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The nine Halls must all have Masters, and the Halls must have a journeyman for each Hold, and sometimes one for the Weyr that is searched.. All positions are listed under each Hall. Some are empty, others are filled. "Hall" is short for the actual term, Crafthall. Most refer to them as Halls. All Halls have people that go to different holds after they are trained. They are called Journeymen. They are listed under the Holds as part of them. Some Journeymen stay fulltime and report to their Masters sometimes, while others go from Hold to Hold. If you wish to play a CraftsMaster, email Ginny. Until a CraftsMaster can be found, that particular Hall will remain 'dead'.


HarperHall

Location: Fort
MasterHarper: Michelle
Colour: Harper Blue

SmithHall

Location: Telgar
MasterSmith: Moishe
Colour: Forge Red

MinerHall

Location: Crom
MasterMiner: n/a
Colour: Black and Silver

FisherHall

Location: Tillek
MasterFisher: N/A
Colour: Sea Blue

WeaverHall

Location: Southern Boll
MasterWeaver: Jahar
Colour: Lavender

FarmerHall

Location: Nerat
MasterFarmer: N/A
Colour: Corn Yellow

TannerHall

Location: Igen
MasterTanner: N/A
Colour: Tan

HerderHall

Location: Keroon
MasterHerder: Veystak
Colour: Ochre

HealerHall

Location: Fort (in the Harpercraft Hall)
MasterHealer: Alaseri
Colour: Purple

DolphinHall

Location: Monaco Bay
MasterDolphineer: Aranye (with dolphin Lorli)
Colour: Dolphin Gray


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The Weyrs

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