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The Faerun Pantheon


The deities of Faerun take an active interest in their world, channeling power through their clerics, druids, rangers, paladins, and other worshipers and sometimes intervening directly in the affairs of mortals.  At the same time, they plot, war, intrigue, and ally among themselves, between themselves and powerful mortals, and with extraplanarbeings such as elemental rulers and demons.  In this they resemble their mortal worshipers, for to an extent deities are defined and shaped by their worshipers, their areas of interest, and their nature - for many deities are actually mortals who have gained the divine spark.  Because they loose strength if their worship dwindles away and is forgotten, deities task their clerics and others to whom they grant divine spells with spreading their praise and doctorine, recruiting new worshipers, and keeping the faith alive.  In exchange for this work and to facilitate it, deities grant divine spells.
G = Great Deity
I = Intermediate Deity
L = Lesser Deity
D = Demigod
* = Please see DM before choosing this deity
Deity Name (Power)
Alignment
Domains Favored Weapon
Akadi (G)
N
Air, Illusion, Travel, Trickery A whirlwind (heavy mace)
Auril (L)
NE
Air, Evil, Storm, Water "Icemaiden's Caress" [ice axe] (battleaxe)
Azuth (L)
LN
Illusion, Magic, Knowledge, Law, Spell "The Old Staff" (quarterstaff)
Bane (I)
LE
Destruction, Evil, Hatred, Law, Tyranny The black hand of Bane [a black gauntlet] (morningstar)
Beshaba (I)
CE
Chaos, Evil, Fate, Luck, Trickery "Ill Fortune" [barbed scourge] (scourge)
Chauntea (G)
NG
Animal, Earth, Good, Plant, Protection, Renewal A shock of grain (scyth)
Cyric (G)
CE
Chaos, Destruction, Evil, Illusion, Trickery "Razor's Edge" (longsword)
Deneir (L)
NG
Good, Knowledge, Protection, Rune A whirling glyph (dagger)
Eldath (L)
NG
Family, Good, Plant, Protection, Water Net (net or net that does damage as unarmed strike)
Finder Wyvernspur (D)
CN
Chaos, Charm, Renewal, Scalykind "Sword of Songs" (bastard sword)
Garagos (D)
CN
Chaos, Destruction, Strength, War "The Tentacus" (longsword)
Gargauth (D)
LE
Charm, Evil, Law, Trickery "Corrupter" (dagger / throwing dagger)
Gond (I)*
N
Craft, Earth, Fire, Knowledge, Metal, Planning "Craftmaster" (warhammer)
Grumbar (G)
N
Cavern, Earth, Metal, Time A stony fist (warhammer)
Gwaeron Windstorm (D)
NG
Animal, Good, Knowledge, Plant, Travel "Flameheart" (greatsword)
Helm (I)
LN
Law, Planning, Protection, Strength "Ever Watchful" (bastard sword)
Hoar (D)
LN
Fate, Law, Retribution, Travel "Retribution's Sting" [javelin of lightning] (javelin)
Ilmater (I)
LG
Good, Healing, Law, Strength, Suffering An open hand (unarmed strike)
Istishia (G)
N
Destruction, Ocean, Storm, Travel, Water A wave (warhammer)
Jergal (D)
LN
Death, Fate, Law, Rune, Suffering A white glove (scyth)
Kelemvor (G)
LN
Death, Fate, Law, Protection, Travel "Fatal Touch" (bastard sword)
Kossuth (G)*
N (LN)
Destruction, Fire, Renewal, Suffering Tendril of flame (spiked chain)
Lathander (G)
NG
Good, Nobility, Protection, Renewal, Strength, Sun "Dawnspeaker" (light or heavy mace)
Lliira (L)
CG
Chaos, Charm, Family, Good, Travel "Sparkel" (shuriken)
Loviatar (L)
LE
Evil, Law, Retribution, Strength, Suffering "Painbringer" (scrouge)
Lurue (D)
CG
Animal, Chaos, Good, Healing A unicorn's horn (shortspear)
Malar (L)
CE
Animal, Chaos, Evil, Moon, Strength A beast's claw (claw bracer)
Mask (L)
NE
Darkness, Evil, Luck, Trickery "Stealthwhisper" (longsword)
Mielikki (I)
NG
Animal, Good, Plant, Travel "The Hornblade" (scimitar)
Milil (L)
NG
Charm, Good, Knowledge, Nobility "Sharptongue" (rapier)
Mystra (G)*
NG (LN)
Good, Illusion, Knowledge, Magic, Rune, Spell Seven swirling stars (shuriken)
Nonhuman Pantheons
Varies
Various Various
Nobanion (D)
LG
Animal, Good, Law, Nobility A lion's head (heavy pick)
Oghma (G)*
N
Charm, Knowledge, Luck, Travel, Trickery "Mortal Strike" (longsword)
Red Knight (D)
LN
Law, Nobility, Planning, War "Checkmate" (longsword)
Savras (D)
LN
Fate, Knowledge, Law, Magic, Spell The eye of Savras (dagger)
Selune (I)
CG
Chaos, Good, Moon, Protection, Travel "The Wand of Four Moons" (heavy mace)
Shar (G)
NE
Cavern, Darkness, Evil, Knowledge "The Disk of Night" (chakram)
Sharess (D)
CG
Chaos, Charm, Good, Travel, Trickery A great cat's paw (claw bracer)
Shaundakul (L)
CN
Air, Chaos, Portal, Protection, Trade, Travel "Sword of Shadows" (greatsword)
Shiallia (D)
NG
Animal, Good, Plant, Renewal "Forest's Friend" (quarterstaff)
Siamorphe (D)
LN
Knowledge, Law, Nobility, Planning "Noble Might" [scepter] (light mace)
Silvanus (G)
N
Animal, Plant, Protection, Renewal, Water "The Great Mallet of Silvanus" (maul)
Sune (G)
CG
Chaos, Charm, Good, Protection A silken sah (whip)
Talona (L)
CE
Chaos, Destruction, Evil, Suffering A scabous hand (unarmed strike)
Talos (G)
CE
Chaos, Destruction, Evil, Fire, Storm A lightning bolt (longsword, shortspear or halfspear)
Tempus (G)
CN
Chaos, Protection, Strength, War "Battle Prowess" (battleaxe)
Tiamat (L)
LE
Evil, Law, Scalykind, War A dragon head (heavy pick)
Torm (L)
LG
Good, Healing, Law, Protection, Strength "Duty's Bond" (greatsword)
Tymora (I)
CG
Choas, Good, Luck, Protection, Travel A spinning coin (shuriken)
Tyr (G)
LG
Good, Knowledge, Law, Retribution, War "Justiciar" (longsword)
Ubtao (G)
N
Planning, Plant, Protection, Scalykind Tyrannosaur head (heavy pick)
Ulutiu (slumbering) (D)
LN
Animal, Law, Ocean, Protection, Strength "Harpoon of the Cold Sea" (longspear or shortspear)
Umberlee (I)
CE
Chaos, Destruction, Evil, Ocean, Storm, Water "Drowning Death" (trident) or jellyfish (trident)
Uthgar (D)*
CN
Animal, Chaos, Retribution, Strength, War Appropriate beast totem spirit (battleaxe)
Valkur (D)
CG
Air, Chaos, Good, Ocean, Protection "The Captain's Cutlass" (cutlass)
Velsharoon (D)
NE
Death, Evil, Magic, Undead "Skull Staff of the Necromancer" (quarterstaff)
Waukeen (L)
N
Knowledge, Protection, Trade, Travel Cloud of Coins (nunchaku)

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