A Tunnels and Trolls® play-by-post adventure run by shindorim7
Common Tongue, Orcish, Yithian (Orc trading language)
In the two years following his IQ doubling from his first adventure, Jax studied and became fluent in Dwarvish and Elven. He also managed to learn the pidgin form of the following: Goblin, Hobbit, Pachyderm, Porker and Avian.
Outskirts of Khazan, Dracon Warren
Jax can't swim, can't tie a rope, and can't stand Dwarves, but he can whistle a mean "Puff the Magic Dragon," and spin a catchy limerick when wee_allie's spirit possesses him. It is also rumoured, but not confirmed, that he and his brother can share their brain, which makes endearing noises like <sploosh> and <slosh> when it is transferred. Like all Orcs, he has infravision, known to Dracons as HotVision™. Like all Dracons, he is partial to the expressions "Frak" and "Fewmets." Jax is an expert swordsman.
Jax is very loyal to his clan and to his friends. This often means going out of his way to rescue (and resurrect) his ever-stinkin' brother, Taran. It is rumoured, but not confirmed, that they are twins. Jax often makes rash decisions, but he's learning to control them as of late.
In his first adventure, Ken St. Andre's Agents of Lerotra'hh PBEM, the Death Goddess Lerotra'hh, under the guise of his mother, tricked him into joining her elite agents to save Khazan from invasion. But instead, Jax ended up in a team of 3 delvers who climbed the full mile up to Gristlegrim's cube, where he euthanized the Dwarf's eternal prisoner Arnn-Gaxx (last of the elephantine Haroouugh). Arnn-Gaxx's lifeblood splashed on Jax and his scimitar, boosting his intelligence by 10 points, permanently vorpalling his sword, and granting him the wrath of the odious Dwarf godling. A little piece of the empathic Haroouugh also lodged itself in his subconscious, and surfaces from time to time. The details of Jax's return from this adventure seem to have been lost, but we have our best editors working to rectify the situation....
Jax's second adventure was Goblins in the Mist where a particularly insightful faerie named Lilac taught him the trick to eating crow, and got him hooked on sun-dried lizards. That's where Jax got his magic cloak and "get out of Trouble™" token.
In Jax's third adventure, Lizardmen in Red Water Bay, he got thrown for a few (time) loops, and managed to witness his dear brother's classic death scenes countless times. They did get old after a while.... He also learned that one cannot reliably wield two bagh nakh/bich'wa combo's without a whopping 28 DEX (doh!). "No prob," he said, whipping out his trusty EverSharp™ blade with a snicker-snack. When all was said and done, he walked away with a new level, a new suit of armor befitting his name, and feeling both very lucky and very, very full.
This adventure was Jax's fourth. After an unsettling kidnapping by interdimensional aliens and a temporary plane-shifting organ transplant by the same aliens, the odd quest forced upon him and his comrades by one Mr. Grippenweld ended prematurely due to some tear in the fabric of spacetime, no doubt. He found himself at the Blue Frog Tavern with an inexplicable tattoo on his back and a new pair of black leather gloves.
Jax is your basic, burly, medium-sized Orc. On occasion, it is rumoured that he is the handsome brother. Oh yeah, Jax was missing a foot at the end of Agents of Lerotra'hh (giant crocodiles love pig's feet), but the editors have plans to give him his foot back. Good thing, too, since he keeps on using it.
Not that you would know it, or even care, he sports a strange tattoo on his back, and his clan symbol (a Dragon) is tattooed on his backside.
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This page updated: Mon Jan 09 14:22:31 2006
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