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Wheel of Time RPG

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                                          World Concept: 

"The Wheel of Time turns, and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again."

Seven spokes on the wheel - one for each age - weaving time from the lives and events on the world of the Wheel, touching on every possibility within the weave.

Most things have their destiny shaped for them by the wheel - they only have control over minor things but, every so often, a ta'veren comes along who has such presence that the pattern is bent around them, changing the weave forever - the Dragon Reborn being such an individual.