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WIMPS ARE PEOPLE, TOO.
-or - The basics of non-warrior professions.

"Now, I know that not everyone has it in 'em to be a blood-thirsty hunter-killer like ole Vino. Some folks find it more satisfying to spend their lives helpin' others or workin' in some kinda trade. While I can't imagine livin' like that...hellfire, to each his own, I guess. So fer those of you who wanna live such a sedentary existence, I suppose I could tell you what little I know about such things, maybe it'll be useful and save ye a bit of fumblin' around. Now, don't expect that ole Vino knows ever'thing there is about this stuff. All's I kin tell ye is what I picked up while hanging out in the Toga with these folks. Find somebody in yer profession who's got a minute er two and let them fill ye in. All I can give ye is enough information to start out wit. Soon enough you'll wanna get into the meat and bones of yer profession. And the old-timers kin help ye more'n me."
- Vino Nuovo   
For those of you unused to any but the hack-and-slash, thud-and-blunder games you find all over the net, the idea of holding a "real job" in a fantasy world may strike you as strange. But, when you think of it, spending one's time and energy in a real profession is no more strange than spending all your time killing things. The non-warrior professions provide a vital service to the community in Iridine, they are able to earn the respect and admiration of the warriors that prowl the various hunting grounds, to eventually excel in their chosen profession and all the while earn a living while doing so. While it's true that most healers or locksmiths won't see the kind of money that warriors are able to gather from the corpses of rats, bandits and giant spiders, their overhead is appreciably lower as well. Warriors must purchase and maintain arms and armor, not to mention paying for training. The expenses of non-warriors are limited to little more than clothing, food and shelter (assuming you want to live in an inn room or your own home rather than out on the street like most warriors). They have a good bit more free time, as well, to interact with others in Iridine, whereas warriors must spend the majority of their time hunting.
Non-warrior professions leave much room for character development. Warriors are necessarily limited to little more than development of one's martial skills. All in all, if you want to play a real character, to immerse yourself in true role-play, then a non-warrior profession is probably the way you want to go. Now all this doesn't really apply to thieves, of course. Theirs is an entirely different kind of profession altogether, incomparable to that of the warrior, healer or locksmith.

Healers:
Now, I had quite an extensive bit of information for new healers here. Then I checked out the links section on the TEC page and found - The eternal city :: healing. A truly excellent site, with everything you can possibly want to know about starting out as a healer in Iridine. If you are a newbie healer, you must check out this site.
Tips for newbie healers:
    #1 - Whenever you get in the game, announce your presence and offer your services as a healer immediately. ("Think Anybody need a healer?") This will advertise to all that you are a healer and that you are available. It will also let those masochistic warriors know who to call for when they need a healer. You might want to get into the habit of saying a general goodbye when you sign off, too, for the same reason.
    #2 - Get rid of the arrow pulling skill ( unlearn arrow pulling). It is a useless skill. You might want to consider getting rid of rouse as well. It has limited usefullness, allowing you to "rouse" an unconscious patient for a moment. Usually only long enough to allow them time to communicate one message to whomever is around or answer one question. As unlearning gives back a bit of the sp's locked up in these skills, it's probably more profitable in the short term to unlearn them.
    #3 - Ask someone trustworthy to give you a bruise (yeah, that's right). Ask them to aim for the head or arms. Preferably the head, since it would be rather distressing to be a healer with your arms broken. Think about it. This will give you the opportunity to earn a few sp's bandaging your bruise. Once you get enough sp's to learn a skill, choose the remove bandage skill first as it will allow you to earn sp's both for bandaging and unbandaging. Not to mention you won't find it at all difficult to find a warrior who has a dozen bandages he wants removed. An easy way to tally up a decent amount of sp's.
    #4 - Don't buy bandages. Investing just a few minutes looking around and you will find all the bandages you need. Get in the habit of looking around at all the chatting spots. Toga, baths, Leda's, etc. People usually have their bandages removed in such places. They are reusable. Another good place to find plenty of bandages is around the jail (Constable H.Q.) since the connies remove bandages from convicts when they are arrested. These bandages are returned to them with their regular belongings and, usually, simply dropped in or near the jail as they aren't likely needed anymore.
* Thanks to Lemain for the newbie healer tips!
Guild Links: (Angels of the Light) and (Corpus Salutari)

