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.
Zanzoken: The user can move so fast he leaves an after-image, while attacking from another standpoint. (Damage:) Instant kill (Time:) 50 days (Master:) Any willing Good master.

Skill Name Information Teacher Time
Hand to Hand Combat The practice of physical fighting. Decreases the time to level up Physical Techniques. It also makes your physical attacks do +2 more damage. All 4 Days
Swimming Its the skill of swimming, duh! if you dont have this technique and your pushed into very deep deep water, within 3 turns your dead unless someone takes you out All 2 Days
Stealth Some would say the skill of the assiasian, but it is usfull for every class, it alows you to hide from someone when your in a wooded or thick camo'ed place, they cant find you unless you are 3x there size All 3 Days
Agility A skill where your body can bend a little better than it used to, + 2 dodges. All 5 Days
Explosives (small) This skill alows you to make small explosives (Intellx2 Dmg)can only make timed bombs (5 min minumum)(must have bomb supplies (small). All 3 Days
Explosives (large) This skill alows you to make large explosives (Intellx3 Dmg)can only make timed bombs (5 min minumum) or grenades (intellx3) (3 sec minimum)(must have bomb supplies (Large). All 4 Days
Explosives (Extreeme) This skill alows you to make Extreeme explosives (Intellx? Dmg)Enough to destroy a planet(5 min minumum) (must have bomb supplies (Extreeme) All 12 Days
Hustling the "sneaky skill" you can get an extra 20 zeni a day if you have a job, and you are working at it. All 2 Days
Extra speed The skill that allows you to move faster +1 to speed. All 2 Days
Extra Intellegence The skill that allows you to Concintrate a little better +1 to intellegence. All 2 Days
Extra strenth The skill that allows you to be a little stronger +1 to strenth. All 2 Days
Extra ki The skill that allows you to Deal with Ki attacks a little better +1 to ki. All 2 Days
Extra stamina The skill that allows you to Take a little more + 1 to stamina All 2 Days
Neck Snap The art of, well not really an art, its basically the move of quick fighters or assiasians (kills opponent instantaly, unless the opponent has regenerate) Opponent must have 6 less Str than you and musu have 100 less pl than you. All 4 Days
Weapon usage The ability to be better at the usage of weapons, does extra +3 damage per lvl with any weapon, sometimes very usefull. All 2 Days
Sense Ki The ability to sense someone Ki energy, which stops them from using low level teleportaion moves. Master Roshi 2
Planting Learning how to toil the soil and plant plants. If you can get this to level 2 you will be able to plant senzu beans and grow your own plants. Mr. Popo 4
Flying Carpet The ability to ride and make a carpet fly, this is very useful if you can afford a car and need to save money. Mr. Popo 5
Carpet Teleportation The ability to teleport your carpet to a place on the planet, must scout out the planet before use. Mr. Popo 4
Fishing You can go down to the lake and try to catch the big one, there will even be a few fishing tournaments for some money. Also fish is a great food source and sells good. Master Roshi 2
Survival Pick a certain terrain you want to learn how to survive on. If you do have survival on a certain area your in, you may be killed. *Self* 2
Dodge The ability to dodge physical attacks is a really useful thing. The number of dodges you get is equal to your (Speed+Strength+Stamina) divided by 5 rounded down. Any 2
Power Up The ability to focus your energy and gain an extra amount of power. Takes 1 turn to do and your Hp and Pl recieve a +(Strength + Stamina + Ki Manipulation) boost. For every 5 levels you can do it another time in a match, for now it can only be done once. Master Roshi 5
First Aid You can use some small kits with medicine to either heal your, or someone elses wounds. Heals 20 points of damage for a small kit and 50 for a large. Bulma 3
Tail Evolution The ability to feel no pain when having your tail cut off. This is purely for Saiya-jins. *Self* 5
Controlled Oozaru You are able to control your actions in Oozaru mode. This can only be done under the light of a Full Moon. *Self* 7
Consecutive Combos Combos go by how much speed you have. So if you have 4x some one's speed you can land 4 hits before they go. But until you learn this, it can only be done once per battle. Any 4
Boxing The ability to box like the great ones. All punch techniques get +5 to their damage. Any 4
Kick Boxing Learning both how to control the fist and kick movement like all the greats, your punchs get +2 and your kicks get +2 to their damage. Any 4

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