The nine Halls must all have Masters, and the Halls must have a journeyman for each Hold, and sometimes one for the Weyr that is searched.. All positions are listed under each Hall. Some are empty, others are filled. "Hall" is short for the actual term, Crafthall. Most refer to them as Halls. All Halls have people that go to different holds after they are trained. They are called Journeymen. They are listed under the Holds as part of them. Some Journeymen stay fulltime and report to their Masters sometimes, while others go from Hold to Hold. If you wish to play a CraftsMaster, email Ginny. Until a CraftsMaster can be found, that particular Hall will remain 'dead'.
Location: Fort
MasterHarper: Michelle
Colour: Harper Blue
Location: Telgar
MasterSmith: Moishe
Colour: Forge Red
Location: Crom
MasterMiner: n/a
Colour: Black and
Silver
Location: Tillek
MasterFisher: N/A
Colour: Sea Blue
Location: Southern Boll
MasterWeaver: Jahar
Colour: Lavender
Location: Nerat
MasterFarmer: N/A
Colour: Corn Yellow
Location: Igen
MasterTanner: N/A
Colour: Tan
Location: Keroon
MasterHerder: Veystak
Colour: Ochre
Location: Fort (in the Harpercraft Hall)
MasterHealer: Alaseri
Colour: Purple
Location: Monaco Bay
MasterDolphineer: Aranye (with dolphin Lorli)
Colour: Dolphin Gray