Locksmiths:
The first thing you need to do as a newbie locksmith is locate Riverside Locks, a combination locksmith shop / school. As a locksmith, you'll start with at least one lockpick in your sack as part of your initial gear. Don't lose it. If you do, you'll have to buy another one and you can't afford it yet.
Directions to Riverside Locks: From the bronze mark go north five times, then west once (walk to bronze - Nx5 - W).
Once you get there, you may well find that there is at least one locksmith there already. Locksmithy isn't a profession that requires a lot of traveling, so most just opt to hang out there and train while waiting for some warrior to come along with a chest they need unlocked. And, as time between chest-bearing warriors can be extensive, i'm sure they'll be more than willing to spend time answering your questions and giving good advice.
Part-time Employment (citizens): While hanging out with your peers you can find temporarily employment to earn a few denar. Apula, the proprietor and teacher, receives citizens now and again with chests to unlock. Apula will ask someone (maybe you) if you would like to open it for her.
1) Answer yes to Apula ("apula yes).
2) Get the chest.
3) Open it (open chest with lockpick). You may have to try it a time or three, you're a novice locksmith after all.
4) Then offer the chest to the citizen (not to Apula).
Apula will pay you for your work and, viola !, you're a few denar richer!
Note on dealing with citizens: It has come to my attention that one problem that lockies at Apula's are facing is the large crowds of citizens hanging around in the shop. This is because the poor, hapless citizens are waiting for the return of coffers that one lockie or another has offered to another citizen by mistake. To avoid this problem, and the hordes of patient citizens hanging around getting in the way, pay attention to how many citizens are in the shop when the citizen you are working with walks in. In other words, if your citizen is "number 3" then remember to offer coffer to 3 citizen (give the coffer to the third citizen). This will insure payment and allow that citizen to leave the shop and go about his/her merry way.
Part-time Employment (traders): I have also been told that traders come into Apula's occasionally with chests to open, paying 25 denar per job. I have no personal experiance with these traders but I would imagine that the job would be a little tougher than the coffers of citizens, but would require much the same methods.

Locksmithing                                                                                   13 / 6
Locksmithing                                 Overall Locksmithing Skill                                                      13 / 6
Pick Lock-Unlocking     easy          Unlocks locked items and doors                                             13 / 6
Study Lock                  easy          Used for learning more about a locked object
                                                    in hopes of opening it more easily                                           13 / 6
Lock Lore                     easy         Allows a locksmith to recall information about a type of lock     13 / 6
Pick Lock-Locking       average       Locks an unlocked items and doors                                       18 / 8
Imprint Key                average        Makes an imprint of a key in a piece of wax                            18 / 8
Create Key Mold        difficult         Creates a clay mold from a piece of imprinted wax                  20 / 10
Forge Key                 difficult         Uses liquid metal to forge a new key from a clay mold             20 / 10
Unjam Lock               difficult         Unjams a jammed lock                                                         20 / 10
Fashion Lockpick      average        Fashions a lockpick from wire                                                18 / 8
Craft Lockpick          average         Fashions a lockpick from wire                                                18 / 8

    The main source of income for experianced lockies are locking jobs from fellow players. One example being the opening of bandit chests (taken off bandits, or other such bad guys, by warriors). Warrior players come in to Apula's, or find you around town, and pay well for you to open these chests for them so that they can get at the goodies inside. But such jobs tend to be rather difficult so study those locks and improve yer skills!

*Thanks to Calli for information and tips on the locksmith profession!

