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Wheel of Time RPG

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                                          Tar Valon:

An island sat in the River Erinin near Dragonmount, Tar valon is the home of the White Tower and Aes Sedai. This is where they train as Novices, rising to Accepted, and then on to Aes Sedai.

Aes Sedai: Channeling affects the appearance of Aes Sedai - not only can they live for many hundreds of years, their faces appear ageless and they never appear to sweat.

Warders: These are men who dedicate their lives to the protection of an Aes Sedai. They often have blademasters swords and wear a type of camouflaged cloak that is sickening to look upon.

Ajahs: These are seven in number, and each is dedicated to a particular goal. There are rumours (Proof is trying to be sought) that there is an eighth - the Black Ajah - dedicated to the Dark One.

Amyrlin & The Council: The council is a group of selected Aes Sedai who help rule tar Valon and make important decisions about the world in general - the head of which is the Amyrlin Seat, chosen by the council, and subject to the council.