Guild Link: (The Guild of Locksmiths)

Outdoorsmen:
Outdoorsmen can begin to work on improving their skills and earning money right off the bat by find firewood and making torches to sell in town. Or they can focus purely on improving their skills in order to earn a little coin more easily later by working with fire-building and twig-finding. Both activities have roughly the same chance of success per attempt but torch making is much slower work, though it allows you to earn a bit of money. Fire-building won't earn you any cash but it's a slightly quicker way of improving your skills at first.
Before you can do anything you'll need to find a forest. Outdoorsmen are rather out of their element in town and their skills are practically useless there. Find yourself a cozy woodland to hunker down in, you'll be there for a while. The closest forest is the one due north of town, the north forest. You can saunter out to the bandit wood if you like, it's not much farther away, but the name should make it clear why the north forest is a better choice for a newbie outdoorsman. To get there just walk to the carcass buyer's shop, then go west once, northwest three times then straight north until you hit the woods (walk to carcass - Wx1 - NWx3 - N (until you hit the woods). Once there just find a spot that suits you and get to work. Remember to stay due north of the road you just travelled on or you could easily get lost trying to go back to town.

Torch making
1) First find some firewood.
2) Make a torch with the branch you've found.
3) Put your torch in your sack and repeat.

Fire building
1) Find some twigs.
2) Build a fire with the twigs.
3) Find some more twigs.
4) Stoke the fire with the twigs. (Note: If there is a "hole suitable for a fire" in the same area then you will have to use the command string: Stoke 2 fire with twigs. The game will assume you mean the hole when you say "fire" otherwise, so you must specify which "fire".)
5) Keep the fire going this way until it goes out, then repeat.

If you opt to work on your skills with firebuilding first you should be able to earn a few ranks in outdoor basics fairly quickly and improve your chances of finding firewood (branches) and making torches out of them.
Once you have an acceptable amount of torches in your sack go to Sesquilicus' shop and sell them to her.
Sesquillicus' Supply Shop - From the Stone Toga mark walk east three times, north three times and then east to enter the shop. (walk to toga: Ex3 - Nx3 - E). Just offer torch to ses and say "ses change when you are done. She will offer you your pay, simply accept ses and your character will accept the coins. If you have a sack full of torches simply offer her the sack instead. She will take the torches out and put your sack on the counter. (Make sure you have something in the sack that she is not interested in! Like all the merchants in Iridine, if you hand them a sack full of items that they purchase and nothing else, they will keep the sack and you won't get it back!)
Later, once your skills have significantly improved, you can make a decent living finding and selling saplings to Altenes wanting to work on their fangstave making skills. Fangstaves are made from saplings, but Altenes (unless they are Altene outdoorsmen) don't have the skills to find saplings, it is an exclusively outdoors-type skill.
Outdoor Basics                                                                                13 / 6
Outdoor Basics                           Overall Outdoor Basics Skill                                                   13 / 6
Dig Firepit                    easy       Digs a suitable hole for building a fire in                                  13 / 6
Crude Torch Making      easy       Crafts a torch from a branch                                                  13 / 6
Stoke Fire                    easy       Adds fuel to a fire                                                                 13 / 6
Firebuilding                  easy       Builds a camp fire for lighting and cooking                              13 / 6
Find Firewood              easy       Finds branches suitable for making torches and building fires  13 / 6
Collect Twigs               easy       Finds twigs suitable for fire building                                       13 / 6
Find Sapling                easy       Finds saplings suitable for building shelters
                                                and crafting fangstaves or spears                                           13 / 6
Camp Cooking             easy      Cooks raw meat so it is suitable for eating                               13 / 6
Shelter Building           easy      Builds a lean-to shelter from grass, rope, and saplings              13 / 6

Guild Link: (The Guild of Rangers)

Thieves:
The first thing you will need to do is find the thieves guild. The way to do this is simple. Use the command strings look for constable, then approach constable. Once you're close to a connie, kick the constable sharply. The nice constable will take you straight to the thieves guild where you can meet people just like you. You'll fit right in!

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